I've recently come back to playing around with the tie sf in 2.0, I loved them in 1.0 but never really got round to using them in 2.0 until now,I used quick draw for a while and then I stumbled across this list :
Zeta Squadron Survivor (32)
Concussion Missiles (6)
Passive Sensors (3)
Ship total: 41 Half Points: 21 Threshold: 3
Zeta Squadron Survivor (32)
Concussion Missiles (6)
Passive Sensors (3)
Ship total: 41 Half Points: 21 Threshold: 3
Zeta Squadron Survivor (32)
Concussion Missiles (6)
Passive Sensors (3)
Ship total: 41 Half Points: 21 Threshold: 3
Zeta Squadron Survivor (32)
Concussion Missiles (6)
Passive Sensors (3)
Ship total: 41 Half Points: 21 Threshold: 3
"Scorch" (34)
Fanatical (2)
Ship total: 36 Half Points: 18 Threshold: 2
Total: 200
It is amazing, the ability to aquire lock every round on a ship that you will be able to shoot is wonderful even before you add in the ability to rotate their arcs after locking.
So I started to think is there any other ships that can use passive sensors in a similar way, and I could only think of one the tie v1:
Inquisitor (35)
Supernatural Reflexes (8)
Passive Sensors (3)
Concussion Missiles (6)
Ship total: 52 Half Points: 26 Threshold: 2
Inquisitor (35)
Supernatural Reflexes (8)
Passive Sensors (3)
Concussion Missiles (6)
Ship total: 52 Half Points: 26 Threshold: 2
Inquisitor (35)
Supernatural Reflexes (8)
Passive Sensors (3)
Concussion Missiles (6)
Ship total: 52 Half Points: 26 Threshold: 2
Inquisitor (35)
Passive Sensors (3)
Concussion Missiles (6)
Ship total: 44 Half Points: 22 Threshold: 2
Total: 200
I'm not sure this'll work as well without the second arc, but being able to be completely unpredictable, and have a focus or force to use for defence or to fully mod the missile
Dose anyone have any other ideas for passive sensor lists?