I got to play my first and second game of 2.0. Back in 1.0 i was an imp aces kind of guy. But with fear of being rusty i chose to play something less precise.
TIE/ln Fighter - •Seyn Marana - 31
•Seyn Marana -
Inferno Four
(30)
Marksmanship (1)
TIE/ca Punisher - •“Redline” - 83
•“Redline” -
Adrenaline Junkie
(52)
Advanced Sensors (10)
Proton Torpedoes (13)
•Diamond-Boron Missiles (6)
Electronic Baffle (2)
TIE/sa Bomber - Scimitar Squadron Pilot - 43
Scimitar Squadron Pilot - (29)
Proton Bombs (5)
Proximity Mines (6)
Delayed Fuses (1)
Skilled Bombardier (2)
TIE/sa Bomber - Scimitar Squadron Pilot - 43
Scimitar Squadron Pilot - (29)
Proton Bombs (5)
Proximity Mines (6)
Delayed Fuses (1)
Skilled Bombardier (2)
Total: 200/200
View in the X-Wing Squad Builder
I went againt 4 republic arcs. Which i thought was a bad matchup from the start. Went 1-1 so not bad overall.
I learned a few things. 1st, i can still fly! 2nd, medium bases are weird. 3rd, i overestimate bombs. 4th, I also overestimate Seyn.
That being said i liked Redline and the bombers. I am wanting to put in a semi ace in the last spot. And am willing to drop some things from Redline. My thoughts for now are drop Seyn. Drop adv sensors and baffle. Drop the fuses from the bombers. Gives me enough for Pure Sabacc with crack shot. I think.
Thought?