Updated post worlds - Thoughts on the next points change?

By Blail Blerg, in X-Wing

Currently I'm playing only Resistance so my comment will be limited to them

Ships:

  • MG-100 StarFortress: 5pts drop across the board.
    • corollary: Reduce the cost of Trajectory simulator, either a straight decrease or differentiated on base size.
  • RZ-2 A-wing: No changes, I think it's pretty good where it's at. Perhaps drop L'ulo by a single point.
  • Resistance Transport: Drop all named pilots by a single point.
  • Resistance Transport Pod: No changes.
  • YT-1300:
    • PS2: 67 -> 62
    • Chewbacca: 68 -> 63
    • Han Solo: 71 -> 68
    • Rey: 73 -> 70
  • T-70 X-wing: No changes.

Upgrades:

  • Larma D'Acy: 4 -> 2
  • PZ-4CO: 6 -> 3, He could have been worth 6 points had his card also read: "After you perform a calculate action, gain one calculate token".
  • GA-67: 8 -> 2, Utter gimmick and by no stretch of the imagination is he worth a crew slot AND 8 points. He should have added the calculate action as well.
  • Amilyn Holdo: 9 -> 5, Her scope of use is too limited to be worth 9 points.
  • Leia Organa: 19 -> 17
Edited by Lyynark
Correct incorrect statement (strikethrough)

Most of the "clunky" medium bases oughta get reduced to match the Arc

Clunky meaning Kimoglia, SCURRG, and reaper

Bomb tech is super overpriced, including Tsims and bomb-specific pilots like the bombardment drone, Sol, Emon, his title, and all the resistance bombers

Seriously, if you have to spend a lotta points for an ability that's useless without spending a LOT more...yeah it's stupid

Non-Broadsides BTL-Bs need a 2 point reduction; I4+ need a SHARP reduction (at least -4)

and Arc Oddball should NOT cost more than Wolfe

Edited by ficklegreendice

You guys are all digging correctly -for the most part- and I agree.

I simply want Carnor Jax back.

...now where's my tea?

13 hours ago, Blail Blerg said:

Res YT1300 - I've heard this could come down just a few points. Not too many, as its close to being bonkers turret play already, but a few points would help this ship see more play. I don't have enough play with these, so feel free to add your table opinion.
Three of the naked generics don't look broken to me.
Res Symp 67->64?
Chewie 68->66
Han 71->68
Rey 73->70

Resistance Sympathizer really should have been 66 on the dot last points adjustment, just as a test. They tested E-Wings at 66 - Proton Torpedoes, to see if that'd be an issue, and the ResSym is the right ship to test three 3-dice turrets.

I'd be nervous about cutting points on Rey and Han, since they can be potent, and seem to have been doing better recently. Force and Init 6 are strong things.

13 hours ago, Blail Blerg said:

Tie Aggressor - Am I a joke to you?

Base down 2 points, form 28->26? With ICT would be 33->31?

Tie Defenders base down 2 points 69->67?

Slightly cheaper TIE Aggressors could be solid. I keep thinking the right way to play them is with a turret and nothing else, almost like a TIE/sf. I'd fly 4 + Vader, if I had 4, or even 2 + Vader + Soontir. ICT for control on top of two solid aces seems like that could have potential.

There is one issue with TIE Aggressors: Barrage Rockets. That card remains one of the worst-designed upgrades in the game, and really warps how prices have to be set. It should have been a single-slot, focus-requirement, bullseye only weapon and wicked cheap (3 dice, 3 charges, 3 points? Grants a reroll?).

//

I'm always mixed on TIE Defender costs. I know that they haven't really been winning at large tournaments, but I've always done well with them. I think I'm like 12-3 with them (Palp Lambda/Delta/Delta) in local kit tournaments, most of that earlier in 1e, though, when folks hadn't necessarily figured things out, but that's also before they got various buffs.

10 hours ago, JBFancourt said:

Hello, TLT. Missed you! (Hey, if they brought back Snap Shot and Autoblasters... 😜 ) Of course it’s gonna be adapted to 2.0.

