16 minutes ago, Tenebrae said:L5R5th does not feel like a "lets kill everything in sight" game, so why work to turn it into one?
Which was my reasoning throughout this thread.
L5R 5e doesn't work as a "crawler".
It works as a game with pivotal combat scenes that have narrative weight attached to them.
But considering that, then it is surprising the combat system doesn't fully embrace this concept instead of being too tactical (and unpolished) for its own purpose.
I said hundred of times, this game would need much simpler and dramatic combat instead of juggling shenanigans that are not clearly thought of, or simply too bloated for what they bring to the "game".