I played a game last week against a friend who hadn’t faced resistance yet. I played my 5 A-Wing list and he was playing Separatists.
It was a great game, could have gone either way thanks to some crazy dice variance at a few points, but ultimately he was surprised that Heroic was only 1 point. This guy has the worst luck and always seems to blank out at the worst possible time, and having the extra insurance of Heroic would be a godsend to him.
His comment got me thinking about a lot of the opinions I’ve seen that Heroic should be 2 points. I disagree, and for all the reasons that have been brought up before: its really of limited usefulness and is just an insurance card. Then I realized another reason that I think it should remain 1 point.
It’s pretty integral to the Resistance faction identity.
Sure, every faction is their talent card, but none of them is quite as central to many pilots in the faction as Heroic. Fearless and Selfless all see their uses, but Heroic is everywhere, and for good reason. It’s almost like the Resistance’s “faction ability.”
Setting aside the admirable folks who keep trying to make the Falcon or Bomber work, Resistance is a 2.5 ship faction. The transport sees some play, as does Finn, but the backbone of the faction is X-Wings and A-Wings (maybe soon Y’s as well). They are still mostly an ace faction that relies on those two ships to out-fight the opponent. And they are expensive. 3-4 points more expensive than their GCW counterparts means those points add up, and even if you have space at the end, there is no real filler ship in the faction. The Pod comes closest, but BB-8 or Rose are bad filler, Vi has a job to do, and Finn is not filler.
I’m not saying the price increase is bad. The added abilities and stats of the Resistance ships results in a well deserved price premium. But the end result is that the Resistance has to rely on quality over quantity like no other faction in the game. Even a comparable rebel list will likely have an extra ship over the Resistance squad.
Enter Heroic. It’s just a little bit of extra insurance. One point to add some survivability to our fighters, whether it’s a Black Squadron Ace, Tallie (admittedly a little undercosted), or Poe (decidedly NOT overcosted...or undercosted).
On the one hand, it pushes out most other talents since Heroic is cheap, and while it may not always come into play, when it does, it is clutch. But is the answer to increase the cost of Heroic? Not in my opinion. The answer is to accept Heroic as one of the key cards for the Resistance, as integral as a T-70, or to design other talents that could compete.
Anyway, so ends my essay.
Edited by FatherTurin