Would it be better to have card text broken down into steps, rather than paragraph form?
With the new rules, we have queued abilities, and non-queued abilities. And making sure you are able to pay cost just to queue them as well as when resolving. What if the card text just told us if the ability is queued (after maneuvering), or just active (like dice modification). Cleaning up text into actual steps and logic, may be the way to go.
NOTE: If any step fails starting from top down to bottom, the entire thing fails.
GLOSSARY:
RESTRICTION - This is law and must be met or followed
QUEUED - This ability will get queued in the ability tree ("After executing a maneuver", etc.)
ACTIVATE - Describes when this ability can be used ("While defending" etc.)
REQUIREMENT - Must be met to proceed any further, if it fails, the ability is not queued, nor resolved.
COST: Must be paid to proceed.
ABILITY: What happens when all steps have been met.
EXAMPLE ABILITIES
QuoteIbtisam
QUEUED: After you fully execute a maneuver
REQUIREMENT: You are stressed
ABILITY: You may roll 1 attack die. On a hit or critical result, remove 1 stress token
Garven Dreis
QUEUED: After you spend a focus token
COST: You may choose 1 friendly ship at range 1-3
ABILITY: That ship gains 1 focus token
Shara Bey
ACTIVATE: While you defend or perform a primary attack
COST: You may spend 1 lock you have on the enemy ship
ABILITY: Add 1 eyeball result to your dice results
Norra Wexley
ACTIVATE: While you defend
REQUIREMENT: An enemy ship at range 0-1
ABILITY: You may add 1 evade result to your dice results
Quote
Ten Numb
ACTIVATE: While you defend or perform an attack
COST: You may spend 1 stress token
ABILITY: Change all of your eyeball results to evade or hit results
Braylen Stramm
ACTIVATE: While you defend or perform an attack
REQUIREMENT: You are stressed
ABILITY: You may reroll up to 2 of your dice
Quote
Attack Shuttle
Locked and Loaded
RESTRICTION: You are docked
QUEUED: After your carrier ship performs a primary front or turret attack
ABILITY: It may perform a bonus primary rear attack.
Zeb Orrelios
ACTIVATE: While you defend
ABILITY: Crit results are neutralized before hit results
Hera
QUEUED: After you reveal a red or blue maneuver
ABILITY: You may set your dial to another maneuver of the same difficulty
Ezra
ACTIVATE: While you defend or perform an attack
REQUIREMENT: You are stressed
ABILITY: You may spend 1 force to change up to 2 of your eyeball results to evade or hit results
Sabine
QUEUED: Before you activate
ABILITY: You may perform a barrel roll or boost action.
Quote
Sun Fac
ACTIVATE: While you perform a primary attack
REQUIREMENT: Defender is tractored
ABILITY: Roll 1 additional attack die
Pinpoint Tractor Array
RESTRICTION: You cannot rotate your turret to the rear arc
QUEUED: After you execute a maneuver
ABILITY: You may perform a rotate action
COST: Gain 1 tractor token
Quote
R4 Astromech
ACTIVATE: During ‘Execute Maneuver’ step
ABILITY: Decrease the difficulty of your speed 1-2 basic maneuvers.