Could a structure exist in hyperspace?

By Leia Hourglass, in Star Wars: Edge of the Empire RPG

1 hour ago, micheldebruyn said:

I am fairly sure that you need a working hyperdrive to remain in Hyperspace. You emerge from Hyperspace by switching off the drive.

If that were the case, and it very well may be, then across a big galaxy every hyperspace relay for the holonet is sitting there with a hyperdrive running.

2 hours ago, RogueCorona said:

Maybe in canon but not in Legends, and I'm not sure if canon has made it clear either way. In Legends the antagonist of the Black Fleet Crisis trilogy is marooned in hyperspace by a group of Imperial personnel his people had enslaved who revolted. They do this by shoving him into an escape pod and launching while in hyperspace because, and this is stated outright in the book, without a hyperdrive the escape pod can't leave hyperspace.

I am positive there were various instances of the opposite in Legends too, where stuff got shunted out of Hyperspace because a lack of Hyperdrive.

Double post.

Edited by micheldebruyn
5 hours ago, micheldebruyn said:

I am positive there were various instances of the opposite in Legends too, where stuff got shunted out of Hyperspace because a lack of Hyperdrive.

Its certainly possible but do you have any idea what books or whatever the incidents occurred in to confirm?

51 minutes ago, RogueCorona said:

Its certainly possible but do you have any idea what books or whatever the incidents occurred in to confirm?

Sorry. It's been at least over a decade since I was majorly into the EU.

On 10/8/2019 at 2:33 AM, Nytwyng said:

They were moving, received notification that Starkiller Base's shields were down, and dropped out of hyperspace to start their attack.

The Concept of Hyperspace means its prefectly viable that the X-Wings took off in the direction of the destination with their Hyperdrives dialled to full, then reduce speed to increase time to destination to co-ordinate arrival. There is no canonical reason I am aware of that a faster ship could not travel at slower speeds.

On 10/11/2019 at 7:02 PM, Ahrimon said:

I forgot that there was precident for structures sitting in hyperspace. The holonet has relays all over the galaxy anchored in hyperspace.

I imagine that if you can do it for the relays then you could do it for other structures.

This is reasonable, and we can also reason out that it must be expensive to maintain even these (relatively) small relays, which is why only somewhere very important, or quite limited in size can afford this type of Hyperspace Anchor (otherwise the Death Star would have been built there).

Or I guess the potential that any accidents in Hyperspace are catastrophic like in TLJ.

A good idea may be to have a station sized object (like the Death Star) with a hyperdrive, and crewed exclusively by droids. The "inmates" are contained in a level that is isolated from any of the ship's functions and may not even know it is a ship. (I.E. it's big enough to simulate a prison complex on a planet complete with crops etc.) the station would transit through hyperspace from one location to another on the opposite side of the galaxy and only stop on a pre-set date twice per year. Once to beam a signal to the Imps to signal a meet up, and then again to do said meet up.

It creates a nice heist, mixed with a Death Star/prison complex idea.

I'm not convinced putting a prison in hyperspace is more secure than putting it on some no-name planet that isn't even on the maps. It certainly seems a lot more expensive and prone to things going wrong with it.

21 minutes ago, micheldebruyn said:

I'm not convinced putting a prison in hyperspace is more secure than putting it on some no-name planet that isn't even on the maps. It certainly seems a lot more expensive and prone to things going wrong with it.

Most things in Star Wars are about the cinematic experience more than the practicality. Legends had the Lusanka buried in coruscants superstructure and that was awesome, although it would have cost a significant amount more than even the SSD, which is saying a lot. Sometimes there are reasons given to try and rationalize some of the decisions with varying success. Personally I think it has some tactical sense that in that if a prison location is known or becomes known a significant amount of resources is either expended to defend it or to relocate it. This solves both and could be built using retired ships. A droid command ship captured at the end of the clone wars? Massive and with its own security force. Send it out and it's great.

Hyperspace prison is a great ghost story, no-name prison planet is a great horror story. Take your pick, either would be fun.

30 minutes ago, Khazadune said:

Most things in Star Wars are about the cinematic experience more than the practicality. Legends had the Lusanka buried in coruscants superstructure and that was awesome, although it would have cost a significant amount more than even the SSD, which is saying a lot. Sometimes there are reasons given to try and rationalize some of the decisions with varying success. Personally I think it has some tactical sense that in that if a prison location is known or becomes known a significant amount of resources is either expended to defend it or to relocate it. This solves both and could be built using retired ships. A droid command ship captured at the end of the clone wars? Massive and with its own security force. Send it out and it's great.

You're not wrong about the first thing: people in the Star Wars universe generally don't do things in a way that is practical and cost-efficient.

But finding the location wouldn't be more difficult. You just need to find the right Moff or Admiral, and ask him some questions and/or slice his computers. The exact location of the hyperspace prison station is at all times known to somebody. That thing has a flight plan. There are important prisoners in that place that may need to be questioned at a moment's notice.

A secret prison doesn't need to be defended because it's secret. It the location of your secret prison becomes known, you don't defend it, you just abandon it.

Did someone say “secret prison planet?”

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1 minute ago, micheldebruyn said:

A secret prison doesn't need to be defended because it's secret. It the location of your secret prison becomes known, you don't defend it, you just abandon it.

For any sort of secret location (Imperial prison, pirate hidey-hole, or Rebel base), its primary form of defense is that it's kept a secret.

The Rebels pretty much live and die by that whole principle; in ESB as soon as they even began to think the Empire knew where the Hoth base was, the Rebels began immediate evacuation procedures, with a military action whose sole purpose was to delay in the inevitable Imperial assault for as long as possible, with a number of those troops and pilots accepting that Hoth was probably going to be their grave.

But you are right that any sort of Imperial prison compound, no matter where it's located, is going to have what amounts to a paper trail. Trick might be finding that trail, especially if only a select portion of the upper echelon of the Imperial high command knows about the place to begin with. Odds are that most Moffs wouldn't know, though Grand Moffs are likely to at least be aware of the existence of such a place even if they don't have a lot of details beyond "troublesome political prisoner Baob Blim was transferred to Super Ultra-Secret Prison YZX under Imperial Doctrine #5783 as per the Emperor's directive." You could indeed build a whole adventure around chasing down various leads on such a prison, with the party marking dead end trails off their list, each time hoping that this lead will be the one that strikes gold and lets them learn where this clandestine prison that nobody can find is hidden.