I'm not talking about the Nantex.
But I thought that 2.0 was going to reduce the potential of "You can't do anything I deal you an auto-damage" situations.
Welp. I guess I was wrong. And apparently have been wrong from the get-go:
Trandoshan Slaver (54)
Feedback Array (4)
Static Discharge Vanes (8)
Total: 66
66 points. You can fit three of these in a list. But what happens when a small ship bumps from the front? Absolutely nothing they can do. They have to sit there and take a damage and an ion every turn while you just burn your health down one at a time. And it's not even trivial to avoid for a casual player, especially if you fly your ships in a block.
In my case, I had two of these with a generic Lancer with Zuckuss (I'd never flown any of them before and just thought it would make an interesting game). My father in law was not pleased. Actually he's pretty disillusioned with 2.0 in general now; I'd finally got him to buy in by telling him they really went a long way toward getting rid of NPE stuff.
I guess I made a false promise.
It wasn't like I did it intentionally. I didn't realize quite how powerless it actually leaves you. I was just trying to make the YV workable by using its biggest disadvantage against my opponent. But it's utterly nasty. And very un-fun. It made me feel gross. Of course I won't use it again, but it's so strange that this kind of thing is still possible. Is it good? I have no idea. The very cheap costs of scum large-base generics makes me feel like it could be.
I don't know. I'm just a little disappointed.