Been working on this on-and-off and thought I may as well get it out there already, or at least the stuff I have so far. As usual I'd appreciate any feedback!
Characteristics
- Longer ‘fin’ than rebel sheathipede; better sensor suite
- Beetle/insect aesthetic {not sure how the **** I'm gonna incorporate that but whatever}
Roles
- Cheap crew carrier
- Dedicated support
Design themes
- Utilitarian
- Function over form
- Droid ‘efficiency’
Chassis
Thrust Correction Chambers: While you execute a red maneuver, if you are not strained, you may gain a strain token instead of a stress token.
Slots: sensor / crew / tactical relay / mod
Dial:
{Uhhhhhhhhh the reverse maneuvers look like beetle legs bam perfect theming}
Pilots
I3: OOM-64D – Performance Within Parameters
While attacking or defending, if you do not roll exactly 2 dice, gain one calculate token.
I3: 044-OL – It’s My Programming
After you perform an attack that misses, gain 2 calculate tokens.
I2: Agent R3 – Gilded Informant
While a ship at range 0-1 defends, if you have no lock tokens, you may re-roll one of their defense dice.
{I initially had an idea involving revealing enemy dials, but that’s boring and over-done at this point}
Upgrade Cards
Lapiz Cutter (Title):
+1 shield / +1 crew
After you perform a coordinate or jam action, you may choose one friendly ship at range 0-1 of the ship you selected. If you do, assign one calculate token to the chosen ship.
Nute Gunray (Crew):
While you are attacking, if you are shielded, you may change one hit result to a crit result.
While you are defending, if you are unshielded, you must re-roll one focus or evade result.
{Nute’s only willing to contribute behind the safety of shields. When shields are down, Nute screams “somebody do something!” and might end up screwing with your defense roll.}
Lott Dod (Crew):
At the start of the engagement phase, you may choose one enemy ship at range 0-2. If you do, transfer one of its stress, deplete or strain tokens to yourself, and assign it the Indebted condition card.
Indebted: [2 non-recurring charges]
While you attack an enemy ship carrying Lott Dod , if this card has any active charges, roll one fewer attack die.
After you attack a ship carrying Lott Dod , lose one charge.
Action: Lose one charge.
{I'm not sure if I should allow you to transfer any red token for the ability so that you can use friendly locks for consistent application, or keep it limited to the stress, deplete and strain}
General Grievous (Tactical Relay + Sensor):
VERSION 1
After a friendly ship at range 0-3 attacks, they may spend 1 calculate token to roll an attack die. If they do, both they and the defender suffer one matching result of the roll.
VERSION 2
While a friendly ship at range 0-3 performs an attack, they may spend one calculate token to change one die result to a crit result. If the attack hits, the attacker suffers one crit damage.
{Wasn’t sure if version 1 would even be worth using, so here’s a backup variant}
BX-series Commando Droids (2XCrew):
At the start of the engagement phase, gain 1 calculate token for each stressed enemy ship in your V at range 0-1.
{CIS counterpart to Death Troopers}