Hello all,
I'm nearing the latter half of my custom mini campaign (fully co-op, no 3rd party elements required), and I'm spitballing ideas for the finale. Generically enough, it has to do with fighting a Dragonlord. To spice it up, I want to add a little "monster hunter" esque mechanics where different parts of the dragon can be targeted. I've been very careful (I'd like to think) when making my quest rules so that they are rooted deeply into the rules/mechanics of the game so that there is little interpretation or ambiguity. So here's what I'm thinking:
You'll be instructed to place 2 different colored objective tokens next to the Shadow Dragon monster card. One color is X part, one color is Y part (details aren't too important right now.) I feel that attacking the parts outright just interacts oddly with the steps of combat, seeing as the parts aren't on the map. It also leads to questions about Blast and if you could hit multiple parts. So I'm thinking somewhere in Step 5, after the damage is calculated and before the damage is suffered, the attacking hero my choose to have the hearts dealt to the "body part." This also means I don't have to give the body parts their own defense pool, and I don't have to worry about blast too much. Does anyone have a better way to do it? Would that cause issue with other game effects? I could of course just write something basic like "when you attack the shadow dragon you may attack a part instead and use the dragon's defense pool." But like I said, I like to be very clear with my quest instructions.