Twin Laser Turret

Range 2-3; 2 Attack; Double Arc Bow-Tie, Adds Rotate Action

”Attack: If this attack misses, you may perform a bonus attack from a <turret> arc you have not attacked from already.”

Delete everything after "Attack:". Seriously, it's fine if the "Twin" in Twin Laser Turret simply means two arcs. I'd make it cost 6 points for maximum flashback. I think it'd still have a role, since it'd be the "massive coverage" weapon.

13 hours ago, Blail Blerg said:

Decimator - generic down 1 point from 68->67?

Certainly never down to 66 for the Decimator. The Resistance Sympathizer is the squishiest of the 3-red turret ships, and has the worst dial and action bar. Decimator has Reinforce. 48 health behind reinforce, with three turreted 3-red attacks is probably just too many numbers.

13 hours ago, Blail Blerg said:

Tie Adv generic, idk, but 38 don't look enticing.

//

Fang Fighter Zealous 44->41?

Skull 50->47?

//

Though I don't see generic bellyrubs.

As a fan of the TIE/x1, Fang Fighter, and Belbullab, I'd be down. Not 100% sure they really need cuts (I think they're close-enough to fine), but

I could also see most of the Fang aces go down. Joy Reckoff kinda never sees play. Kad Solus is neat, but is he really worth 4 points more than a Skull? I could even see Old T maybe down 1 point, as non-front-arc ships have proliferated. Fenn Rau is fine, though.

That said, @Cuz05 may be right. The big difference between an Init 1 Fang and an Init 1 Interceptor is that ship text. I suspect a stray Alpha Interceptor is decent enough filler with it's speed and maneuverability, but Fang really has the whip hand of it. You can park a Fang in the teeth of a list and actually live. Maybe you're limping off on fire, but park a Zealous Recruit at Range 1 of 4 focused X-Wings? You'll have a nearly 60% chance of not-dying. You'd have an 80% chance to live through 5 front arc attacks from Optics TIE/sf. Rear attacks? You're slagged 90% of the time, because Concordia is HUGE when active.

13 hours ago, Blail Blerg said:

Jedi Knight 38->36? I don't see these used at all. Also I think some of the force upgrades like Battle Meds could start lower.

Barriss 39->37

Rest I don't have enough play to tell, but I will say atm that I6 I5 still rules vs I4 and I3.

No play exp with Luminary Arcs.

Can't really agree with this one. Lower-tier Jedi are probably fine, there's just not much of a reason to take one instead of someone like Anakin or Obi-Wan.

There's two sorts of ships which folks don't fly. Those ships which folks want to play, but can't. Those which folks could play, but don't want to. I think lesser-played Aethersprite fall into that second category, like TIE Phantoms. Four Sigma Phantoms with Crack Shot or Predator is probably a solid list. Maybe less tempting, given fear of Ensnare, but probably OK. But no one is flying it. Is it bad? More, I think it's probably fair, but folks are just kind of bored with the Phantom. It dominated for nearly a year, and folks have latched onto an excuse to fly something different.

I'm not sure the right way to figure out the list Tetris of generic Jedi Knights (the quickbuild list of 3x 7B Jedi, plus Sinker, seems amazing!), but as individual ships, they're probably acceptable. Nothing game-breaking, but not trash. The kind of ship which it'd probably be really risky to buff.

14 hours ago, Cuz05 said:

Imo.

Yes to the Aggressor. Kestal is possibly fine, but to get the most from her, you need a lot of additional investment. I think the ship needs a Sensor slot. I's never going to be in the right place for points unless it's absurdly cheap, where spam may break it. Needs something extra .

A sensor slot on the Aggressor would be great, and help differentiate it even more from the Bomber. I'd also like to see gunner somewhat like this:

Reloady Bugger (2)

  • Imperial only
  • White reload action

It would have utility on the Aggressor and Bomber (adding reload) and Bomber (turning reload white). All three could use a little help, and I think this could add some flexibility without being autoinclude. Too much on the Striker though?

