3 hours ago, ClassicalMoser said:Welp. I guess I was wrong. And apparently have been wrong from the get-go:
Excellent.
Can we close this stupid thread, then?
3 hours ago, ClassicalMoser said:Welp. I guess I was wrong. And apparently have been wrong from the get-go:
Excellent.
Can we close this stupid thread, then?
3 minutes ago, ficklegreendice said:Making a mistake will absolutely dumpster a ship like Soontir!
Anyway, it's not nor. It would be if the entire squad were a single small ship... hopefully not the case
There's a VERY simple solution of just burning the slavers. This is not terribly difficult given their clunkiness and even reinforce only goes so far
Basically, first Ed nym this certainly is not. It's like comparing not even a kitten, but a drawing of a kitten, to a real live and real angry tiger.
Okay, well I guess this makes me feel better.
Still, for the sake of his appreciation of 2.0, I'll be intentionally avoiding that kind of build for awhile.
Maybe I should avoid Palob, 4-LOM et al for a little while as well... I guess this opens up the whole question of how to play well against someone who's not "new" but decidedly casual.
1 minute ago, Darth Meanie said:Excellent.
Can we close this stupid thread, then?
Scum is still the weakest faction though, by a fair margin. The fact that they have some good things definitely doesn't change the fact...
11 minutes ago, ClassicalMoser said:Scum is still the weakest faction though, by a fair margin.
Yyeeeeeessssssss.
But you've just discovered the unfair margin, haven't you??
*wink, wink*
1 minute ago, Darth Meanie said:Excellent.
Can we close this stupid thread, then?
🤨 You're kidding right? More than any of the other factions S&V depends on their opponent being ignorant of how their abilities function, out and out being fools, or having the dice slant their way hard (the OP and his father in-law fell into the first category in this instance, guess what they aren't anymore). The ignorant learn, adapt and stop being ignorant, fools rarely make cut, even with mods dice will betray you. Disagree all you want with the premise of that thread, but try not to dictate that what you disagree with needs to disappear. It is a bit two faced of you to do so, especially with what you dealt with championing your own personal favorite way to play this game... ðŸ˜
5 minutes ago, Darth Meanie said:Yyeeeeeessssssss.
But you've just discovered the unfair margin, haven't you??
*wink, wink*
Very shallow of you.
Ok, i see what you mean.
the slavers look quite good enough to be in a list.
Wish I could get a good clean up crew at 66 points though. Old Terry enough?
Guri without stuff seems a bit weak.
7 minutes ago, SabineKey said:Very shallow of you.
Uh, joke.
I have never played any of the broken BS in this game and basically avoid it like the plague when I discover it exists.
Which is why I was able to play 1.0 for a year after y'all burnt your collections.
Pointing out **** like this is the best way to get it point adjusted by the devs, so if this is broken and then abused, it will last 6 months, at best.
I'm jumping ship/thread. This isn't going anywhere good.
I'm taking the build with me tho. yum.
4 minutes ago, Darth Meanie said:Uh, joke.
I have never played any of the broken BS in this game and basically avoid it like the plague when I discover it exists.
Which is why I was able to play 1.0 for a year after y'all burnt your collections.
Pointing out **** like this is the best way to get it point adjusted by the devs, so if this is broken and then abused, it will last 6 months, at best.
I’m aware of how you prefer to play. I am also aware of how you characterize those who play differently than you. If that was not your intent this time, then I apologize.
17 minutes ago, Blail Blerg said:the slavers look quite good enough to be in a list.
Wish I could get a good clean up crew at 66 points though. Old Terry enough?
Guri without stuff seems a bit weak.
A Bounty Hunter is 64, 66 with Zuckuss crew. It isn't an arc dodging ace, but it can tank and brawl.
11 minutes ago, SabineKey said:I’m aware of how you prefer to play. I am also aware of how you characterize those who play differently than you. If that was not your intent this time, then I apologize.
@ClassicalMoser is a decent guy who's not looking to wreck the game, and I hope he took it in the spirit I intended.
