Hi guys, I will run a three session short campaign inspired by the new aera books, so it will be playing at the end of the clone wars.
The group is two jedi and 3 clone troopers. All are injured at the beginning of the campaign and are thrown in a battle as "last resort", because the republic is running low on everything. The end of the campaign will be order 66, and the group will eventually turn against each other. The clones will be allowed to throw a check for resisting the chip, and this check should be modified based on actions on the campaign. If the clones see the jedi as noble part of the republic and their friends who care about the clones it will be easier then if the jedi boss them around all the time, just care for them self and so on. Another important factor will be if they follow certain leads which will allow them to deactivate the chips in their brains.
The final check should be "reasonably doable" if the character play good, and really hard if they screw up the campaign, resulting in a pretty dead group. So I want to ask you guys which talent would you use for this check, and how hard you would make it. And how you would modify it for "friendship" and deactivated chips.
Thx a lot for all suggestions and excuse my writing, my cellphone... Does weird things...