Every time this conversation starts up, it seems like people really want to whack Anakin again. 7B Anakin is one of the most expensive small bases in the game. Now, don’t get me wrong, he should be. I6, 3 force, a great chassis, and a fantastic ship ability, coupled with a decent and sometimes amazing pilot ability, means he really should be priced above everyone else. Maybe we can talk about the fact that fully loading his cybernetic future version with precog, afterburners and FCS only makes him 6 points more than his fleshy past self, but that’s neither here nor there.

I will admit, I love flying Anakin, so I maybe honestly can’t see the problem, but what really is the problem with Anakin’s current cost? I’m still new to using List Fortress, so I can’t be sure that I’m using it correctly, but it seems that Anakin hasn’t taken any major tournaments. After the last points increase I already dumped R2, but if the fear is regen, just increase the cost of R2.

Obi-Wan, however, as much as I love flying him as well, probably needs a couple points added. He is definitely under costed.

As far as other stuff, the VCX should come down across the board. Not sure how much, or if another change could make it see play (changing coordinate to allow you to coordinate yourself? Seems like the Ghost is literally the only ship that would benefit in a meaningful way from that, and it would help a lot). MG-100s should probably come down a few points, and for the love of god, cut Dash’s cost. He’s good, but is he good enough to justify being the most expensive pilot in the game by a pretty wide margin?

Actually, the 3 most expensive base ships in the game are the three YT-2400s, unless I missed something.

For factions I don’t play, I think honestly Kylo is a little expensive, and Defenders can stand to come down a few points. Vader and Inquisitors might be a touch too cheap, I don’t know. Scum is a mess and I have no idea what they need.

EDIT: I was wrong in my initial post. Vessery is more expensive than 7B Anakin, and Ryad is the same cost. Evidence that the Defender needs a bit of a cut, not that Anakin needs a bump.

Edited by FatherTurin
2 minutes ago, FatherTurin said:

Every time this conversation starts up, it seems like people really want to whack Anakin again. 7B Anakin is the most expensive small base in the game. Now, don’t get me wrong, he should be. I6, 3 force, a great chassis, and a fantastic ship ability, coupled with a decent and sometimes amazing pilot ability, means he really should be priced above everyone else. Maybe we can talk about the fact that fully loading his cybernetic future version with precog, afterburners and FCS only makes him 6 points more than his fleshy past self, but that’s neither here nor there.

I will admit, I love flying Anakin, so I maybe honestly can’t see the problem, but what really is the problem with Anakin’s current cost? I’m still new to using List Fortress, so I can’t be sure that I’m using it correctly, but it seems that Anakin hasn’t taken any major tournaments. After the last points increase I already dumped R2, but if the fear is regen, just increase the cost of R2.

Obi-Wan, however, as much as I love flying him as well, probably needs a couple points added. He is definitely under costed.

As far as other stuff, the VCX should come down across the board. Not sure how much, or if another change could make it see play (changing coordinate to allow you to coordinate yourself? Seems like the Ghost is literally the only ship that would benefit in a meaningful way from that, and it would help a lot). MG-100s should probably come down a few points, and for the love of god, cut Dash’s cost. He’s good, but is he good enough to justify being the most expensive pilot in the game by a pretty wide margin?

Actually, the 3 most expensive base ships in the game are the three YT-2400s, unless I missed something.

For factions I don’t play, I think honestly Kylo is a little expensive, and Defenders can stand to come down a few points. Vader and Inquisitors might be a touch too cheap, I don’t know. Scum is a mess and I have no idea what they need.

Well for scum, that's easy. All of their fillers, save TIEs, need to come down in price. We need Scyks and Z-95s on the board severely.

As for everything else, largely agreed.

1 hour ago, FatherTurin said:

I’m still new to using List Fortress, so I can’t be sure that I’m using it correctly, but it seems that Anakin hasn’t taken any major tournaments.

So, you probably want to hop over to meta-wing, look up the pilot, then check their events to see their best showings.

That being said, Anakin was in the winning list at the North American Grand Championship, as well as in the runner-up list at both the European and US National Championships. Pretty much as high up there as it gets.

1 hour ago, Captain Lackwit said:

Well for scum, that's easy. All of their fillers, save TIEs, need to come down in price. We need Scyks and Z-95s on the board severely.

As for everything else, largely agreed.

