This continues a series(?) that I started a couple months ago, where I talked about flying all my Scum. Basically I made the jump to 2.0 about six months ago, and I’m on a mission to put all my ship models on the table at least once. E.g.: I have two T-70s, so I want to fly at least one list with two T-70s.
Resistance is at a very different place than Scum is, though—both in terms of the overall range, as well as in my collection. Scum has tons of ships, and as my “main” faction in 1.0, I’ll admit that I way overbought into it. Whereas Resistance is a lot smaller in general, and the T-70 is the only ship I have multiples of.
Honestly I didn’t even plan to play Resistance in 2.0. After getting back into X-Wing, I spent a few months trying to pare down some parts of my old collection that I didn’t really want anymore—and Resistance was absolutely on the chopping block. I managed to offload my TFA Falcon, but no one seemed interested in my old T-70s. I also got rid of my Rebels, save for the Rebel Falcon, which I kept just because it’s the Falcon. So one day I was sitting there staring at these three models, wondering what to do with them... and I kinda fell back in love with the models themselves. I also made a post on the forum calling into question what possible future Resistance as a faction could have given their status at the end of TLJ... and in doing so, it occurred to me that they’re perhaps the biggest underdogs of any faction.
Gotta admit, I’m a sucker for an underdog.
Fast forward a few more months, and I’ve acquired & played with the rest of the (small) Resistance range. My views on them have improved greatly from the beginning, and now I think Resistance is a fun faction with a bright-looking future. They’re at once both Big **** Heroes and absolute cobbled-together pieces of junk, which feels agreeably Star Wars-y.
So without further ado, let’s go to the ships.
MG-100 StarFortress: I have one. What a bizarre ship this is, but what an interesting puzzle as well! I love the potential that this has, with its options to have either a double-tap or just a 270 degree arc, as well as its various other slots. The biggest problem here, honestly, is just the base cost of it, which balloons way too quickly when you start throwing on upgrades. But just running it naked, or with C-3PO/Rey to improve your odds of having some kind of token available, can make it a decent little “anchor” or “anvil” for the rest of your force. I think if FFG cuts the cost here, these will come into their own.
RZ-2 A-Wing: I have one. The motto here is “Go Speed Racer Go!!” Most of you guys already know that these are bonkers nuts little ships, but I didn’t really understand why until I put it on the table. It’s all about that flippy arc and Refined Gyrostabilizers coupled with a suite of enviable blues—basically, you can get wherever you need to go and shoot stuff pretty much regardless of whatever’s going on. I wouldn’t be inclined to go all-in with a swarm of these, but that’s just because I’m leery of over-buying (and they still only have two reds); these things are pretty legit, especially for the points cost.
Resistance Transport: I have one. Boy is this a weirdly awkward ship! I flew Cova plus some targeted upgrades, and frankly I got sick of trying to make sure I was always dialing in reds. It was decent enough as a thing that could throw dice when it could get time on target, but I don’t really understand how to make good use of this at all. Having C-3PO available as an alternative Coordinator makes me question why one would ever lean on this instead of him. I’d maybe consider trying another pilot, except there’s such a small price differential between them that you might as well just fly Cova for the I4+Heroic. I need ideas here, because right now, I don’t get this one.
Resistance Transport Pod: I have one. I flew Finn. And Finn is pretty dang awesome! You guys already know how to load this thing down, and that it can do a surprising amount of work. I now know it, too. I think I like C-3PO on him so that you can choose between double tokens or token + Coordinate; again, having this available makes me question why I’d ever take a Transport over a Pod. Pattern Analyzer and Heroic are mandatory. The turnaround is gold. Is good ship. Apparently there are some non-Finn pilots as well, but why would you ever consider them when you could be flying Mr. Big Deal himself?
Scavenged YT-1300: I have one—assuming you count my leftover Rebel Falcon from 1.0 (I do, as it’s literally scavenged from the remains of my former Rebel collection). While this version of the Falcon is pretty much a flying brick, it’s still got a lot of power, beef, and options. Rey, Chewie, and Han all have potential—though you can’t really argue with Rey’s force tokens! I keep thinking Korr Sella is what this boat needs to really sing, but she’s just a bit too expensive to slot in easily right now. Ultimately I think the Scavenged YT has its place and can be a good performer.
T-70 X-Wing: I have two. Actually, now I have three—I thought they were strong enough to get me past my fear of overbuying! Boy do these things pack a wallop. Being able to keep the S-Foils closed and barrel roll while still bullseyeing fools at full effect is strong. For that matter, so is the hardpoint; I’m absolutely in love with HLCs on these babies. Honestly the most annoying thing about these is that it’s so hard to get a hold of more Black Aces; they’re just a great balance of Initiative and cost.
And that’s it! What do you guys think? Any thoughts about how to make the Transport work?