Cannot Get Your Ship Octoberfest

By Snipafist, in Star Wars: Armada

3 hours ago, Snipafist said:

Let's start with an article about Piett.

https://cannotgetyourshipout.blogspot.com/2019/10/imperial-commander-review-admiral-piett.html

Wish I could say I was more optimistic about him, but Jerry mostly steals his thunder. Not all the time, but most of the time.

I'll be using him on my next game: 300pts per person, 2 players per faction/team. My team-mate is using Jerry on his SSD, so I'll be using Piett on my SSD.

Niche, yes. Should be fun though.

Since he's mostly only going to be used on an SSD, would adding a sample build for the ship using him be a nice addition to your blog?

Is Wulf better than Vanto? Is it worth using both, to power a fleet command too?

15 hours ago, Gilarius said:

Since he's mostly only going to be used on an SSD, would adding a sample build for the ship using him be a nice addition to your blog?

It will also depend on the squadrons you intend to use, points size, etc. I have avoided specific builds for commanders so far because I feel like they're a bit too prescriptive and they don't always age very well (see: @geek19 still hasn't completely overhauled all the squadron articles, the large fighter coverage is at this point out of date).

Quote

Is Wulf better than Vanto? Is it worth using both, to power a fleet command too?

Wulff is probably better to power a fleet command, as you'll want to power the same command all game and Wulff will just keep coughing up the same token over and over (unless/until you need him to do something else, of course). Vanto is overall in my opinion a little bit better for flexibility in producing whatever kind of token for general-purpose use, but his timing window is tricky and it's easy to accidentally forget about him.

3 hours ago, Snipafist said:

I feel like they're a bit too prescriptive and they don't always age very well (see: @geek19 still hasn't completely overhauled all the squadron articles, the large fighter coverage is at this point out of date).

Haaaaaay a project for post marathon Monday! Soon, soon...

7 hours ago, Snipafist said:

Wulff is probably better to power a fleet command, as you'll want to power the same command all game and Wulff will just keep coughing up the same token over and over (unless/until you need him to do something else, of course). Vanto is overall in my opinion a little bit better for flexibility in producing whatever kind of token for general-purpose use, but his timing window is tricky an

I don’t think this is legal. Wulff triggers when you *spend* a token, but fleet commands *discard* a token. You cannot use Wulff to recover tokens used for fleet commands.

5 minutes ago, scipio83 said:

I don’t think this is legal. Wulff triggers when you *spend* a token, but fleet commands *discard* a token. You cannot use Wulff to recover tokens used for fleet commands.

Fleet Commands spend tokens but discard the cards, so Wulff is legal.

2 minutes ago, GiledPallaeon said:

Fleet Commands spend tokens but discard the cards, so Wulff is legal.

You’re right - I misread the text.

I'm a bit confused on the Gozanti part. I mean, the Comms Net Gozantis usually don't get much milage out of Thrawn anyway, so why not use Piett? Pretty much every imperial fleet has 2 gozantis for activation count (barring 2ship or ssd) and Piett feels a more flexible and cheaper choice to give 2 commands for an ISD for example.

Edited by Rimsen
1 hour ago, Rimsen said:

I'm a bit confused on the Gozanti part. I mean, the Comms Net Gozantis usually don't get much milage out of Thrawn anyway, so why not use Piett? Pretty much every imperial fleet has 2 gozantis for activation count (barring 2ship or ssd) and Piett feels a more flexible and cheaper choice to give 2 commands for an ISD.

Very strongly agree with this, aside from I do think you can get good value with thrawn out of a comms net Gozanti.

13 hours ago, Rimsen said:

I'm a bit confused on the Gozanti part. I mean, the Comms Net Gozantis usually don't get much milage out of Thrawn anyway, so why not use Piett? Pretty much every imperial fleet has 2 gozantis for activation count (barring 2ship or ssd) and Piett feels a more flexible and cheaper choice to give 2 commands for an ISD for example.

You generally shouldn't use Comms Nets Gozantis (plural) with Thrawn unless you've got a very good reason to do so. A single one can be okay, but 2 is almost certainly overkill. You want those dials going to ships that can get more valuable use from them, not support ships that are supporting your over-supported Thrawn ships. If your style of fleet is going overboard on double Gozantis and only 1-2 non-flotilla ships, then Piett can do fine. Those types of Imperial fleets aren't currently doing terribly well (besides SSD fleets), but you can use Piett there okay. If it's a squad-heavy fleet, Thrawn offers the Slicer resistance for the whole fleet that Piett only kind of offers on one ship and is worth the extra points. The big exception being if the SSD is doing the heavy lifting in a squad-heavy fleet, then keeping that one ship doing its thing is just fine for less points.

3 hours ago, Snipafist said:

You generally shouldn't use Comms Nets Gozantis (plural) with Thrawn unless you've got a very good reason to do so. A single one can be okay, but 2 is almost certainly overkill. You want those dials going to ships that can get more valuable use from them, not support ships that are supporting your over-supported Thrawn ships. If your style of fleet is going overboard on double Gozantis and only 1-2 non-flotilla ships, then Piett can do fine. Those types of Imperial fleets aren't currently doing terribly well (besides SSD fleets), but you can use Piett there okay. If it's a squad-heavy fleet, Thrawn offers the Slicer resistance for the whole fleet that Piett only kind of offers on one ship and is worth the extra points. The big exception being if the SSD is doing the heavy lifting in a squad-heavy fleet, then keeping that one ship doing its thing is just fine for less points.

This. My NOVA list is the exception, not the rule. @Snipafist argued for months that one should have been Slicers. I still don't think he's wrong, it's just not what I ran because it wasn't what I had practiced.