The fact that the Scyk didn't come down in price last time is really puzzling, especially since they're now rereleasing it. I really hope my local shop doesn't get a pile of these in, because I don't believe they've sold a single one of the bunch of Headhunters they got half a year ago. The Omega Squadron Pilot is very similar to the Tansarii Point Veteran; same statline and a similar upgrade bar (tech vs special), but a clearly better dial...at a 3 point discount. I'd drop the Spacer by 2 and all the others by 3.

3 hours ago, theBitterFig said:

Delete everything after "Attack:". Seriously, it's fine if the "Twin" in Twin Laser Turret simply means two arcs. I'd make it cost 6 points for maximum flashback. I think it'd still have a role, since it'd be the "massive coverage" weapon.

Honestly, being able to get another attack if you miss AND only out of the opposite arc is such a limited use, it’s just about flavor text.

But, yeah... I just want some more exciting turrets for the Aggressor. In time, I imagine, they’ll explore the design space.

It’s about the only way that the aggressor expansion will sell...

4 minutes ago, JBFancourt said:

Honestly, being able to get another attack if you miss AND only out of the opposite arc is such a limited use, it’s just about flavor text.

But, yeah... I just want some more exciting turrets for the Aggressor. In time, I imagine, they’ll explore the design space.

It’s about the only way that the aggressor expansion will sell...

I always liked synced turret.

Could something like that return?

And be initiative priced?

So i'd really like to see a points drop on the Jumpmasters

Yeah yeah triple jumps had their time, torpboats were a travesty, people left because of them... Its been literally years, they didnt even last to the end of xwing 1.0 without getting multiple nerfs, AND we are in the second year Of x-wing 2.0 people with JM5Ks should be able to use them competitivley.

I certainly used them post slwdgehammer nerf and was dissapointmented in how they felt, i was hoping that going into 2.0 they'd become balanced, but they actualy felt worse than the end if 1.0

I understand people are afraid of large base blocking but why not drop them all by three points.

I've used Dengar with title, R3 and Cobtrband cybernetics and it was good-ish in casually games but my friennds quickly learher how to outmanuevour The ship with it **** red turns.

I think rather than points drop i'd rather a config that did something interesting and helps mitigate the awful dial. But I dont think that will ever happen. Maybe we will get a point drop alongside the release if the new JM5K pilot?

Edited by Scum4Life
Extra info
32 minutes ago, Scum4Life said:

I always liked synced turret.

Could something like that return?

And be initiative priced?

How I'd do a Synced Turret:

  • 3 red dice
  • Range 1-2
  • Attack[Lock]
  • Action Bar "Lock > Red Rotate "

I think that captures some of the flavor of 1e turrets being able to shoot anything out-of-arc, but brought down to 2e power levels. Linking to a rotate means that you'll be able to point your gun wherever you think your opponent will be (or know they'll be, depending on initiative), and stress seems like a fair cost for a double-action.

It'd probably be rather expensive, maybe even 8 points. Depends on whether it scales or not. Personally, I'd rather less stuff with initiative scaled pricing, and just have higher-initiative ships cost more.

It'd be possible to do some extra text akin to Fire Control System, where if the target is in both front and turret arcs, you could reroll a die without spending the lock (and then couldn't spend the lock), but I don't really think it's needed. A great many weapons are plainer now, and simply having a 3-dice turret attack which is necessarily never without mods is probably good enough.

Looks like we having some good discussion in here

33 minutes ago, theBitterFig said:

How I'd do a Synced Turret:

  • 3 red dice
  • Range 1-2
  • Attack[Lock]
  • Action Bar "Lock > Red Rotate "

Kavil is drooling. 5 die at R1.

6 minutes ago, Hiemfire said:

Kavil is drooling. 5 die at R1.

Yeah, Kavil is the dude who makes me worry about this.

But on the other hand, Kavil is a Y-Wing, and those can die FAST to concentrated fire, and don't have an easy time avoiding it.

2 minutes ago, Hiemfire said:

Kavil is drooling. 5 die at R1.

Hmm, probably an argument against such a simple turret.

Maybe something weirder, more flavourful and balanced is required.

