Finding a home for this Turr

By Nyxen, in X-Wing Squad Lists

Turr Phennir (44)

Snap Shot (7)

Ship total: (51)

What do you slot this guy into? He's theoretically great at hunting aces by snapping them, then boost+rolling into an advantageous position relative to where they've landed; potentially even blocking their repositions. I haven't yet found 149 points that I like around him though, any thoughts?

VaderSoontirTurrAcademy_GS_101

(67) Darth Vader [TIE Advanced x1]
(6) Afterburners
(2) Fire-Control System
Points: 75

(44) Turr Phennir [TIE Interceptor]
(3) Targeting Computer
(7) Snap Shot
Points: 54

(53) Soontir Fel [TIE Interceptor]
(8) Stealth Device
(6) Outmaneuver
Points: 67

Total points: 196

Maybe Remove Tgt. Comp. for a deeper bid.

Edited by pakirby

I love the idea! :) How about this?

Soontir can share his initiative 6 to either Turr or Tomax for maximum output / re-positioning.

Turr Phennir (44)
Snap Shot (7)
Targeting Computer (3)

Soontir Fel (53)
Swarm Tactics (5)
Targeting Computer (3)

Tomax Bren (36)
Plasma Torpedoes (9)
Fifth Brother (9)

“Night Beast” (26)
Total: 195

View in Yet Another Squad Builder 2.0

Edited by WanouMars
Formatting

I nearly slotted him in here last night, since he was a bonus pilot in our league. Stuck with a different list across the 2 games instead, but still...

(67) Darth Vader [TIE Advanced x1]
(6) Afterburners
(2) Fire-Control System
Points: 75

(51) "Echo" [TIE/ph Phantom]
(9) Fifth Brother
(3) Targeting Computer
(2) Fire-Control System
(6) Outmaneuver
Points: 71

Total points: 146

The spot was initially 7th Sisters, then Snap Sabaccs and is possibly now Vermeils. Turr goes in nicely and fills a similar role as an agent of distraction. Vader and Echo are both absolute horrors and only need that one moment of space to set up a world of pain.

Alternatively, another squad with a Turr sized hole that I've been filling with various things.

(45) "Vizier" [TIE Reaper]
Points: 45

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(6) Concussion Missiles
(2) Fire-Control System
Points: 51

(35) Inquisitor [TIE Advanced v1]
(8) Supernatural Reflexes
(6) Concussion Missiles
(2) Fire-Control System
Points: 51

Total points: 147

Difference is that whoever goes in that hole, they kinda want to make good use of Vizier, or he's a little wasted. Not sure Phennir needs much from him, but an evade is always nice and he can definitely keep up. If you're incredibly canny, the medium base may well set up some perfect Turr moments.

It's a fun squad but lacks some oomph at times, compared to Vader/Echo.

The problem with Snap Turrd is he is 4 points cheaper than Soonts (with Pred). Might as well just play the ol Ace of Legend himself.

Edited by JBFancourt
1 hour ago, JBFancourt said:

The problem with Snap Turrd is he is 4 points cheaper than Soonts (with Pred). Might as well just play the ol Ace of Legend

But when flown right he sees the opponent's position even if he loses the bid.

1 hour ago, Nyxen said:

But when flown right he sees the opponent's position even if he loses the bid.

I get that but it’s very a very niche circumstance. Soontir is always a double reposition free focus, Bump free focus, Initiative killing monster. For 4 more points.

I play him with NO bid frequently. If he has an I6 hunting him, keep RAC between the two of them. Or whoever your other beef is....

I like the idea of Turr.... it’s just a tough sell point wise. But, hey, fly baby fly! 😜

VaderSoontirTurrAcademy_GS_101

(67) Darth Vader [TIE Advanced x1]
(6) Afterburners
(2) Fire-Control System
Points: 75

(44) Turr Phennir [TIE Interceptor]
(7) Snap Shot
Points: 51

(53) Soontir Fel [TIE Interceptor]
(8) Stealth Device
(6) Outmaneuver
Points: 67

Total points: 193

Not bad, you want first player though, so...

If you are into 4 ship squads:

“Vizier” (45)

Major Vermeil (49)
Darth Vader (14)

Turr Phennir (44)
Snap Shot (7)

“Wampa” (30)


Total: 189

11 points for crews or shields, 0 bid is your goal 😹

What about this? They're all I4, so they can coordinate moving and shooting nicely, can init kill lower initiative ships, turr and echo are still good against aces.

Turr Phennir (44)
Snap Shot (7)

Ship total: 51 Half Points: 26 Threshold: 2

"Echo" (51)
Juke (7)
Passive Sensors (3)
Fifth Brother (9)

Ship total: 70 Half Points: 35 Threshold: 3

Gideon Hask (30)
Ship total: 30 Half Points: 15 Threshold: 2

Major Vermeil (49)
Ship total: 49 Half Points: 25 Threshold: 4


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Empire&d=v8ZsZ200Z180X256WWY200X123W240W82WY223XWY183XWWW&sn=Unnamed Squadron&obs=