Red Castle Games is hosting a series of Rebellion in the Rim campaigns, each named after a different Star Wars movie. Our first campaign started up earlier this month and is appropriately titled A New Hope. It has 4 players.
Campaign Armada is my favorite way to play the game as it breaks people out of the standard list-building meta, and I really enjoy spinning a narrative from the unfolding action. Therefore, I'll be detailing each campaign's progress in their own battle report thread. You can also read about the campaigns and meet the players involved on our Discord server.
REBELLION IN THE RIM CAMPAIGN 1: A NEW HOPE
Unrest in the Outer Rim!
The notorious yet beloved Holonet hacker and provocateur, Rollo Sparkz, was murdered by Stormtroopers during one of his live broadcasts. Rollo’s execution was simultaneously witnessed by billions of inhabitants across the Mid and Outer rim, and immediately sparked thousands of minor protests against the Empire’s harsh treatment of its citizens.
Prior to his death little was known about Rollo, other than the fact that he was both an advocate for the working poor and wanted for treason by the ISB. But right before his death Rollo revealed that he was a simple ash miner from Sullust, and this fact instantly made him a martyr for all those who toiled under the Galactic Empire’s increasingly brutal labor policies.

Recognizing an opportunity to strike back at the Empire, the nascent Rebel Alliance sent two of its most promising young leaders — Lt. Commander Tash Walden of Task Force Trident, and General Pul-Lar of Task Force Majestic — to fan the flames of insurrection. Would this gambit pay dividends with the inhabitants of the Outer Rim? Or would the Rebels’ presence only spur the Imperials into employing even more draconic measures to regain control, ultimately causing the situation to spiral out of control?

Doing his best to maintain order before his superiors on Coruscant took notice, Senior Captain Grego Manx quickly activated his reserve garrisons on Ryloth to blockade Sullust as a tourniquet against the poisonous spread of political dissension. He then summoned all available warships near his base of operations on Kessel and took his makeshift fleet — christened Victory Division Omega to instill the proper amount of fear and respect in the local sectors — patrolling around the rim. He even hired some of the scum pilots that worked with the Pyke Syndicate there to bolster his forces.

Manx hoped this show of strength would quell any more demonstrations and avoid the unnecessary loss of resources that invariably resulted from such anarchistic activities. Of course, if the rioting continued and a few civilian outposts had to be vaporized to restore faith in the Empire’s manifest destiny to rule the galaxy, then so be it…
Unbeknownst to Captain Manx, at the same time system-wide demonstrations had erupted across the Outer Rim, a Fast Carrier Task Force led by Commander Golrin Korr dropped out of hyperspace near the barren, volcanic planet of Mustafar.

Sent on a secret exploratory mission by none other than the Emperor’s apprentice and personal enforcer, Darth Vader, Golrin only knew he had orders to establish a presence on the caustic planet and prevent any outside group — Imperial or otherwise — from doing likewise. It was a simple enough task, and one the ambitious commander gladly accepted as a means to curry favor with the Emperor himself. To aid him in this endeavor, Vader had sent along one of the Emperor’s Hands — a force-sensitive pilot named Maarek Stele — to keep an eye on things. Korr wasn’t worried, though. He had a pair of Gladiator Star Destroyers and a compliment of Decimators at his disposal. What could go wrong?
Edited by Red Castle Games



























