There's another factor to take into account, which is the effect of the crit.
- If the shields are up, rerolling the damage gives exactly the same average damage - 1.
- However, if the shields are down, rerolling the damage gives an average damage of 1 - plus the effect of the crit, if you roll one .
Most crits will have an effect on the enemy ship. Some will do extra damage (e.g. Structural Damage, Misaligned Projector, shield Failure). Others may cause damage in the future (e.g. Thruster Fissure, Ruptured Engine). Others will reduce defensive, offensive or repair capabilities.
This means a straightforward calculation without other factors says that rerolling when there is a chance of hull damage is worthwhile, because the average damage is
greater
than 1.
Of course there are still plenty of factors affecting this, including, but not limited to, how desperately you want to kill the ship, ships on one damage left, the presence of Contain tokens, etc.
Red dice are different, due to having half as many crits - I would't generally reroll a hit there. Ditto for blues - there are two crits, but also two generally useless sides (the accuracies), probably reducing your average damage.
But generally speaking, re-roll a black dice if you can do hull damage and get a crit.
Edited by Hedgehogmech