Resistance is the weakest faction?

By Flyingbrick, in X-Wing

OK since Worlds is now over for now and i wanted to be just a little snarky and beat someone to this. What does everyone think of the faction as a whole now that we are past Worlds 2019? What areas should they be improved upon and how can it as a whole do better?

Heroic to 0 points

the very definition of underdog

Star fortress and Falcon points drop wouldn’t be unreasonable. They were deep into the cut with pods and A’s on a few lists.

Are the Resistance Falcons just not that great or do they just need a slight tweek to be better and not Rebel 1.0 broken?

Edited by Flyingbrick

Meh. Good. They don’t put up much fight in the movies anyway ;)

i don’t think Resistance are weak at all. A-wings, t-70 aces and the transport all bring good strong builds to the table and are more than capable of winning top prizes. Worlds is just one event in the great scheme of things, and just shows that good players who get the reps in with their lists do well. Also heroic should be 2pts.

36 minutes ago, Flyingbrick said:

Are the Resistance Falcons just not that great or do they just need a slight tweek to be better and not Rebel 1.0 broken?

Chewbacca and Rey have some quality builds. Han is a bit limited as his ability only impacts things on turn 0.

Thanks. Yeah my knowledge of them has been quite limited so i am learning as we go here.

Okay what can be fixed within the current faction.

The Faction is suffering from not having a true ace platform. The T-70 I a solid workhorse ship but it doesn’t have the action economy to avoid shots nor the agility to shrug off any amount of concentrated fire.

An Ace like Poe is a lot of points investment on a platform that won’t last long under any sustained fire. Poe is not Vader, not even close. To even get him there takes to much investment. He’s over costed in my view.

The RZ-2’s are good platforms and well priced but Lu’lo was bumped up to high.

Transport’s are a funny ship. They are theoretically comparable to a Y-wing but the lack of turret shows on them, it kills their offence and the low ini makes getting a HLC near improbable. The red Coordinate and Tac Officer going up does’t help it as a support ship and the cost of crew bloats out what is a very weak ship. Cova’s is the only one seeing play because it’s ability gives you the dice you need in attack a defence to keep it relevant.

Transport pods are again in a weird spot, with no coordinate and a bunch of red action this is simply a filler ship. Though Finn and Rose are surprisingly durable.

Starfortress’s are still over cost and would be improved with another crew slot and some talent slots.

I honestly haven’t put the Falcon on the table enough to give an opinion about it. It’s simply to much bloat in a list at the moment.

The real problem I have with the faction is the lack of any credible crew cards. Most of the crew and gunner cards are over costed and bloat out the ships that can take them. None of the crew cards, save Threepio and Leia, give any AOE or synergy effects to any other ships. They only boost the platforms they are on and feel like they were designed thematically instead of working with the faction. That said their are interested abilities that could be used like Holdo but she’s to much cost to put on a pod that is going to get popped to easily.

Some of the tech upgrades could also need some adjustments in cost. Ferrosphere paint for example, this isn’t worth 6 points. It deterrent but with focus and calculates being so prevalent it may not even trigger. It’s worth 2 points at best.

What new things can help the faction.

Some new unique Astro-mechs. (M9-G8 could also do with a price drop.) One that gave you a calculate option would be nice so you could trigger Threepio. R5-P9 could certainly make an appearance with tweeks.

Some more tech upgrades. 1st edition Comm-relay for instance would make Seastriker see play. Threat-Tracker would also be a interesting one as it would give you a way to react in the action phase as others are doing with Vader and passive sensors.

Crew wise, want to see a Luke crew card. Personal wish for his ability is to be able to project his force points onto other ships. Something like “At the beginning of the activation phase you may allocate any number of active force tokens to a friendly ship.” Thematically fits and would work well with Leia.

I’d like to see the large ships become more meta relevant, but I guess this could be said of most factions right now.

Maybe they should use the ability to make variable costs for upgrades to discount more upgrades for certain ships that are made for lots of upgrades. Imagine, say, the Starfortress getting discounts on bombs and certain gunners. Resistance crew probably just needs cuts to many of them generally to help make the crew carriers more affordable.

Edited by dadocollin

Once they get the U-55 Target Practice, they'll be fine. You just need to be patient.

The T-85 and Y-Wing will probably help, too.

The resistance really needs some bomb love

They are horribly overpriced for abilities that you have to pay extra for to even use

As are fine, T-70s arguably so (Poe being expensive is really what should be the case for ALL I 6s), and heroic (or/and crackshot) makes them relevant. 1 point is perfect until they cheapen the aforementioned platforms

For crew, yeah tact officer could probably meet itself halfway at four

All the resistance crew minus rose, Leia, and Ambush bot are probably overcosted. Biggest victims are the calc/focus pass bot (joke of a price) and the amazing but even more amazingly expensive Holdo

Tl;Dr: bombers and crew

Obviously Resistance can do great, but if you want the other ships to see play I'd start buffing those things

Wait a minutes, the Pods and Awings did well. The rest? maybe. T-70s are really close.

