4 hours ago, Wazat said:As long as you're joking, you forgot to the cost of Fel's Wrath.
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In my experience, TIE Interceptor swarms are great fun, but they're Zerglings. If you can kill even one, you sharply drop their power output, and usually you can kill more than one in an exchange. That many red dice can do some harm, but they're usually relying on their tokens for defense instead of offense because of their rock-bottom init. It's possible a 6th would be trouble but I'd have to see it actually perform. I'd be more interested in how many I can shove into a fleet with Howlrunner; that's when a swarm of 3-dice generics becomes really scary. If the opponent's ships fail to remove howl, they're losing something valuable on that first exchange.
Assuming 32 point alphas and a 40-point Howl, you're looking at 5 interceptors and howl. That's when things get scary.
I've heard ppl say generic ties should go down to 22, and howl up (idk, if completely up to compensate, like up to 46) but imo 40 already seems high for Howl personally.
Frankly I don't see that many ppl winning with Howl + generics, nor Howl 6.
Good point about Howl tho.
Basically tho, Howl + 5 Ints would have worse longevity than the swarm already, which as you've noted is generally its greatest weakness.