I'm having issues with capitol ships and space combat. It just feels like the big capitol ships with broadside batteries don't have the fire-power appropriate to their size and menace.
It's happened a couple times now that my players in their frigate have nonchalantly strayed into close range of a cruiser's broadsides and come out relatively unscathed and it's beginning to irk me somewhat. The firepower of these capitol ships should be something to fear, and my players scoff at them.
It seems like the macrocannon broadside on a cruiser is merely the same as the normal macrocannon on an escort, but only has the potential to do more damage in the hands of a truly skilled gunner.
Is this intentional? Are players supposed to scoff at the big capitol ships and ignore their big guns, or is this an oversight?
I have some ideas about how I could tweak them to fit my vision of them more - the simplest being each hit counts as 2 hits (like the 'Storm' ability for hand-held guns) - still up to a total of 6 hits though, so they don't go way over the top.