Flew all my Resistance — here’s what I think

By CoffeeMinion, in X-Wing

This continues a series(?) that I started a couple months ago, where I talked about flying all my Scum. Basically I made the jump to 2.0 about six months ago, and I’m on a mission to put all my ship models on the table at least once. E.g.: I have two T-70s, so I want to fly at least one list with two T-70s.

Resistance is at a very different place than Scum is, though—both in terms of the overall range, as well as in my collection. Scum has tons of ships, and as my “main” faction in 1.0, I’ll admit that I way overbought into it. Whereas Resistance is a lot smaller in general, and the T-70 is the only ship I have multiples of.

Honestly I didn’t even plan to play Resistance in 2.0. After getting back into X-Wing, I spent a few months trying to pare down some parts of my old collection that I didn’t really want anymore—and Resistance was absolutely on the chopping block. I managed to offload my TFA Falcon, but no one seemed interested in my old T-70s. I also got rid of my Rebels, save for the Rebel Falcon, which I kept just because it’s the Falcon. So one day I was sitting there staring at these three models, wondering what to do with them... and I kinda fell back in love with the models themselves. I also made a post on the forum calling into question what possible future Resistance as a faction could have given their status at the end of TLJ... and in doing so, it occurred to me that they’re perhaps the biggest underdogs of any faction.

Gotta admit, I’m a sucker for an underdog.

Fast forward a few more months, and I’ve acquired & played with the rest of the (small) Resistance range. My views on them have improved greatly from the beginning, and now I think Resistance is a fun faction with a bright-looking future. They’re at once both Big **** Heroes and absolute cobbled-together pieces of junk, which feels agreeably Star Wars-y.

So without further ado, let’s go to the ships.

MG-100 StarFortress: I have one. What a bizarre ship this is, but what an interesting puzzle as well! I love the potential that this has, with its options to have either a double-tap or just a 270 degree arc, as well as its various other slots. The biggest problem here, honestly, is just the base cost of it, which balloons way too quickly when you start throwing on upgrades. But just running it naked, or with C-3PO/Rey to improve your odds of having some kind of token available, can make it a decent little “anchor” or “anvil” for the rest of your force. I think if FFG cuts the cost here, these will come into their own.

RZ-2 A-Wing: I have one. The motto here is “Go Speed Racer Go!!” Most of you guys already know that these are bonkers nuts little ships, but I didn’t really understand why until I put it on the table. It’s all about that flippy arc and Refined Gyrostabilizers coupled with a suite of enviable blues—basically, you can get wherever you need to go and shoot stuff pretty much regardless of whatever’s going on. I wouldn’t be inclined to go all-in with a swarm of these, but that’s just because I’m leery of over-buying (and they still only have two reds); these things are pretty legit, especially for the points cost.

Resistance Transport: I have one. Boy is this a weirdly awkward ship! I flew Cova plus some targeted upgrades, and frankly I got sick of trying to make sure I was always dialing in reds. It was decent enough as a thing that could throw dice when it could get time on target, but I don’t really understand how to make good use of this at all. Having C-3PO available as an alternative Coordinator makes me question why one would ever lean on this instead of him. I’d maybe consider trying another pilot, except there’s such a small price differential between them that you might as well just fly Cova for the I4+Heroic. I need ideas here, because right now, I don’t get this one.

Resistance Transport Pod: I have one. I flew Finn. And Finn is pretty dang awesome! You guys already know how to load this thing down, and that it can do a surprising amount of work. I now know it, too. I think I like C-3PO on him so that you can choose between double tokens or token + Coordinate; again, having this available makes me question why I’d ever take a Transport over a Pod. Pattern Analyzer and Heroic are mandatory. The turnaround is gold. Is good ship. Apparently there are some non-Finn pilots as well, but why would you ever consider them when you could be flying Mr. Big Deal himself?

Scavenged YT-1300: I have one—assuming you count my leftover Rebel Falcon from 1.0 (I do, as it’s literally scavenged from the remains of my former Rebel collection). While this version of the Falcon is pretty much a flying brick, it’s still got a lot of power, beef, and options. Rey, Chewie, and Han all have potential—though you can’t really argue with Rey’s force tokens! I keep thinking Korr Sella is what this boat needs to really sing, but she’s just a bit too expensive to slot in easily right now. Ultimately I think the Scavenged YT has its place and can be a good performer.

