Republic V-wing design

By xanatos135, in X-Wing Off-Topic

So this is just speculation: how would the V-wing be designed for the republic? We are probably getting it at some point

I think since it's the predecessor of the TIE it would be nice to have the same 2/3/3 stats, but with a few tweaks: I would add to them the linked actions barrel roll to focus and boost to focus as well as some more blue in the dial, maybe the 2 turns as the interceptor.

Add to it an astromech slot and possibly some missiles (not so important) and a cost of around 28 or so for an I1 generic.

I think something like that would be nice for republic squads, like an easier to kill A-wing/ a better version of a TIE ln.

What do you think, any other ideas?

Edited by xanatos135

Canon numbers are a little iffy. What I seem to be getting from them is that the V-Wing should be faster than the TIE/ln but I'm not clear on which one should be more maneuverable.

Maybe the V-wing gets its blues and reds in a higher speed than the TIE/ln does?

Not sure about the linked actions, honestly. I always thought that the V-Wing was just an earlier version of the TIE (but apparently a little faster, maybe even less safe for the pilot?)

Astromech is a must, missiles is a maybe, agreed there.

It's not going to have missiles. Or at the very least, it seriously shouldn't.

3 hours ago, Captain Lackwit said:

It's not going to have missiles. Or at the very least, it seriously shouldn't.

Isn't the only source for that an FFG RPG sourcebook?

I guess it being their book, they might add it.

M3-A minus hardpoint and 1 banks with astromech slot and 3 turns added.

Just to keep it different, I would give the V-Wing a 24?cb=20180905025239 attack, because of the " moving" laser cannons *. 2 or 3 attack value (2 dual light rapid-fire laser cannons).

There is nothing about shields or missiles in new canon, so that would depend of what is needed in the faction.

2 hull, if shielded, or 3 hull if not.

Astromech, sure.

*only in Legends

Edited by Odanan
1 hour ago, Odanan said:

Just to keep it different, I would give the V-Wing a 24?cb=20180905025239 attack, because of the " moving" laser cannons *. 2 or 3 attack value (2 dual light rapid-fire laser cannons).

There is nothing about shields or missiles in new canon, so that would depend of what is needed in the faction.

2 hull, if shielded, or 3 hull if not.

Astromech, sure.

*only in Legends

I thought they only moved up and down, kind of like RZ2 A-wing's but not able to go backwards.

7 hours ago, CaptainJaguarShark said:

I thought they only moved up and down, kind of like RZ2 A-wing's but not able to go backwards.

Yep, but this is a 2d game... since they can't go backwards, a wider arc would make sense. I guess...