One of my players' characters is getting ready to leave the Jedi Order in my Clone Wars game. Having grown disillusioned with the order's beliefs, and their rather dogmatic views on the light and dark sides of the Force, he's opted to explore the galaxy and broaden his understanding of the greater mystery.
Part of that decision means giving up his identity as a Jedi, and surrendering his lightsaber to the Jedi Council as he leaves. Now, he could strike out on his own and construct a new lightsaber, but both the player and I agree that it makes more sense for him to move on from such a tool. That being said, he's heavily invested his XP into using a lightsaber, and some of the skills he's taken aren't transferable to most melee weaponry.
With this in mind, I've looked to Legends for some inspiration, and settled upon the Velmorian Flamesword, an obscure weapon that's really only had two appearances (one in an old Marvel comic, one in the Coruscant Nights trilogy). The weapon appears to be like a less powerful version of a lightsaber. When inactive, it still has a metal blade, and appears to be a standard sword. Once ignited, ionized fire coats the weapon, giving it similar properties to a lightsaber.
As for stats, I'm thinking something along the lines of this:
Velmorian Flamesword: Lightsaber; Damage +2; Critical 2; Range (Engaged); Encumbrance 2; Hard Points 1; Cost 1,500; Cortosis, Defensive 1, Pierce 5, Sunder
In effect, it may as well be a vibrorapier that can sunder, with the inability to be sundered. It also uses the lightsaber skill, and can be used for Reflect and Improved Reflect. The single hardpoint should prevent him from being able to do anything too game-breaking with it.
What do you guys think? Is this relatively balanced? Is it underpowered, possibly? Or too strong, compared to the other options available?