@Bucknife Haha, I'm incredibly honored to be summoned in the same breath as the champions. But I doubt I'd be able to add any than already has happened 😃
Seevor, An interesting rules interaction...
11 hours ago, Bucknife said:@theBitterFig erFig, could you please share the example about Quira in detail?
I actually did look some for it, and maybe the last clarification was actually from a AMA stream.
Maybe there was less official resolution, and more the folks arguing that Qi'ra couldn't shoot gave up because top players/judges were treating it as she allowed it.
Eh, could have sworn...
In my totally unknowledgeable opinion, you met the requirements of the attack when you spent the charge and had the target lock.
The fact that Seevor then removed the TL doesn't change the fact that you met the requirements for the attack.
My thinking would be you get the initial shot, as well as the bonus attack against any target where you meet the requirements for the cluster missile.
But with no TL reroll capability.
If removing the Lock caused the attack to stop, one could never spend a lock on an attack that required a lock, because modifying attack dice is not the last step of attacking.
This is absurd.
Ergo: jam away, Seevor, the missiles and torps are still coming.
Actually, I'd been under the impression that firing a torpedo or a missile consumed the target lock as part of it's cost. Is that not how it works?
3 minutes ago, Faerie1979 said:Actually, I'd been under the impression that firing a torpedo or a missile consumed the target lock as part of it's cost. Is that not how it works?
It use to be in 1.0 that the vast majority of missiles & torpedoes required you to spend the lock, however this is not the case in 2.0
Huh, the core set rule book doesn't make that clear. Hang on, let me check again. Huh, yeah looks like I was misreading that. Good to know. And that makes target lock even more dangerous if you have missiles or torpedoes.
6 hours ago, Faerie1979 said:Huh, the core set rule book doesn't make that clear. Hang on, let me check again. Huh, yeah looks like I was misreading that. Good to know. And that makes target lock even more dangerous if you have missiles or torpedoes.
Most 1.0 missiles and torpedoes gave you some sort of 'refund' for spending the lock (proton torpedoes turned a focus to a critical, concussion missiles a blank to a hit).
These days the 'freebies' are much less impressive because you only have to have the lock/focus/calculate/whatever, not spend it.
On ‎10‎/‎13‎/‎2019 at 6:45 AM, Bucknife said:Anyone else have any other Seevor stories or feedback?
Only the observation that he's gotten a lot more capable with the addition of Snap Shot; since he only has to attack, not hit, Snap Shot gives him a very nice denial effect that can really mess up aces.
Except Jedi, of course. But bugger jedi.
The attack step is pretty much a succession of if statements, if you meet the requirements of step 1, move to step 2 etc. At no point do you keep checking step 1 as you have already paid the cost.
This. You have the 'declare target' step, in which target and weapon are picked, and arcs of fire are checked. then the 'attack dice' step in which dice are rolled.
Something 'after the declare target step' still occurs before something which happens 'before the roll dice step'.
If you were somehow able to reposition mid-rolling-dice, it may allow you to trigger stuff like "if you are not in the attacker's bullseye" (such as Luminara's pilot ability) but it won't change the arc or range of the attack, which is determined at the step you're told to do that, so it won't stop you getting shot at.
Note that this isn't a new debate: whilst Seevor can do it 'free' and when attacking, defensively speaking his ability is not massively different to Freelance Slicer , which has been around for a long time and you can find similar debates early on in the life of 2.0 about that.
Look, if Seevor could make himself immune to the attack by removing your lock, you would also have to logically assume that spending the lock also invalidates the entire attack. It doesn’t, though, so Seevor doesn’t.
Whoops, looks like that was covered on page 2 already.
Edited by Matanui3If it makes any difference, imagine both your actual scenario and your hypothetical as real time events. Ship locks Seevor (activation phase), preps missiles and fires (engagement, declare target, check range etc). Seevor "jams" the target lock (before dice are rolled). Missiles are already in flight, it's just a case now of whether they hit and cause damage (the dice roll).
In your hypothetical, ship targets Magic Seevor who can now barrel roll instead. Opts to fire the HLC at them (declare target, check bullseye, etc). Magic Seevor barrel rolls out of the way as the weapon is fired (before dice rolled). Magic Seevor watches a streak of heavy laser bolts fly past them (the equivalent of a missed shot, no dice rolled).
When you imagine it happening it arguably makes more sense than tracking arbitrary activation timings. The game is built to simulate real time events using a turn system, so some concessions have to be made in ruling and timing to make that happen. This is one example of that.