'unexhausting' talents

By smythe, in WFRP Rules Questions

so ... I am pretty sure I know what the intent is, but the editing, as always, is worse than my 10 year-old niece could do. (Aside: Why is that? Doesn't matter if it's BI or FFG or whoever put out version 1. The editing sucks in all three versions ... )

Anyways, to the question:

On page 20 it says: An exhausted talent card can not be used again until it has finished recharging. When a talent card is exhausted, the talent is placed face down and four tracking tokens are placed on the card. One re- charge token is removed at the end of each of the character’s turns. To help recharge an exhausted talent more quickly, a player can spend fortune points to remove recharge tokens from the card.

So, it SAYS (not seems-to-say, but SAYS) that If player A exhausts the talent, then at the end of player B's turn, a token is removed. Then, the same applies to Player B, C, and D .... In other words, if there are five players in the group, then by the time it was Player A's turn again, the talent would be ready to go again. That's what the RAW says. I assume that they meant: remove a token ONLY at the end of the turn of the character who actually used the talent. Someone tell me that that is the case. Please.

As a corollary, if a talent that is placed on the party sheet is exhausted, when are the 're-charge' tokens removed from that talent?

Thanks,

-smythe

smythe said:

Anyways, to the question:

On page 20 it says: An exhausted talent card can not be used again until it has finished recharging. When a talent card is exhausted, the talent is placed face down and four tracking tokens are placed on the card. One re- charge token is removed at the end of each of the character’s turns. To help recharge an exhausted talent more quickly, a player can spend fortune points to remove recharge tokens from the card.

So, it SAYS (not seems-to-say, but SAYS) that If player A exhausts the talent, then at the end of player B's turn, a token is removed. Then, the same applies to Player B, C, and D .... In other words, if there are five players in the group, then by the time it was Player A's turn again, the talent would be ready to go again. That's what the RAW says. I assume that they meant: remove a token ONLY at the end of the turn of the character who actually used the talent. Someone tell me that that is the case. Please.

As a corollary, if a talent that is placed on the party sheet is exhausted, when are the 're-charge' tokens removed from that talent?

First of all, it is good to take a look at the FAQ, it helps to clarify several topics. Link here

To answer your question, player removes recharge tokens only at the end of HIS turn. I mean, your assumption is correct.

Next, from the FAQ: "To remove a token from an exhausted talent card which is attached to the party sheet, party members must spend fortune points, as outlined on WFRP p. 21, “every character using the sheet has the opportunity to spend fortune points to help recharge an exhausted talent socketed to the party sheet.” "

Cheers

Thanks very much. I had looked at the FAQ before. It didn't address my primary question, but you're right, it did answer my secondary question. I just didn't see it.

The key is that "Character's" is the singular and not the plural version (which would be Characters'). If talking singular, it stands to reason the rules are talking about the owning character's turn.

I houseruled the way you recharge a talent shared with the party.

It recharges like a normal talent, at the end of each turn of the character who exhausted it, and any PC from the party may spend fortune to accelerate that.

willmanx said:

I houseruled the way you recharge a talent shared with the party.

It recharges like a normal talent, at the end of each turn of the character who exhausted it, and any PC from the party may spend fortune to accelerate that.

You're of course free to do as you like, but I'm just wondering. Why would you house rule that? It's clearly not intended and makes slotting exhaustable talents to the party sheet a lot better than it currently is. It just seems like some people (not necessarily aimed at you willmanx) has to house rule every single little thing without considering that the game is actually designed in a certain way (and has been tested).

I don't mean to offend you willmanx, I'm honestly curious :) .

One thing to keep in mind with this version of WFRP, that I think a lot of people overlook. It is expected that PCs will use more than 3 fortune points in a session. That's why fortune points can be refreshed by the GM. It is expected that the players will roleplay and get awarded additional fortune points during play. Thus, unlike older WFRP version, players should be less hesitant to use their fortune points.

It just seems like some people (not necessarily aimed at you willmanx) has to house rule every single little thing without considering that the game is actually designed in a certain way (and has been tested).

Because some of us don't care at all about this part if it hampers our groups' fun.

gruntl said:

willmanx said:

I houseruled the way you recharge a talent shared with the party.

It recharges like a normal talent, at the end of each turn of the character who exhausted it, and any PC from the party may spend fortune to accelerate that.

You're of course free to do as you like, but I'm just wondering. Why would you house rule that? It's clearly not intended and makes slotting exhaustable talents to the party sheet a lot better than it currently is. It just seems like some people (not necessarily aimed at you willmanx) has to house rule every single little thing without considering that the game is actually designed in a certain way (and has been tested).

I don't mean to offend you willmanx, I'm honestly curious :) .

No offense for sure ! :)

The point is I first misread the rulebook and I ruled the party card like that to my players. They really enjoyed it and the Party Card was really alive... The fact is it's really cool :

1) Permanent effecting talent are always "ON" for all the players

2) talents to exhaust used the same way as if it were a player talent. Simple, and often useable.

3) I don't have to give fortune too often just to let them use the standard rule. That way Fortune Point are still a bit of a treasure.

Hehe, of course you should do it that way if you find it's more fun, I must have been a bit rules-lawyer grumpy back when I posted my response ;) .

The way we've been using talents socketed to the party sheet is to socket the permanent effects to it, while keeping the exhaust talents ourselves. But then we're only 3 players and haven't got that many talents yet. I guess your ruling also makes it more likely that people want to switch talents socketed to the party sheet, we normally have the same ones all the time.

gruntl said:

Hehe, of course you should do it that way if you find it's more fun, I must have been a bit rules-lawyer grumpy back when I posted my response ;) .

The way we've been using talents socketed to the party sheet is to socket the permanent effects to it, while keeping the exhaust talents ourselves. But then we're only 3 players and haven't got that many talents yet. I guess your ruling also makes it more likely that people want to switch talents socketed to the party sheet, we normally have the same ones all the time.

yep, they often change the shared talents and that is cool because everytime they share a talent, we demand a bit of roleplay to "justify it".

it makes the party card really useful for roleplay and active in the game mechanics.

They like their party sheet and the team spirit it creates :

  • i don't agree to use a shared talent if the sharing character isn't present in the scene.
  • sharing a talent demands roleplay
  • The pool can't refresh if the team isn't complete.