I think deterring people from going after you is important in a build. 1 agility ships that can be easily damaged may be first prey off the board. Toward end of game, you want to keep points also. So good defense and evasion to secure and hold onto your hard earned points.
Share your ideas!
Aces High rules as I know them:
1) Ship build (any size) up to 80pts (all upgrades legal as far as I know)
2) 4-players
3) Score 1pt for first blood (first damage to an enemy ship)
4) 1pt for kill shot + 1 bounty point (which can be taken if you die?) So shooting first and not necessarily moving last may be key to winning)
5) Dying loses you 1pt (and all bounties or just one bounty? not sure)
Rebels:
Corran allows a nice double tap for killshot. Beefy 3 green dice with lone wolf for defense, may deter people from wasting shots firing at him. Also included spare parts canister for running away and dumping locks after double tap. With LW and R3, you basically have rerolls against all three of your opponents.
Corran Horn (66) 80pts total
Lone Wolf (5)
Fire-Control System (2)
R3 Astromech (3)
Spare Parts Canisters (4)
Luke is pretty simple, AB into range 1 for a big kill shot for points. Heightened to steal kills from i6's on 1 or 2 hull enemies. Infinite defensive force to stay alive.
Luke Skywalker (62) 80pts total
Heightened Perception (3)
Adv. Proton Torpedoes (6)
R3 Astromech (3)
Afterburners (6)
Servomotor S-Foils (0)
EMPIRE
Simple explanations. Im taking all three ships for other side event pods or something, so no extra packing required. Just good fun ships that should do well in dancing around enemy ships and hopefully stay alive...and killing things.
“Echo” (51) 78pts total
Lone Wolf (5)
Advanced Sensors (10)
Fifth Brother (9)
Targeting Computer (3)
Soontir Fel (53) 73pts total
Lone Wolf (5)
Shield Upgrade (8)
Hull Upgrade (7)
“Whisper” (57) 78pts total
Juke (6)
Fifth Brother (9)
Stealth Device (6)
SCUM
This faction was built for this format. So many tools and tricks and overloading ships is all but encouraged.
Talonbane - all the tools anybody would ever want to fly Talonbane with. Scary mofo who can decloak, move, boost into range 1 with focus and lone wolf reroll. Should be able to kill ships.
Talonbane Cobra (50) 75pts total
Lone Wolf (5)
Contraband Cybernetics (3)
Cloaking Device (5)
Afterburners (6)
Shield Upgrade (6)
IG is just a tough ship, adv sensors for sloops. Or just boost into range 1 with 3 greens, evade, and fearless. Getting and keeping points by boosting away with evades.
IG-88C (65) 78pts total
Fearless (3)
Advanced Sensors (10)
Palob has two focuses with Moldy, and evade with debris gambit. He can steal a green token, use that for lando rerolls (offense or defense). If he stills has evade token when attacking, that can be used for offense rerolls as well. Feels a like a solid offense and defense ship.
Palob Godalhi (40) 80pts total
Debris Gambit (4)
Lando Calrissian (8)
Deadman’s Switch (2)
Shield Upgrade (6)
Engine Upgrade (2)
Moldy Crow (18)