How many ships can the huge ship conversion kit convert?

By whafrog, in X-Wing

6 hours ago, JJ48 said:

it's not how most people are playing

More's the pity.

6 hours ago, Parakitor said:

Can we PLEASE start calling them dance dials? That's awesome! 🤣

Have you ever danced with a dial in the pale. . .THAT'S NO MOON!!!

Edited by Darth Meanie

Regarding the 2 ship bases- Have they gone to a one size fits all approach, or is one for the Gozanti, GR-75, and C-Roc, and the other for the Corvettes? Because 1.0 Epic had two sizes for bases.

Edited by Squark
13 minutes ago, Squark said:

Regarding the 2 ship bases- Have they gone to a one size fits all approach, or is one for the Gozanti, GR-75, and C-Roc, and the other for the Corvettes? Because 1.0 Epic had two sizes for bases.

The huge ships all use the same base, now.

Thanks all for the info. Sounds like one kit will do for now. I'm the only one in my group who hosts these games, so I have to take care of all factions, but one huge ship per side is plenty for my games. I just hope the new ship releases won't have stuff that the conversion kit doesn't have...

1 hour ago, Squark said:

Regarding the 2 ship bases- Have they gone to a one size fits all approach, or is one for the Gozanti, GR-75, and C-Roc, and the other for the Corvettes? Because 1.0 Epic had two sizes for bases.

They are one size fits all. They’re these funky things with essentially 2 regular bases connected by a boom in the middle and with 2 pairs of mounts for the flight pegs so they can be set to accommodate either size.

4 hours ago, whafrog said:

Thanks all for the info. Sounds like one kit will do for now. I'm the only one in my group who hosts these games, so I have to take care of all factions, but one huge ship per side is plenty for my games. I just hope the new ship releases won't have stuff that the conversion kit doesn't have...

Well, we'll likely see Republic/CIS/Resistance/First Order-specific upgrades (crew/teams most likely) in whatever new Huge ships get added for their respective factions. I don't foresee there being additional 'generic' upgrades added, unless FFG bundles those into a card park.

On 10/1/2019 at 3:17 AM, AceDogbert said:

No; if I've understood everything correctly, they have created new bases which are a single piece of plastic (which enable the speed-zero moves to be performed). There are two of these in the kit.

Last I checked, the peg holes on my V1 huge ships weren’t adjustable. I really don't think there is one piece for the entire ship. My guess is the front stand has a notch for the movement template, and is what has changed and is included in the kit.

5 minutes ago, RookiePilot said:

Last I checked, the peg holes on my V1 huge ships weren’t adjustable. I really don't think there is one piece for the entire ship. My guess is the front stand has a notch for the movement template, and is what has changed and is included in the kit.

11 hours ago, Forgottenlore said:

They are one size fits all. They’re these funky things with essentially 2 regular bases connected by a boom in the middle and with 2 pairs of mounts for the flight pegs so they can be set to accommodate either size.

Thanks for the clarification.

On 10/1/2019 at 9:59 AM, Darth Meanie said:

I'm curious to see how much fudge factor there is with the old bases and the new movement template. A lot of my huges live one per shoebox and permanently on their bases.

Because I might not worry about it too much for home play, and I'm certainly not re-basing a dozen ships.

I really doubt this will be possible. From the look of the tool, the slot it fits into is in between where the bases would be, and is angled, sort of inset to where the front base would be. I hope you can house-rule it to work, but I somewhat doubt it. 😕

Then again, if you have $1200 worth of epic ships already, another $180 does seem kind of small comparatively, especially if you can get a discount beyond that, and that's assuming you want all 12 on the board at once...

I just like the new 2.0 huge ships so very much. I tried 1.0 epic and it was just so fiddly and unsatisfying, not to mention an incredible bump-fest.

Image for those curious:

1QZKWDh.jpg

Edited by ClassicalMoser

OK, seriously?!?!? We have an ENTIRELY new base for Huge ships? Time to break out the 3D printer because I will be EFFED if I am buying that many conversion kits. I could have seen getting two so I have the dials and damage decks, but if they are pulling this level of garbage, one will be it and I'll make the rest on my own. Either printing new bases or designing a new tool to work with the old bases.