I'd like to be able to fly Dash again, without handing the opponent an auto-win when/if he gets destroyed. So pretty much, a +1 for other people already saying Large ships can come down in cost a bit.

59 minutes ago, theBitterFig said:

How I'd do a Synced Turret:

  • 3 red dice
  • Range 1-2
  • Attack[Lock]
  • Action Bar "Lock > Red Rotate "

How about changing range to 2-3?

Slightly less potent on Kavil, harder to get locks at range 3 than at range 1.

Edited by Scum4Life
Spelling + Extra info
14 minutes ago, Scum4Life said:

How about changing range to 2-3?

Slightly less potent on Kavil, harder to get locks at range 3 than at range 1.

I don't really love giving up the 1e roots.

And it's not that much less potent on a Kavil. It'd basically be a 360 Proton Torpedo. No crit, and keeps the range bonus, but still... Pretty much there will never be a balanced version for Kavil. Best option might be Range 1-2 with the Ordnance symbol, to deny a R1 bonus.

This kind of opens up a question: Is Kavil secretly OP, but effectively blah because there aren't any better-than-mediocre turrets? I mean, in a world where there's a strong Synced Turret or any kind of Twin Laser Turret, dude might just need a price increase.

9 hours ago, Lyynark said:

Currently I'm playing only Resistance so my comment will be limited to them

Ships:

  • MG-100 StarFortress: 5pts drop across the board.
    • corollary: Reduce the cost of Trajectory simulator, either a straight decrease or differentiated on base size.
  • RZ-2 A-wing: No changes, I think it's pretty good where it's at. Perhaps drop L'ulo by a single point.
  • Resistance Transport: Drop all named pilots by a single point.
  • Resistance Transport Pod: No changes.
  • YT-1300:
    • PS2: 67 -> 62
    • Chewbacca: 68 -> 63
    • Han Solo: 71 -> 68
    • Rey: 73 -> 70
  • T-70 X-wing: No changes.

Upgrades:

  • Larma D'Acy: 4 -> 2
  • PZ-4CO: 6 -> 3, He could have been worth 6 points had his card also read: "After you perform a calculate action, gain one calculate token".
  • GA-67: 8 -> 2, Utter gimmick and by no stretch of the imagination is he worth a crew slot AND 8 points. He should have added the calculate action as well.
  • Amilyn Holdo: 9 -> 5, Her scope of use is too limited to be worth 9 points.
  • Leia Organa: 19 -> 17

Agree with most of this but the Finn needs a reduction since the rules ref update.

Generally believe that all the pods need a reduction, they currently don’t have much of a role apart from a filler ship and at this stage for a few more points you can get a full transport.

Some of the other crew could also do with dropping a few points. Nothing seeing play other than C3PO and Leia.

Pretty much no Jedi that's not specifically I5 needs a price increase.

If anything, the I4/3s could stand to drop in price by a point or two.

I also think Padme and all Ys could use a points drop too.

12 hours ago, HamStarooh said:

Vultures will go up now that separatist have more ships.

and i play seps

Seps already have fatter, more expensive Vultures, though.

1 hour ago, SavouryRain said:

Pretty much no Jedi that's not specifically I5 needs a price increase.

If anything, the I4/3s could stand to drop in price by a point or two.

I also think Padme and all Ys could use a points drop too.

Yep. That's exactly what I think. Obiwan and Anakin likely need an increase.

The rest can go down, esp the generics. 38->36. Barriss to 37

Ys definitely should go down imo. Idk if the Rebel Ys at 31 are correctly costed.

It seems the Cutlass Squadron Pilot (I2 TIE Punisher) is so far off everybody's radar that nobody has thought of mentioning it.

Currently 38 points, 9 points more than the I2 TIE Bomber for not much gain (slightly tougher, better actions, worse dial, no ship ability).

It's just 1 point less than the I2 Warden Squadron K Wing (same stats, near-identical upgrade slots, comparable action bars), but the K-Wing comes with a double turret arc! Equip any ordnance and the side-to side primary means that K-wings get 270-degree coverage... for 1 point more.

The ship could easily drop 3 points to 35.

Edited by Rossetti1828