Recently been looking into this game and DMing it, though most of the article results are from when it launched 4 years ago. Soo... I'm asking on updated info.
A) given the main players in our group tends towards more unhinged antics and mayhem, I'm suspecting EotE is the best option. However, the rebels and Jedi packs may be of interest to them down the line. Would I buy said starter games to do that after the EotE core rules purchase?
B) I'm a little confused by the expansion books. Some seem to add environment rules (like hutt space), campaign paths (sith), or others seem like game mechanics that should be core (tinkerer). ... could I get advice on this?
The others I'll be playing with are entirely new to RPG, and the math light improv heavy nature seems ideal. So any help with this info would be super appreciated.
Cheers!