Bombers down at least 4.

Falcon down 3 for Rey and generic at least. Han prob too.

I gotta say though. I'm glad I bought conversions into all 7 factions. Been a ton of fun playing all factions with friends.

17 minutes ago, Blail Blerg said:

I gotta say though. I'm glad I bought conversions into all 7 factions. Been a ton of fun playing all factions with friends.

Yeah, as I get into 2.0 it's been hard to just stick with Republic and Resistance just to Git Gud with understanding those ships.

But it's good to see that you can diddle around with any faction and be fine.

FO and Resistance will get better soon. They are baby factions, and unlike Prequel factions FFG can't just surf thru all the lore for the ideal ship to produce next. They have to wait for the story to finish, then make the ships. I suspect Resistance and FO will be vastly better by Worlds next year simply because they will have far more options.

Darth Meanie i think you are spot on on what you said. With both the FO and Resistance still being new, their lore is still being written. So there is a good deal of pilots and ships for both yet to come. I look forward to seeing what epic ships they can create for both factions personally.

6 hours ago, ficklegreendice said:

The resistance really needs some bomb love

They are horribly overpriced for abilities that you have to pay extra for to even use

That pretty much goes for everyone. Scum even has a 4 point extra title tax to use trajectory simulator/genius on the only ship that can take them(so with those and skilled bombardier you're looking at 16 points, plus another 8 for two bomb upgrades, on a ship without reload). The other bomb expert is 74 points base and pays 4 points title tax for reload, can't trajectory or genius.

I think the Resistance are in a good position. While the T-70 isn't an arc-dodgy ace platform, it is a solid baseline fighter with a very good selection of pilots who can do some very nasty tricks (here's looking at you, Nien & Poe). Likewise, the RZ-2s can fly and fight in a manner which is almost unique (only the First Order and the TIE/sf come close), again with a good variety of pilots at reasonable prices. I've not had much exposure to the Pods and Transport, but they are seeing play.

The large base ships struggle, however. The bomber doesn't have enough bite for it's size, and melts under focused fire (which it will take, as you can't afford many escorts for one). The Falcon can do good work, but suffers due to being weaker defensively than the other Falcons (fewer shields, pilot abilities which make you want to close in rather than keep distance). Hopefully, with the new film (and the second season of Resistance) we will see some new crew options which can add some more durability for these ships.

Is Poe really not an arc dodger when he’s geared up with R4 astro to clear stress? Can double reposition that way (or more expensive build can use bb/bb8 to do it in another step) and even with sfoils closed he doesn’t lose a die if he gets bullseye.

13 hours ago, Flyingbrick said:

Are the Resistance Falcons just not that great or do they just need a slight tweek to be better and not Rebel 1.0 broken?

Red rotate feels super bad. They essentially have to have Korr and the title. Which makes them Rebel Falcon price with a worse dial and less shields and now missing a crew slot.

12 hours ago, PhantomFO said:

Chewbacca and Rey have some quality builds. Han is a bit limited as his ability only impacts things on turn 0.

Han’s ability is i6 and able to take Rey Gunner.

3 hours ago, Cerebrawl said:

That pretty much goes for everyone. Scum even has a 4 point extra title tax to use trajectory simulator/genius on the only ship that can take them(so with those and skilled bombardier you're looking at 16 points, plus another 8 for two bomb upgrades, on a ship without reload). The other bomb expert is 74 points base and pays 4 points title tax for reload, can't trajectory or genius.

Yes

And it's bad

Should change

Edited by ficklegreendice

Why are you trying to steal Scum’s thunder, eh?

2 hours ago, ScummyRebel said:

Is Poe really not an arc dodger when he’s geared up with R4 astro to clear stress? Can double reposition that way (or more expensive build can use bb/bb8 to do it in another step) and even with sfoils closed he doesn’t lose a die if he gets bullseye.

When playing Poe with R4, the thing I was most frustrated by was the lack of faster blue maneuvers than a 3 straight. While turns and banks can get you out of a bad situation, sometimes you just need to gun it to get past the enemy’s arcs. Black One Title definitely helps, though it’s one time use.

I still enjoy flying him as an Ace, but even a basic build is 73 points, so it can feel a little iffy.

28 minutes ago, Pewpewpew BOOM said:

Why are you trying to steal Scum’s thunder, eh?

Because

Insert FinnRebelScum.gif here

Edited by ficklegreendice