In the hacking chapter it mentions a runner can’t activate an icebreaker when encountering ice unless it’s done with an incidental gained from a talent or ability. I can’t find any talent or ability that allows a runner to do that. Any help?
For context, the issue is that a starting runner can only have one icebreaker installed and active at a time. If memory serves, this is pretty crappy as if they run into an Ice Wall and fail, they’re screwed. Is there any way for a starting runner to have an at least semi-reliable way to find out what ice might be ahead? Or some way to handle it if they don’t have an active icebreaker? Any running advice is appreciated.