Best Dreadnaught Hunters

By AegisAngel, in X-Wing Epic Play

25 minutes ago, Hiemfire said:

Pick an I5 or I6 Wingleader (use the Generic version of the Wing Leader command upgrade) and 2 I4s or I5s of the same ship for the 2 DH upgrades. IE Vader as Wingleader with Marrik and Ved as the DH's. Marksmanship on Ved and Marrik. Predictive or Heightened on Vader. :) Should be plenty of points for the rest of the squad to add in other nastiness that can draw attention.

Should be, but I just think that for 3 more points I can buy Proton Torpedoes which deal crits and can be used against ALL ships in the game. I'm glad some people are still excited about them, but I'm more interested in many of the other upgrades that come in these packs.

10 points in a 400-500 point game is nothing.

So I've given it some more thought. I don't think Dreadnought Hunter is worth it, but I asked myself if I would be afraid if somebody else had one or two in their squad. Could I let that thing live while I focused on other elements of their forces? It all depends on the relative threat of those ships. So there really could be good uses, and I'll wait and see how it develops.

3 hours ago, Jo Jo said:

10 points in a 400-500 point game is nothing.

Absolutely true. But you do need to exercise caution because otherwise you end up with a bunch of bloated ships. Balance, right? The key question is, "What else could I get for these 10 points? Which choice will be more powerful (or more fun, depending on your goal)?"

You could always find a relatively cheap ace to put some ordnance on to act as a distraction. Someone like Blount?

10 points for Dreadnaught Hunters seems unplayable to me. You'd probably get a lot more mileage out of ProTorps or TrajProtons for the cost of I4+ and Dreadnaught Hunter, with MAYBE an exception for Maarek since he can double crit and select the worst ones, and Xizor since his ability basically makes him a Wing Leader + Dreadnaught Hunter at the same time, so as long as he's got ships to soak damage nearby he's more likely than any Hunter to survive long enough to get value out of it.

2 hours ago, Enigami said:

10 points for Dreadnaught Hunters seems unplayable to me.

I have to admit it's good to find an assenting voice. What would you be willing to pay? I think if it weren't limited, 10 points is probably okay to discourage spam. But at Limited 2, I think 6 points is probably fine, maybe even lower, but I'm not going to insist on it until I try it. (And here's where everybody says, "Chill, dude! You haven't even played it yet!")

16 minutes ago, Parakitor said:

And here's where everybody says, "Chill, dude! You haven't even played it yet!"

Nah, speak your mind and theorycraft away. Just remember to test what you assume (something I could probably use more practice with to be honest, and me saying it is very likely worth a "No ****." from you with the experience you have) when given the opportunity. We're all flying half blind at the moment. :D

1 minute ago, Parakitor said:

I have to admit it's good to find an assenting voice. What would you be willing to pay? I think if it weren't limited, 10 points is probably okay to discourage spam. But at Limited 2, I think 6 points is probably fine, maybe even lower, but I'm not going to insist on it until I try it. (And here's where everybody says, "Chill, dude! You haven't even played it yet!")

I'd go lower, I really don't think they should ever be more expensive than Damage Control Teams (which are currently 3 points). Reinforce is important for any ships that expect to actually engage the enemy fleet any closer than Range 4, and adding action economy by linking Calculate when you Reinforce is great. Especially when the C-3POs, IG-88D and Lando (Scum Crew) add even more value to the linked Calculate action. And any ships with Damage Control Teams get to flip those crits back over. It does cost them energy, but when you're spending 10+ points just on draining 1 energy per bullseye attack, which has to penetrate regenerating shields at a high initiative level, kinda looks to me that things don't work out for the Hunter player.

Dreadnaught hunters is going to be the bane of the Retrofit C-ROC.

With only 2 shields (1 if taking with Wortt title) C-ROC is going to have a hard enough time dealing with crits. Dealing with double crit effects is gonna be bad.

I think there can be room for Dreadnaught Hunter, but it will be rare. I especially think you can do it if you don't take a Huge ship and take more smaller ships. When you have 2-3 wings and a couple of Dreadnought Hunters in a list, it might be hard to figure out which is a good target.

Still, that is more Devil's Advocate and saying there is always some place for every card, even if it will be oddly specific. I don't expect to see a lot of them being effective.

It is also possible that the Scenario will make it worthwhile. Maybe the big ship is rushing to flee or do something and can't really focus fire down. Don't just think of head on even fights. Epic is not about normal games.

29 minutes ago, heychadwick said:

It is also possible that the Scenario will make it worthwhile. Maybe the big ship is rushing to flee or do something and can't really focus fire down. Don't just think of head on even fights. Epic is not about normal games.

That is an excellent point I hadn't considered.

5 hours ago, heychadwick said:

I think there can be room for Dreadnaught Hunter, but it will be rare. I especially think you can do it if you don't take a Huge ship and take more smaller ships. When you have 2-3 wings and a couple of Dreadnought Hunters in a list, it might be hard to figure out which is a good target.

I agree it's wholly going to be based on what kind of list you want to build whether DH is going to be viable or not. I think there are 2 main dynamics for epic, having a huge ship (like the Gozant or GR75) which has the huge ship supporting the standard ships (which I think DH is going to fit in great) or standard ships support the huge ship (like the Raider and CR90) which I don't think DH is worth it.