CIS Sheathipede-class Shuttle Homebrew

By Prosk_019, in X-Wing

Image result for sheathipede

Been working on this on-and-off and thought I may as well get it out there already, or at least the stuff I have so far. As usual I'd appreciate any feedback!

Characteristics

  • Longer ‘fin’ than rebel sheathipede; better sensor suite
  • Beetle/insect aesthetic {not sure how the **** I'm gonna incorporate that but whatever}

Roles

  • Cheap crew carrier
  • Dedicated support

Design themes

  • Utilitarian
  • Function over form
  • Droid ‘efficiency’

Chassis

image.png.3ea59fcddbefbb5ec5647756e6535b18.png

Thrust Correction Chambers: While you execute a red maneuver, if you are not strained, you may gain a strain token instead of a stress token.

Slots: sensor / crew / tactical relay / mod

Dial:

image.png.98344a581a7d3b1d26c7d52517d8e114.png

{Uhhhhhhhhh the reverse maneuvers look like beetle legs bam perfect theming}

Pilots

I3: OOM-64D – Performance Within Parameters

While attacking or defending, if you do not roll exactly 2 dice, gain one calculate token.

I3: 044-OL – It’s My Programming

After you perform an attack that misses, gain 2 calculate tokens.

I2: Agent R3 – Gilded Informant

While a ship at range 0-1 defends, if you have no lock tokens, you may re-roll one of their defense dice.

{I initially had an idea involving revealing enemy dials, but that’s boring and over-done at this point}

Upgrade Cards

Lapiz Cutter (Title):

+1 shield / +1 crew

After you perform a coordinate or jam action, you may choose one friendly ship at range 0-1 of the ship you selected. If you do, assign one calculate token to the chosen ship.

Nute Gunray (Crew):

While you are attacking, if you are shielded, you may change one hit result to a crit result.

While you are defending, if you are unshielded, you must re-roll one focus or evade result.

{Nute’s only willing to contribute behind the safety of shields. When shields are down, Nute screams “somebody do something!” and might end up screwing with your defense roll.}

Lott Dod (Crew):

At the start of the engagement phase, you may choose one enemy ship at range 0-2. If you do, transfer one of its stress, deplete or strain tokens to yourself, and assign it the Indebted condition card.

Indebted: [2 non-recurring charges]

While you attack an enemy ship carrying Lott Dod , if this card has any active charges, roll one fewer attack die.

After you attack a ship carrying Lott Dod , lose one charge.

Action: Lose one charge.

{I'm not sure if I should allow you to transfer any red token for the ability so that you can use friendly locks for consistent application, or keep it limited to the stress, deplete and strain}

General Grievous (Tactical Relay + Sensor):

VERSION 1

After a friendly ship at range 0-3 attacks, they may spend 1 calculate token to roll an attack die. If they do, both they and the defender suffer one matching result of the roll.

VERSION 2

While a friendly ship at range 0-3 performs an attack, they may spend one calculate token to change one die result to a crit result. If the attack hits, the attacker suffers one crit damage.

{Wasn’t sure if version 1 would even be worth using, so here’s a backup variant}

BX-series Commando Droids (2XCrew):

At the start of the engagement phase, gain 1 calculate token for each stressed enemy ship in your V at range 0-1.

{CIS counterpart to Death Troopers}

I like what you've done with this ship. It's got strong theming, and some interesting cards.

The one thing I'd mention is that the canon Sheathipede doesn't have weapons.

I think you've made the right choice in giving it 2 red dice, but I wonder...

9 minutes ago, Punning Pundit said:

The one thing I'd mention is that the canon Sheathipede doesn't have weapons.

YT-Dart (the "Escape Craft"), Quadjumper, GR-75.

None if these were armed in Canon yet they are in game.

General Grievous (Tactical Relay + Sensor):

Tactical Relay + Crew makes more sense. Or crew sensor. Tactical relays are droids i think technically.

VERSION 1

After a friendly ship at range 0-3 attacks, they may spend 1 calculate token to roll an attack die. If they do, both they and the defender suffer one matching result of the roll.

This is interesting.

But this needs to only happen once a turn. And spend a charge. Cost: 5pts
Its prob overpowered if it can do this more than once a turn.
Miiiiight be possible for it to have 2 charges, recovering one charge a turn. Cost: 8pts

Or say, "After a friendly ship in your arc at range 0-3 attacks" -> honestly I still think its broken if it triggers more than twice a turn max.

Nute Gunray looks like might be worth 0pts... lol. That's basically Etahn Abahts ability, its near worthless even on the positive side, in between 0-1 point in true value, even if the game has made it worth 2-4 points previously.

Better would be: You may you reroll 1 die while shielded. You MUST reroll 1 die (optionally: with a hit or evade result) if not shielded.

9 hours ago, Punning Pundit said:

I like what you've done with this ship. It's got strong theming, and some interesting cards.

