First Order TIE Bombers (now with pic and Preview)

By Imperial Advisor Arem Heshvaun, in X-Wing

We don't actually know if the fo bomber will actually be in the movie. Between the silencer, fo tie, special forces tie, new interceptor, dagger, and echelon. That's 6 confirmed but you could argue 5 considering the echelon is more of a transport.

So the ST has more variety than the ot but its not like their releasing 3 new tie variants a movie.

14 minutes ago, reqent said:

We don't actually know if the fo bomber will actually be in the movie. Between the silencer, fo tie, special forces tie, new interceptor, dagger, and echelon. That's 6 confirmed but you could argue 5 considering the echelon is more of a transport.

So the ST has more variety than the ot but its not like their releasing 3 new tie variants a movie.

I remember when this was distinctly not the case, to the point folks would say they'd never have that type of variety.

Ehehehehehehehehe~

It's going to be interesting to see how much they support the ST setting once its complete. They can do a lot of interesting stuff with the timeline.

On 10/4/2019 at 9:00 AM, Smikies02 said:

Tie Interceptor, Tie Advanced x1, Tie Fighter, Tie Bomber, Tie Phantom (it was cloaked)

It was cloaked! Haha. Clever.

I’ll give you the TIE Advanced; I forgot about that one. Though my general point still stands.

On 10/4/2019 at 10:07 AM, reqent said:

We don't actually know if the fo bomber will actually be in the movie. Between the silencer, fo tie, special forces tie, new interceptor, dagger, and echelon. That's 6 confirmed but you could argue 5 considering the echelon is more of a transport.

So the ST has more variety than the ot but its not like their releasing 3 new tie variants a movie.

Don’t forget the Whisper and Whisper/Interceptor (Kylo’s Ship)!

Dive Bomber

During the System phase, you may reveal your dial. If you do, you may launch a bomb at the same speed as your maneuver, and you may perform a red boost.

So at low speeds, you dial in a turn, drop, and turn away. At high speed straights, you need a red boost (effectively an aerolon move) to turn away from the bomb's blast radius.

With the right greens on the dial, it could do a decent job in a dogfight, if it didnt mind telegraphing it's dial every turn.

5 hours ago, Rakaydos said:

During the System phase, you may reveal your dial. If you do, you may launch a bomb at the same speed as your maneuver, and you may perform a red boost.

Swap "reveal" to "flip over" (like Snoke does) so it doesn't trigger Advanced Sensors (limiting the System Phase action to just the red boost) and I like it.

Homebrew's just about ready to go but I'm not sure where to post it. Here? Or new thread?

1 hour ago, Prosk_019 said:

Homebrew's just about ready to go but I'm not sure where to post it. Here? Or new thread?

Here.

6 hours ago, Prosk_019 said:

Homebrew's just about ready to go but I'm not sure where to post it. Here? Or new thread?

What a polite young man.

I won't lie I was really looking forward to an FO bomber homebrew....

On another post someone thought it had lasers on each wing tip like an interceptor. So Im predicteding:

A 3 forward arc primary 2 agility 5 hull 1 shield.

To keep points down only 1 torpedo and 1 missile slot, 2 devices, and the the tech slot. No sensor slot to keep points down.

The dial would be similar to a bomber except no it turns but 3 sloops.

I'm terrible at gauging ship abilities.

3 hours ago, reqent said:

I'm terrible at gauging ship abilities.

There was a lot of that in the late 1980’s with West End Games too.

There was a certainly a fair amount of ‘make the best estimates from what we do know’ going on. But now they stuck and became Canon and you are playing the great grandchild version of those rules. With cool sculpts!

Never be afraid of trying your hand at creating something you think would be fun to try. If you take out some Rebels along the way, hey that’s just icing on the Alderaan Remembrance Cake.*

*What? Too soon?

Tie/ab Dive Bomber Homebrew

This draft assumes higher primary firepower than that of an Imperial Tie bomber, on account of what seem to be wingtip laser cannons (they do not seem long/thin enough to be antennae) in addition to chin-mounted weapons.

Also, hot-take: no sensor slot. This thing’s only launching stuff with it’s ship ability, and ain’t stepping on the toes of the tie/sf anymore than in needs to with a three die primary.

Chassis

Stats: Vattack3 / agility2 / hull5 / shield2

Actions: focus / lock / boost>lock / reload>lock

Slots: 2Xmissile / 2Xdevice / torpedo / tech

Projected Silos: After you fully execute a speed 3-5 forward or bank maneuver, if you are not strained and have not dropped or launched a device this round, you may gain 1 strain token to launch a bomb with a straight template matching the speed of the maneuver.

Pilots

I5: “Torque”

During the System Phase, if you would drop or launch a device, you may perform a barrel roll action. If you do, place the device token at the other end of the template.

(Likely needs wording adjustments)

I4: “Shellshock”

After you fully execute a maneuver, you may suffer one damage to rotate 90 degrees. If you do, and you have not dropped or launched a device this round, you may drop one device. You cannot launch devices this way.

