I prefer FFG's narrative dice to standard d20, but I have friends who prefer d20 so I thought it would be fun to try to convert it (with a couple additions/subtractions) to d20.
In truth, it is not so much a conversion as a system made to be compatible.
There are a couple things I changed. I actually removed Cunning, nesting it under Intellect, and I changed how some of the skills are handled. Some of the skills I split into 3 smaller skills (such as Mechanics: Droids, Devices, and Vehicles). One other point on Skills, no personally wielded weapons use Gunnery (i.e. Cip-Quad, HRB, etc.) they use the new "Heavy Weapons" Skill (nested under Ranged (Heavy). Only vehicle mounted, remote controlled, etc. weapons use Gunnery.
Starting species XP is doubled.
I took a lot of inspiration from GURPs (thanks @Mark Caliber ) for some of the mechanics. I'm considering adding "Advantages" like are in GURPs, but I haven't gotten there yet (and am not entirely sure that I will.
The basic dice mechanic: In order to maintain the narrative effects, you roll 2 separate dice; 1 d20 and 1 d12. The d20 is your success/failure die, and the d12 is your Advantage Threat die. The d20 is binary. If you fail, you failed, if you succeed (and multiple success would mean something) you roll a second die to determine how much Success you garnered. The 12 is not. For every 2 points above/below the difficulty, you get 1 Advantage/Threat, to be spent like Advantage and Threat in FFG's system.
As far as stats for weapons and gear go, I intend them to carry over. I don't think that there is anything I messed up, but there might be. For stuff that adds X Advantage or X Success, you simply add 2 Advantage points (the raw resource generated by the d12, before you divide by 2) per. For Success, you add 3 to the d20 result (per) and if you succeed by more than you added, you add 1 Success (per) to the result of the second die.
Before any objections pertaining to "but there's too much math" you can just write down your calculated D+ next to each skill for quick reference (your calculated D+ is the D+ from Characteristic+ the D+ from Skill. There is no need to calculate Secondary Characteristics into the equation as they don't always apply).
I would greatly appreciate any game breaking, testing, and feedback you can provide, as this is very much a work in progress.
Rules:
https://docs.google.com/document/d/1a1EbedPiElsC1RKaTj2LyzAMGp4QsGygHOj6vgRLH7I/edit?usp=sharing
Character Sheet:
https://docs.google.com/document/d/1OIDLwJVPDTZ2UDq9q9-ofVfQQEMKSaefb16-YCFjpAQ/edit?usp=sharing
Human species stats: 4 Str, 4 Dex, 4 Int, 4 Will, 4 Char. WT 10+Str, ST 10+Will, 220 starting XP. Same special ability as RAW.
Edited by P-47 Thunderbolt