T-70 X-Wing: I have two. Actually, now I have three—I thought they were strong enough to get me past my fear of overbuying! Boy do these things pack a wallop. Being able to keep the S-Foils closed and barrel roll while still bullseyeing fools at full effect is strong. For that matter, so is the hardpoint; I’m absolutely in love with HLCs on these babies. Honestly the most annoying thing about these is that it’s so hard to get a hold of more Black Aces; they’re just a great balance of Initiative and cost.

And that’s it! What do you guys think? Any thoughts about how to make the Transport work?

7 minutes ago, CoffeeMinion said:

Any thoughts about how to make the Transport work?

I like flying Nodin Chavdri instead of Cova. Add Larma D'Acy, R4 and Korr Sella and the transport can coordinate all your other Resistance ships no matter what maneuver you dial in and still get an action. It's a great support ship, but won't last long if your opponent focuses on it (though that does mean they aren't focusing on something else :) ).

17 minutes ago, CoffeeMinion said:

I keep thinking Korr Sella is what this boat needs to really sing, but she’s just a bit too expensive to slot in easily right now.

Korr Sella with the title does make the Scavenged YT-1300 sing. It's a lot of fun to fly.

I dunno why everyone's so hung over Cova when ****** Noddin' has the most attractive ability -- pure action efficiency!

Coordination Station

(36) Nodin Chavdri [Resistance Transport]
(2) R4 Astromech
(2) Autoblasters
(6) Tactical Officer
Points: 46

(55) Nien Nunb [T-70 X-wing]
(0) Integrated S-foils
(1) Heroic
(5) Pattern Analyzer
Points: 61

(48) Lieutenant Bastian [T-70 X-wing]
(0) Integrated S-foils
Points: 48

(36) Tallissan Lintra [RZ-2 A-wing]
(1) Crack Shot
(1) Heroic
(4) Advanced Optics
Points: 42

Total points: 197

(Bastian could be optics Lulo)

Imo, the autoinclude upgrades on the transport are r4 (obvious; red actions galore), autoblasters (cheapest way to make it relevant in combat), and either tact officer (to enable Nodin' without screwing him with double stress) or c3po (coordinate + mod)

Either Nodin' or a generic Logistic Pilot are both pretty cheap (around generic bwing prices) and provide easy action efficiency with coordinate + self mod

Nodin' is four points more expensive, but also i2 (relevant v beefy generics and/or drones) and far more flexible as he can lock or jam post coordinate!

Edited by ficklegreendice

I really dig the feel of the Resistance faction in general. Most of the factions have a degree of “expendability” to them. You can toss out some Tie Fighters, or generic X-Wing/Khyraxxz pilots, and yeah losing them is bad... But they tend to be more expendable. And some factions do expendable ships better than others...

I do not get that feeling at all with the Resistance.

Every ship you field feels like it needs to pull a colossal amount of heavy lifting. Even the RZ-2s, their swarmiest ship, still comes with that weight over their heads. Every ship no matter how generic feels like it’s not an expendable mook pilot, but some integral cornerstone to your meager fleet. And this is especially true if you run any of their big ships, T-70s, or transport. The whole faction feels like a fleet of high performance (or chonky) ships that need to pull 150% of their weight in order to pull off a victory, and they’re loads of fun for me because of that.

There’s also something to be said about humming March of the Resistance as you move your little T-70s and RZ-2s across the map...

Edited by It’s One Of Ours
49 minutes ago, Nspace said:

Korr Sella with the title does make the Scavenged YT-1300 sing. It's a lot of fun to fly.

This. That combo really alleviates all the red on the action bar and dial.

I've been flying the build with Finn, Korr, Rose, Title, and Stealth Device. I was a little hesitant about loading Rey up, but it really does make her sing.

If you save her force for guaranteed evades when head on and don't over commit too much she becomes a high power, highly mobile wrecking ball in the vein of 1.0 Rey. There really isn't anything like it in Resistance.

She even leaves room for 2 named Awings +bid or a kitted out Poe + bid.

28 minutes ago, It’s One Of Ours said:

I do not get that feeling at all with the Resistance.

I agree. Resistance stuff seems like its really expensive, you gotta put paid to each ship.

Surprisingly, they're in a very ... balanced place design wise: They're almost annoying combo-wing a la 1.0 Rebels, but they pay a high tax for it, so you HAVE to fly it right otherwise the cost alone precludes your efficiency. FFG has it basically nearly perfect here. The base cost of a few ships should likely go down.

death shrimps down 58->54 (52 too much??, probably)

Generic Yts down 3, Rey maaaaybe down 1-2?