(May require a bit of streamlining as well, also I'm wondering if shellshock as a name would be insensitive or inappropriate in some way?)

I2: “Tremor”

While you are stressed and while you execute a red maneuver, you ignore friendly bombs and mines.

I like shellshock but I could see that being frustrating for people.

Torque is really interesting. That's a lot of variables.

I generally prefer bombs and mines being dropped in the system phase. It's the one thing I dislike about the dive bomber concept. The strain token helps with that but I almost think a deplete (assuming they work the same way) token would impact the decision making more.

Not much of a homebrew player, but I'll say it would be really nice for FFG to adopt a real type of true "bombing run" / "dive bomber." Bombing in the normal sense always felt slow to get to and I don't just want to give stuff Trajectory Simulator. Hopefully FFG has something like this in mind because the baseline ideas seem like something to build off of.

20 minutes ago, reqent said:

I like shellshock but I could see that being frustrating for people.

Torque is really interesting. That's a lot of variables.

I generally prefer bombs and mines being dropped in the system phase. It's the one thing I dislike about the dive bomber concept. The strain token helps with that but I almost think a deplete (assuming they work the same way) token would impact the decision making more.

I'd agree, even go as far to say that a disarm token is needed to balance it out.

Bombs have been reigned in a lot in 2.0 because they've all been relegated to the system phase(ignoring Genius or Paige shenanigans). There's a lot of power in dialing in a move, then letting a swarm move before you and seeing where they end up before you decide to launch a bomb into them.

The pilots are really interesting, and while they open up some interesting design space, I think at minimum they should be restricted to bombs only and not mines.

Love the dive bomber concept, but struggle as it seems inching closer to 1.0 Captain "wherever-you-go-I-got-a-bomb-for-you" Nym.

1 hour ago, Prosk_019 said:

Tie/ab Dive Bomber Homebrew

This draft assumes higher primary firepower than that of an Imperial Tie bomber, on account of what seem to be wingtip laser cannons (they do not seem long/thin enough to be antennae) in addition to chin-mounted weapons.

Also, hot-take: no sensor slot. This thing’s only launching stuff with it’s ship ability, and ain’t stepping on the toes of the tie/sf anymore than in needs to with a three die primary.

Chassis

Stats: Vattack3 / agility2 / hull5 / shield2

Actions: focus / lock / boost>lock / reload>lock

Slots: 2Xmissile / 2Xdevice / torpedo / tech

Projected Silos: After you fully execute a speed 3-5 forward or bank maneuver, if you are not strained and have not dropped or launched a device this round, you may gain 1 strain token to launch a bomb with a straight template matching the speed of the maneuver.

Pilots

I5: “Torque”

During the System Phase, if you would drop or launch a device, you may perform a barrel roll action. If you do, place the device token at the other end of the template.

(Likely needs wording adjustments)

I4: “Shellshock”

After you fully execute a maneuver, you may suffer one damage to rotate 90 degrees. If you do, and you have not dropped or launched a device this round, you may drop one device. You cannot launch devices this way.

(May require a bit of streamlining as well, also I'm wondering if shellshock as a name would be insensitive or inappropriate in some way?)

I2: “Tremor”

While you are stressed and while you execute a red maneuver, you ignore friendly bombs and mines.

Careful. The way it's worded, Tremor is impossible to proc. He cannot be stressed AND execute a red maneuver. I'd also change it to, "While you have a red token".

Why?

Get use out of strain that way.

4 minutes ago, Captain Lackwit said:

Careful. The way it's worded, Tremor is impossible to proc. He cannot be stressed AND execute a red maneuver. I'd also change it to, "While you have a red token".

Why?

Get use out of strain that way.

It'd also add a positive effect to them having an Ion Token.

Just now, Hiemfire said:

It'd also add a positive effect to them having an Ion Token.

Or Target Locked. Possibly too versatile, but Broadside exists!

4 minutes ago, Captain Lackwit said:

Get use out of strain that way.

Aw **** yeah I like your thinking!

28 minutes ago, pyoinator said:

I'd agree, even go as far to say that a disarm token is needed to balance it out.

I like this. The idea behind the strain token was to show commitment to the bombing run, and I think the disarm token also plays into that well.

@Prosk_019

“Shellshock” and “Tremor” are great Squad or Battalion names for special artillery and demolition units in Legion.

And “Torque” is a killer call sign for an Ace pilot.

Nicely done on the naming conventions.

On 10/6/2019 at 1:01 AM, Rmcarrier1 said:

Don’t forget the Whisper and Whisper/Interceptor (Kylo’s Ship)!

Whisperceptor?

10 hours ago, Jehan Menasis said:

Whisperceptor?

Interwhisper?

16 minutes ago, Prosk_019 said:

Interwhisper?

Emosbreath

1 minute ago, Imperial Advisor Arem Heshvaun said:

Emosbreath

Kylogasp