The one thing I'd mention is that the canon Sheathipede doesn't have weapons.

I think you've made the right choice in giving it 2 red dice, but I wonder...

Armed_Sheathipede_variant.jpg

There are at least four variants in canon, one with a droid brain and no cockpit:

shea01.jpg

One with a pronounced cockpit:

Sheathipede_OS.jpg

One with a flat cockpit from Rebels pictured in the OP, and then the ugly round one pictured above with three cannon canons.

I like the pilot abilities you put forward, especially as they encourage/reward using the non-Calculate actions, especially with the title. I'd imagine that the title would be comparatively expensive to balance that out.

I also heartily approve of Lott Dod. That's almost Scum-levels of nasty tricks, though it could be too much if he was sat aboard a Sith Infiltrator.

2 hours ago, eMeM said:

There are at least four variants in canon

This is my favorite variant

Image result for lego sheathipede

U call me bro?

DSCN2705.JPG

11 hours ago, Blail Blerg said:

Nute Gunray looks like might be worth 0pts... lol. That's basically Etahn Abahts ability, its near worthless even on the positive side, in between 0-1 point in true value, even if the game has made it worth 2-4 points previously.

At first it was re-roll one attack die, but I got kinda scared about what he'd do on an infiltrator. Your idea is good though, Nute could use a bit of streamlining.

11 hours ago, Blail Blerg said:

honestly I still think its broken if it triggers more than twice a turn max.

It's potentially a lot of unavoidable damage yeah, but generally the more ships you have in your list to use the effect, the lower initiative they'll be. Meaning, it's likely one or two will die before getting a shot, and even more likely that some will be on 1 hull and may not want to risk it. If your ships are shooting first and they use Grievous, that's a hefty alpha strike, but they ain't gonna stick around. Since it's Grievous, we can price him to the heights of Luke gunner without it being weird, to even further prohibit the number of ships you can get.

That said, perhaps Version 2 would be easier to balance?

On 10/9/2019 at 5:13 PM, AceDogbert said:

I also heartily approve of Lott Dod. That's almost Scum-levels of nasty tricks, though it could be too much if he was sat aboard a Sith Infiltrator.

Thanks, I was a bit worried it would be kind of an npe, but getting to lose a red token would probably help. And yeah, it might only affect one ship, but 1v1s with an infiltrator would just be sad to watch.

25 minutes ago, Prosk_019 said:

Thanks, I was a bit worried it would be kind of an npe, but getting to lose a red token would probably help. And yeah, it might only affect one ship, but 1v1s with an infiltrator would just be sad to watch.

If the game has come down to 1v1, and one of those ships is the Infiltrator, the CIS player would most likely have won regardless.

Introducing Poggle The Lesser, though this could be any seppie, really.

-EXPERIMENTAL-

Poggle The Lesser (Crew / Solitary 😞

[4 double-recurring charges]

Side 1

At the start of the engagement phase, you may spend up to 4 charges to choose an equal number of friendly ships at range 0-2. If you do, assign one calculate token to each chosen ship, then flip this card.

Side 2

During the engagement phase, friendly ships at range 0-2 with calculate on their action bar must treat their initiative value as being equal to the number of active charges on this card.

At the end of the engagement phase, flip this card.

Edit: dunno what the sad face is there for, it's just meant to be another parenthesis but I think I'll keep it

Edited by Prosk_019
On 10/8/2019 at 5:47 PM, Prosk_019 said:

Nute Gunray (Crew):

While you are attacking, if you are shielded, you may change one hit result to a crit result.

While you are defending, if you are unshielded, you must re-roll one focus or evade result.

{Nute’s only willing to contribute behind the safety of shields. When shields are down, Nute screams “somebody do something!” and might end up screwing with your defense roll.}

I like your idea of him being more effective while shielded. How about:

Nute Gunray (Crew):

While you are shielded your coordinate action has a range of +1

10 minutes ago, dunhop said:

I like your idea of him being more effective while shielded. How about:

Nute Gunray (Crew):

While you are shielded your coordinate action has a range of +1

This is good! I was also trynna figure out a way to make his shielded effect more 'tactical' while still relating it to dice somehow. No luck so far

Edited by Prosk_019
7 minutes ago, Prosk_019 said:

This is good! I was also trynna figure out a way to make his shielded effect more 'tactical' while still relating it to dice somehow. No luck so far

While you are shielded, ships at range 0-1 may reroll 1 dice while attacking or defending? Seems a bit too powerful to me though... Put him on an infiltrator with a droid swarm and ouch!

14 minutes ago, dunhop said:

While you are shielded, ships at range 0-1 may reroll 1 dice while attacking or defending? Seems a bit too powerful to me though... Put him on an infiltrator with a droid swarm and ouch!

Yeah that's pretty scary, though thinking about it, giving him a significantly more powerful effect while shielded might make the race to pop his shields more interesting.