Maybe you should keep an eye on this guy, instead:
12 minutes ago, Blail Blerg said:I'm jumping ship/thread. This isn't going anywhere good.
I'm taking the build with me tho. yum.
Arr mateys
8 minutes ago, Blail Blerg said:Arr mateys
Goodnight Farmboy. I'll most likely kill you in the morning.
2 hours ago, Hiemfire said:A Bounty Hunter is 64, 66 with Zuckuss crew. It isn't an arc dodging ace, but it can tank and brawl.
Honestly a Shadow Caster generic with Zuckuss and Title is pretty good too. Tons of blues to clear the stress and free tractors if you hit. Zuckuss is mean.
Also area denial for the aforementioned bump. I’m definitely not playing this list again (still own 12 scum ships I’ve never flown anyway), but if you do, this kit seems to do the job.
Problem with the caster generic is that Sabine is only 4 points more for i3+ a phenomenal ability
While the caster overall may be overcosted, Sabine's ability is disgusting when used correctly and it makes her a terrifying jouster
Wasn't there there a Jumpmaster specialist who was using roughly the same build a few months ago (with 4-LOM on one for shooting folks at Range 1 if you can't get the bump).
18 minutes ago, ficklegreendice said:Problem with the caster generic is that Sabine is only 4 points more for i3+ a phenomenal ability
While the caster overall may be overcosted, Sabine's ability is disgusting when used correctly and it makes her a terrifying jouster
But alas, that doesn't fit with two FA/SDV YVs. Actually I think the Shadow Caster generic is costed pretty well. I3 is such a minor gain, and her ability is quite focus-dependent and only procs once per round. Unless you chase it with Maul or Percop but that seems like throwing good money after bad. Generic, title, Zuckuss is a crazy bargain for 63 points. You'll be amazed how much damage it can deal.
If this became meta, there are other counterplay options:
- Put Static Discharge Vanes on your small ships, and give that Ion token right back to the YV-666.
- Holdo crew to move the Ion token somewhere less damaging.
- Medium and Large-base ships can manage the ions.
You can squeeze in two Feedback Slavers with Fenn Rau. Tasty!
.
Edited by Waldorf281 hour ago, PhantomFO said:If this became meta, there are other counterplay options:
- Put Static Discharge Vanes on your small ships, and give that Ion token right back to the YV-666.
- Holdo crew to move the Ion token somewhere less damaging.
- Medium and Large-base ships can manage the ions.
Zeb Crew says hi as well.
20 hours ago, ClassicalMoser said:I'm not talking about the Nantex.
But I thought that 2.0 was going to reduce the potential of "You can't do anything I deal you an auto-damage" situations.
Welp. I guess I was wrong. And apparently have been wrong from the get-go:
Trandoshan Slaver (54)
Feedback Array (4)
Static Discharge Vanes (8)
Total: 6666 points. You can fit three of these in a list. But what happens when a small ship bumps from the front? Absolutely nothing they can do. They have to sit there and take a damage and an ion every turn while you just burn your health down one at a time. And it's not even trivial to avoid for a casual player, especially if you fly your ships in a block.
In my case, I had two of these with a generic Lancer with Zuckuss (I'd never flown any of them before and just thought it would make an interesting game). My father in law was not pleased. Actually he's pretty disillusioned with 2.0 in general now; I'd finally got him to buy in by telling him they really went a long way toward getting rid of NPE stuff.
I guess I made a false promise.
It wasn't like I did it intentionally. I didn't realize quite how powerless it actually leaves you. I was just trying to make the YV workable by using its biggest disadvantage against my opponent. But it's utterly nasty. And very un-fun. It made me feel gross. Of course I won't use it again, but it's so strange that this kind of thing is still possible. Is it good? I have no idea. The very cheap costs of scum large-base generics makes me feel like it could be.
I don't know. I'm just a little disappointed.
I don’t think feedback array and static discharge burns work together
27 minutes ago, freakyg3 said:I don’t think feedback array and static discharge burns work together
They do now that replacement effects count towards paying costs.