I recently got a copy of the Genesys rule book and finished reading the main parts last week. What struck me as interesting is how similar both systems are but L5R seems to add a lot of convoluted cruft on top of it:
- The same concepts with different names: cool == focus, strain ~= strife, advantage ~= opportunity, void points ~= story points etc.
- Too many use cases for each ring: You have ~20 skills now multiply that by 5 (rings) and you've got a whopping 100 different skills that you need to remember. Genesys' base attribute mechanic is much easier to remember.
- The L5R rule book is splattered with exceptions in various places and looking up stuff is a pain (for instance try to find all ways to remove strife/fatigue in the rule book) and the GM screen isn't really useful since there is too much to cover. Genesys is well organized and mentions all important parts in the relevant section duplicating the relevant information (which is good!)
- Lots of different uses for opportunity based on the used ring vs a single use of advantage and triumph in Genesys makes it very hard to teach it to players and remember
- 4 types of conflicts vs just 1, all having very different actions, initiative checks (why?!) and structure (e.g. no order in intrigues)
- Range bands are easier in Genesys
- Critical strikes are easier to manage in Genesys
- Lots of TN1 checks whereas roll dice and count the successes would have been easier (e.g. Initiative)
All in all pretty excited by how elegant and stream lined Genesys is. And it's pretty frustrating since both systems are very similar and yet still incompatible and were released around the same time. Kinda makes me hope for an official Genesys conversion.