T-70s - generally quite reasonable. Maybe down 1pt. Nien and Ello are quite good when they get upgrades... Not so great naked. Poe is strong, but not quite as strong as Vader imo.

(No opinions on the Transport, Pod and A yet)

28 minutes ago, It’s One Of Ours said:

There’s also something to be said about humming March of the Resistance as you move your little T-70s and RZ-2s across the map...

That's a reasonably good hum.

The thing about the resistance's "eliteness" comes mainly from manueverability

If you think about costs, Lulo and Tallie are remarkably cheap for i5s even considering the relative fragility of their ship. But because of boost + swivel arc, they are capable of flying like no other ship.

The t-70 is a little less than that Ito of base capabilities, but Kare, Snap, Ello, and Nien are all capable of performing neat manuevering tricks. This theme is the augmented by the Black One title.

As for the Falcon, its title. End o story

Resistance aces aren't terribly "elite" in price or power (contrast with Jedi), but they've got some incredibly unique movement shenanigans

Even the bricky transport can repeatedly shuffle backwards in a way other ships could merely dream!

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

The thing about the resistance's "eliteness" comes mainly from boost on its 'workhorse" ships and the yt

If you think about costs, Lulo and Tallie are remarkably cheap for i5s even considering the relative fragility of their ship. But because of boost + swivel arc, they are capable of flying like no other ship.

The t-70 is a little less than that Ito of base capabilities, but Kare, Snap, Ello, and Nien are all capable of performing neat manuevering tricks. This theme is the augmented by the Black One title.

As for the Falcon, its title. End o story

Resistance aces aren't terribly "elite" in price or power (contrast with Jedi), but they've got some incredibly unique movement shenanigans

Even the bricky transport can repeatedly shuffle backwards in a way other ships could merely dream!

Yeah, these movement shenanigans at generally lower PS seem like a good place.

The T70s and other stuff have bloat tax (as they should), basically where adding extra hull and things actually doesn't improve the ship int he same way it would cost to add that upgrade directly. I'm just worried that currently its balanced on a hair. More combo-wing, more free actions, and all of a sudden, you're back to 1.0 Rebels with all the combos and dodging out of every arc imaginable.

I loved the Resistance Bomber in 1.0 so much that I bought a second. Second edition sees them banished to the back of the closet. It has been difficult for me to get over that...betrayal. I've run two naked with a variety of A's and X's, and with the Transport. I've run just two, loaded to the gills. I've run one with multiples of A's and X's and the Falcon. I still can't make them do anything more than just die. It makes me very sad. But the RZ2 is feckin' beautiful, eh? I love throwing two or three of them around the board, either escorting a Falcon or Poe. The way they fly, what with a rotating arc and all those blues, is a dream come true. I had hoped that the Transport would be the thing to make the Bombers sing, but alas - it is not to be. The Pods seem fine if a bit dull, but the Transport itself is just a little too squishy, a little too slow, a little too clumsy. The T70 is just a little bit of a puzzle to me - it's an extremely solid chassis, but I never feel like I quite get my points-worth out of them. Unlike the A-Wings, where I always feel like I've gotten good value. It's odd. Generally, I feel like I need to fly the Resistance a lot more than I currently do, but I am pig-headed enough to keep trying to make Scum work, and the CIS is just SO MUCH JANKY FUN. Good on ya for flying everything!

Resistance is something I keep trying to put to the side to focus on other factions and builds, but it always sneaks back into my box in one form or another.

RZ-2s are my true love of the faction. They’re unusual play style, their speed, and mobility make it one of my favorite ships to fly.

T-70s are super solid. I quite enjoyed flying Poe for a while. Lt Bastion was a great utility piece, backing up some heavier hitters. I keep meaning to play around with Jess, but get sidetracked.

Yt-1300s are fun and frustrating. I’ve played a few builds that feel decent, but just don’t stack up. Recent efforts with Chewie have felt the best.

The Transport Pod is a new ingredient. I only have one and it’s use has been exclusively Finn. Heroic Finn is a nice little filler that can tank or hit better than his weight class. I’m glad they fixed Strain so he isn’t game breaking. I do like the look of Rose, so I’ll eventually switch up with the Pod. But as a Resistance filler piece, I’m thus far pleased with it.

MG-100s and I have had a not so successful relationship. Part of that is because I want to use them as Dreadnoughts and not payload ships. They seem like such a fun gunship, but then mine get surrounded and do a reenactment of their performance in TLJ.

