Hello everyone!
How do you handle running away from combat. Let's say the evil villain decides she's had enough, and decides to flee. She'd have to disengage, and then she's out of movement, unless she wants to spend fatigue i.e. get damage. Next player's turn comes up, he spends a maneuver, and they're engaged again. Other players swarm in and that's it for the villain.
So the villain has two options: a) run herself to death, or b) be swarmed. And that makes me sad.
Maybe Perform a Stunt could be used to run away? If so, then what? How to tell if she's gotten away?
Thanks!