54 minutes ago, gadwag said:There were two z-95s at the top table of worlds - that ship has found its niche as a cheap gun.
The aggressor is more or less a TIE bomber with a turret instead of torps and bombs. Its issue is just that it costs too much (presumably because of barrage rockets)
Well, it costs too much and its action bar is nonsense for how it needs to be used. Its roll links only to an evade, but it can't put that to much use. Debris Gambit is a niche investment, and Juke is expensive for such a delicate and pricey fighter, and if you're evading with a ship like this then you're not attacking properly. It's a flawed design that's constrained further by not being allowed to outprice the TIE Bomber or swarm too heavily, so it doesn't see play.
Plus missiles are an awkward munition, but that topic has been talked to death.
That's why I figure FFG needs to tackle it sideways. It can't be properly solved with points. It needs either a base redesign, or a new configuration. Something along those lines...?