The Transport got overshadowed by the Pod for me. It just hasn’t captured my imagination. There has been some interesting builds floated around and recommended to me, but it just hasn’t excites for it. Considering others praise for it, I need to get over this and try it out, but that may wait on my next T-70 experiment.

Love putting Han Crew with Korr/Rey/Title

The only thing I think we should experiment more with is Res Chewie Crew

The condition for generating charges is steep but also kinda inveitable, plus the payoff is strong

Only issue is that he's obviously better with more hull to go around, and with the chunkiest resistance ship (das blimp bomber) not being super great...

Still, keep him around. If Cat or any bomb-specific upgrades go down in price (as they really oughta to...), Chewie will become a nightmare for the opponent to deal with

Try Poe, Ello, Nien. Some people complain T70s are boring, but if you’ve got a mind for S-foils these guys add tons of style and depth to the workhorse statline. Crackshot, or points permitting Predator, and you can lay down some high initiative double mod shots on targets for solid PS kills. Stick a fat torpedo on Poe and your opponent will know fear. I always get drawn back to this list.

15 hours ago, ficklegreendice said:

Resistance aces aren't terribly "elite" in price or power (contrast with Jedi), but they've got some incredibly unique movement shenanigans

I'd agree. Being one of two factions with access - even for generics - to tech (especially the pattern analyser) means even basic rookies can pretend to be in a TIE defender and focus whilst talon rolling for a moderate outlay of points.

I keep wanting to try and get some use out of the ultimate 'positioning' squad - Han carrying GA-97 and WHEN SUDDENLY POE - but I'm not sure I'm good enough to turn controlling deployment like that into actual winning games...

16 hours ago, ficklegreendice said:

The only thing I think we should experiment more with is Res Chewie Crew

The condition for generating charges is steep but also kinda inveitable, plus the payoff is strong

Only issue is that he's obviously better with more hull to go around, and with the chunkiest resistance ship (das blimp bomber) not being super great...

Still, keep him around. If Cat or any bomb-specific upgrades go down in price (as they really oughta to...), Chewie will become a nightmare for the opponent to deal with

I've been flying a few games with generic MG-100 with Veteran Turret Gunner and Pattern Analyzer. Chewie seems like he'd fit in very well. Of course, with Chewie the build is far too expensive at 74 points (76 with also Fire Control System).

//

In general, I've mostly liked flying VTG generic Bombers. I've lost all the games I've flown with them, but they're kind of fun in their way. Done double-bomber twice, with Ello Asty (Heroic only) and Cova Nell (Heroic, Leia, Tractor Beam, R4). Leia is pretty sweet. Between PA and Leia, you've got a lot of options for moving all your ships and keeping up on actions.

I'm not going to kid myself that this is somehow a good list. Like, I think Palp Shuttle Defenders is actually good, but MG-100 generics really aren't. Maybe it could OK be if it was a bit cheaper, but it's bad. The games I've played have felt like these guys have really hurt for lack of dice mods...

I wonder... could Chewie MG-100 could be worked into a squad with a Leia transport, but also with M9-G8, to ensure two MGs with passive mods? Short answer: not really. With Pattern Analyzer and VTG on both Bombers, FCS along with Chewie, and generic Transport carrying Leia and M9-G9? 203 points.

//

I'm starting to think Resistance has a bit of a cost problem.

20 hours ago, It’s One Of Ours said:

I really dig the feel of the Resistance faction in general. Most of the factions have a degree of “expendability” to them. You can toss out some Tie Fighters, or generic X-Wing/Khyraxxz pilots, and yeah losing them is bad... But they tend to be more expendable. And some factions do expendable ships better than others...

I do not get that feeling at all with the Resistance.

Every ship you field feels like it needs to pull a colossal amount of heavy lifting. Even the RZ-2s, their swarmiest ship, still comes with that weight over their heads. Every ship no matter how generic feels like it’s not an expendable mook pilot, but some integral cornerstone to your meager fleet. And this is especially true if you run any of their big ships, T-70s, or transport. The whole faction feels like a fleet of high performance (or chonky) ships that need to pull 150% of their weight in order to pull off a victory, and they’re loads of fun for me because of that.

There’s also something to be said about humming March of the Resistance as you move your little T-70s and RZ-2s across the map...

I get that there's a sense of accomplishment for a win, but Resistance feels like a faction where it's really hard for their ships to "punch up" and earn more points than they're worth.

