I’m sorry, I know Conflict/Morality discussions have been done almost to death, but I’m using it for the first time (usually my table sticks to Edge), and I’m a little confused. Just to set the tone, I’m looking to interpret RAW, not house rules. Another c larification: I’m of the opinion that the Force determines light/dark, not the character’s or the player’s sense of right/wrong.
My PCs are going through Mask of the Pirate Queen , and last session was the assault on the Vault. They broke in, tied up some sleeping sentries, interrogated them, then went through and blasted nearly everyone in the place.
Only 2 of the 6 are Force-sensitive, so only they have Morality. Those 2 never shot first, even though they were intentionally invading the pirate base to capture the Queen. Those 2 let the others coerce the tied-up guards and the one caught in the bathroom with his pants down. It seems like RAW, they shouldn’t gain Conflict, but they were going in ready for combat. Just because they technically didn’t shoot first doesn’t seem like they should get off scott-free.
On the other hand, one of them did coerce the pirate queen to come woth them after they dispatched her guards instead of shooting her. This seems like the better path, with a threat rather than a blaster bolt, but it seems RAW that gains Conflict where returning the queen’s blaster fire doesn’t.
So my question, is what counts as “defensive combat” rather than “aggression” for the purpose of Conflict? Does it matter whether you’re attacking a bounty’s pirates, or an Imperial base, or a Sith fortress, or a bunch of droids?
Also, how do you handle letting non-FS PC’s handle the “dirty work” of coercion? Oh, and they took pirate loot after they killed everyone. Does that count as stealing for Conflict?
Thanks!