How wide (or narrow) is the timing window for Treacherous (first clause)?
The statement "while you defend" is rather vague... it could theoretically be any time during the attack process, as long as there's a hit or crit on the table to cancel. Cancelling a die result is not considered a modification, so there's no easy framework to force it into that time frame... I would suspect one of a two options are possible:
- As it affects enemy dice results, you can only use it when you would otherwise Modify Attack Dice. This means you would need to cancel a result before offensive re-rolls, spending force/focus, or other offensive mods.
- You can use it after offensive dice mods, but have to use it before rolling defense dice (I don't seen anything to support this interpretation, though).
-
You can use it any time up until the Compare Results step. That way, you can see your defense roll, and decide if you need to use it or not. (I
reluctantlycautiously favor this interpretation, but seek other opinions)
Obviously, the second clause is much simpler: When a ship (friendly or otherwise) at Range 0-3 is destroyed (i.e. removed from the table), you recover the charge and can use it again.
Edited by emeraldbeaconminor word substitution