It's like, I wouldn't call Soontir an expendable ship, but he's certainly a ship which can, if decently flown, earn more than his cost. Maybe L'ulo is still the equivalent of that for Resistance.

I guess that what I'm getting at is that, if Resistance ships were a little cheaper, if they only needed to pull 125% of their weight in order to pull off a victory, maybe that wouldn't be a terrible thing.

could also try chewie crew on Rey falcon

with only two force and no real regen trick like hate, you need all the passive modifiers you can get

could let you run Finn gunner more reliably

23 minutes ago, ficklegreendice said:

could also try chewie crew on Rey falcon

with only two force and no real regen trick like hate, you need all the passive modifiers you can get

could let you run Finn gunner more reliably

I've thought about this, but haven't put it on the table yet. Rose is kind of broken and Korr feels necessary to make Rey sing, so I'm not sure which I'd be willing to give up. Probably Korr and see if I could manage without her....but...if that was working, I'd think people would have already made that work a long time ago. It was only recently, with Korr, that a chubby Rey Falcon started doing well.

6 minutes ago, gennataos said:

I've thought about this, but haven't put it on the table yet. Rose is kind of broken and Korr feels necessary to make Rey sing, so I'm not sure which I'd be willing to give up. Probably Korr and see if I could manage without her....but...if that was working, I'd think people would have already made that work a long time ago. It was only recently, with Korr, that a chubby Rey Falcon started doing well.

Almost-Surely-Bad list I'm thinking about:

Rey (Rose, Finn, Korr, Title) 103

Han Solo (Leia, Engine Upgrade) 97

*e* I'm presuming Leia works to turn a white move Blue for Korr to trigger from...

Edited by theBitterFig
2 minutes ago, theBitterFig said:

Almost-Surely-Bad list I'm thinking about:

Rey (Rose, Finn, Korr, Title) 103

Han Solo (Leia, Engine Upgrade) 97

I can one-up your bad...?

Rey (73)
Heightened Perception (3)
Rose Tico (9)
Korr Sella (6)
Finn (10)
Stealth Device (4)
Rey's Millennium Falcon (5)

Ship total: 110 Half Points: 55 Threshold: 6

Han Solo (Resistance) (71)
Chewbacca (Resistance) (5)
GA-97 (8)
Contraband Cybernetics (3)
Hull Upgrade (3)

Ship total: 90 Half Points: 45 Threshold: 6


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Resistance&d=v8ZsZ200Z244X72WW173W245W174WW166W193Y245XWW188W230WW92W164W&sn=MUH REY%2FPOE! mk2&obs=

oh right, forgot about Rose

never seen her used before :p

there's also some fun potential of chewie crew on an autoblaster transport, potentially

I have everything for Resistance, actually a little too much of everything, but they are my second main faction (after Republic). Not worried about overbuying though, since there’s always epic on the horizon.

Resistance Bomber: I have one from 1.0, haven’t flown it yet, it’s too expensive. Vennie and the Jets is tempting, but see my entry for A-Wings.

Falcon: I have one from 1.0, haven’t flown it in 2.0. I loved Rey and Poe in 1.0, but 2 ship lists aren’t exactly super viable in 2.0, and it’s a little pricey to fit anything else in there with it. Will definitely see play in epic.

Resistance Transport/Pod: I have 3. One I trimmed off the peg from the pod and glued the pod and transport together to make it look more cohesive, two that can still be detached for pod fun. Love the idea of Cova and other pilots, I’ve played with Finn, like the idea of a bunch of pods with Chewie, but can’t bring myself to buy 2 more.

That leads us to the bread and butter of Resistance, why the Resistance is kind of a 2 ship faction to me, and why I don’t care:

T-70 X-Wings: I have 6, 5 new flappy wing models and my 1.0 Poe from Heroes of the Resistance. My other 1.0 static x-wings were donated to a new player, because flappy wings. I love them. They are brutally efficient and powerful ships that are everything an X-Wing should be. Poe is one of the greatest non-Force using aces in the game, even if I don’t play him much anymore (details as to why coming soon). 4 Black Squadron Aces with Heroic and Jamming Beam is my second favorite Resistance list. 4 I4 bodies that can move after and shoot before swarms and also block aces. 12 attack dice behind the insurance of a heroic re-roll. 28 total health gives a respectable amount of chonk. Reasonable evade dice (with the aforementioned heroic insurance), decent enough blues on a nice dial, and good action choices. It’s got everything except...

