If set up right you end up with two Agility 3, 9 hp Goons trundling around dropping Proton Bombs and generally making a nuisance of themselves.
Process to set up the "stealth" effect during the first 2 game turns: In the first round you'll need to maneuver so that both Y-Wings are within range 0-1 of the G-1A (the Gand Findsman, our Cik carrier). Cloak the Y-Wing with the Cloaking device during its Perform Action step. First End Phase use Cik's ability to swap the Cloaking Device on the Y-Wing that started with it for the Contraband Cybernetics on the other Y-Wing. Second round the non-cloaked Y-Wing needs to stay within range 0-1 of the G-1A and Cloak during its Perform Action step. The other Y-Wing can head off where you want it to. During the Second End Phase swap the now expended Cloaking Device to the G-1A in exchange for the Contraband Cybernetics that the G-1A started with. From there have fun.
The G-1A, Scyk and Mining Guild Tie run screen while the Y-Wings pummel with continual bombing runs.
Crymorah Goon (31)
Skilled Bombardier (2)
R4 Astromech (2)
Proton Bombs (5)
Cloaking Device (5)
Shield Upgrade (4)
Gand Findsman (41)
Cikatro Vizago (1)
Contraband Cybernetics (3)
Crymorah Goon (31)
Skilled Bombardier (2)
R4 Astromech (2)
Proton Bombs (5)
Contraband Cybernetics (3)
Shield Upgrade (4)
Tansarii Point Veteran (32)
Marksmanship (1)
Autoblasters (2)
Mining Guild Sentry (24)
Total: 200
View in Yet Another Squad Builder 2.0
Why this works: The check on the Cloaking Device upgrade only applies to the ship that it is on and is checked at the start of the Planning Phase. A cloaked ship without the device equipped does not make the check.
Edited by HiemfireChanged thread title from "Stealth Bombing" to "Stealth Y-Wings"