A-Wings: A-Wings have been my favorite Star Wars fighter for literally decades, and the RZ-2 is what the A-Wing always should have been (the A-Wing has been described as having rotating guns since the 80’s). 5 A-Wings are my favorite Resistance list to fly and one of my favorite lists period. It’s been likened (most memorably for me by the Fly Better Podcast) to managing 5 squirrels on meth, and the description is apt. They go places your opponent never expects, and what they can do can even surprise you. They can scoot out of arc, or just yell YOLO and swivel their cannons for a range 1 shot nobody expected. A criminally cheap I5 (a shame L’ulo went up in cost, but it was needed), plus with the right upgrades (read: heroic, crack shot, advanced optics), even their 2 attack dice can be hideously effective. A word of warning, however. If you leave out in a bunch of arcs, the green dice will fail, and they will pop. High risk, high reward, and a total blast to fly. Buy more.

I’ve been flying exclusively Resistance since their 2.0 release and I have most the same thought already shared but I’m curious as to what people think is missing in the faction as a hole?

For instance I don’t see Poe as a formidable ace in comparison to Vader, Anakin, Sootir or Fenn.

I find my self I the same situation as I do with Wedge, he’s squishy and requires you to keep him back until the late game or use him as bait. He’s an Ace you’re happy to chase down rather than avoid.

Edited by Tyhar7
1 hour ago, theBitterFig said:

I'm starting to think Resistance has a bit of a cost problem.

I get that there's a sense of accomplishment for a win, but Resistance feels like a faction where it's really hard for their ships to "punch up" and earn more points than they're worth.

It's like, I wouldn't call Soontir an expendable ship, but he's certainly a ship which can, if decently flown, earn more than his cost. Maybe L'ulo is still the equivalent of that for Resistance.

I guess that what I'm getting at is that, if Resistance ships were a little cheaper, if they only needed to pull 125% of their weight in order to pull off a victory, maybe that wouldn't be a terrible thing.

I think of it a little differently. I don’t think there’s really much of a cost problem... You can still cram 5 A-Wings, or 4 T-70s into a list. That’s fairly on par with Rebels, just with less room for upgrades and more tricks inherently built into the ships. But it feels to me more of an impact if you lose one of those A-Wings or T-70s.

I wouldn’t say Soontir, or Wedge, or Guri, or Vader, or Anakin, etc. are at all expendable. But rather that within those factions you can easily find filler ships that you can treat in an expendable manner. Soontir is not expendable, but Alpha interceptors and Planetary Sentinel strikers are. So are Pheonix or even Green squadron RZ-1s, Blue Squadron B-Wings, most generic scum, the generic clone pilots for the Republic, and like 90% of the entire Seperatist faction. But with the Resistance I don’t get that feeling, no matter how many RZ-2s I can fit in a list... There’s just something about the way they play and the feel of their ships that makes me feel like they all have to outperform in ways different from what I’d normally expect of a squadron.

5 A-Wings:

Tallie, Heroic, Crack Shot, Advanced Optics.

Greer, Heroic, Crack Shot, Advanced Optics.

Zari, Heroic, Crack Shot, Advanced Optics.

Green Squadron, Heroic, Crack Shot, Advanced Optics.

Blue Squadron, Heroic.

Enjoy!

And if you are worried about point increases invalidating the list and your purchases, the list has wiggle room. Crack shot is the first to go, followed by down grades to the Green Squadron and Zari if necessary (an I3 is so rarely blocked that Zari’s pilot ability is less important than Greer’s free rotate).

Dunno about cost problems outside the universal issue of large bases (poor bomber).

The thing with the resistance is its non-A generics kinda suck, but there are plenty of potent and fully modified named pilots

Pod Finn + Heroic, pretty self explanatory

Any Awing with Advanced Optics gets full hits like a charm.

A bunch of T-70s with tricks of varying complexity

-Bastian just nice and simple; strong

-Pava also relatively self explanatory

-Wexly + composure combo: slightly difficult but composure is also only one point

-NN + pattern analyzer shenanigans (PA does not take your normal action)

These guys are all more than solid and priced well according to their additional manueverability (with Finn paying very little because...he's in a pod). Boost is a very good thing to have

Resistance is pretty dang action efficient; even the transport can coordinate + mod itself simultaneously

But because the faction's strength lies in manueverability, you obviously need to put in some work to exploit it

EDIT: wait, I DO think there's a cost problem in some of its unique crew

Holdo in particular is mind boggling in application but...HOW MANY POINTS!?!!

Edited by ficklegreendice