4 hours ago, Wolfshead said:

OK, seriously?!?!? We have an ENTIRELY new base for Huge ships? Time to break out the 3D printer because I will be EFFED if I am buying that many conversion kits. I could have seen getting two so I have the dials and damage decks, but if they are pulling this level of garbage, one will be it and I'll make the rest on my own. Either printing new bases or designing a new tool to work with the old bases.

Basing decisions on the majority instead of on edge cases is "garbage"?

On 10/1/2019 at 10:05 AM, JJ48 said:

Oh, goody. I can't wait to hear people try to justify complaining about that .

I know right? its almost like people hate spending an extra $30 because there werent enough 20 cent pieces of polyacrylic in the box! so silly how idiots dont want to just buy dozens of components multiple times just to use what they already own! i mean FFG is morally compelled to scalp us, amiright?

49 minutes ago, Vontoothskie said:

I know right? its almost like people hate spending an extra $30 because there werent enough 20 cent pieces of polyacrylic in the box! so silly how idiots dont want to just buy dozens of components multiple times just to use what they already own! i mean FFG is morally compelled to scalp us, amiright?

Well, how many bases per box do you think would be fair, and would the physical dimensions of the box need to be changed? To me, it sounds less like they included only two bases to force players to buy several kits, and more like they figured two would be sufficient for the majority of players. But who cares about a one-size solution, right? If the kit isn't tailored to my collection, specifically, the only possible explanation is that FFG are a bunch of swindlers.

16 hours ago, Wolfshead said:

OK, seriously?!?!? We have an ENTIRELY new base for Huge ships? Time to break out the 3D printer because I will be EFFED if I am buying that many conversion kits. I could have seen getting two so I have the dials and damage decks, but if they are pulling this level of garbage, one will be it and I'll make the rest on my own. Either printing new bases or designing a new tool to work with the old bases.

So if you were going to get two kits anyway that would give you four of the new bases (which I think look really cool and cleverly designed in combo with the new maneuver tool) - how many huge ships were you planning on running in a game at once?

So for those of you complaining about the only two bases, how many huge ships do you play with at once???

For display purposes, just use the 1.0 bases you already have and don’t worry about it.

For gameplay, do you really need more than 2? And if you do, you probably need more copies of the hardpoints and you’ll need the resources trackers anyway so a second kit isn’t out of line

Edited by ScummyRebel
11 hours ago, rawbean said:

So if you were going to get two kits anyway that would give you four of the new bases (which I think look really cool and cleverly designed in combo with the new maneuver tool) - how many huge ships were you planning on running in a game at once?

I own 10 Huge ships and could see easily playing 6-8 at once. I play a lot of convention games and most have several players. The last convention game I was in with huge ships, there where something like 12 on the board at once. Just because FFG only bothers to provide for the boring 1v1 stuff doesn't mean people aren't playing differently than "the norm".

So what advantages does this new base provide, that makes it worth trying to switch over? Just so a new move tool works with it? And why can't they design a tool that works with the old bases?

Edited by Wolfshead
typo

This conversation seems really familiar, like everyone was having it a little over a year ago.

28 minutes ago, Wolfshead said:

Just because FFG only bothers to provide for the boring 1v1 stuff doesn't mean people aren't playing differently than "the norm".

No, but if you're FFG, and you're making a conversion kit, do you make a kit that has a couple new bases, and risk making a very small portion of your customers upset about having to buy multiple packs; or do you make a kit with a dozen bases and risk making a much larger portion of your customers upset about having to pay extra for a lot of material they don't have any use for?

28 minutes ago, Wolfshead said:

So what advantages does this new base provide, that makes it worth trying to switch over?

One thing I see about the new templates, apart from allowing use of the new tool, is won't it also ensure all the ships are the same size now? Because in 1E, weren't a couple of the ships a little shorter than a couple of the others?

Also, it has the huge advantage of being 2E compatible, which can't be said of the 1E bases.

Edited by JJ48
4 hours ago, Wolfshead said:

So what advantages does this new base provide, that makes it worth trying to switch over? Just so a new move tool works with it? And why can't they design a tool that works with the old bases?

Stability. The old bases were two plastic pieces, connected by a heavy ship above and a comparatively very flimsy cardboard bridge below between the two bases. Now, viewed from a statical analysis/building tech point of view, this puts a lot of stress on the cardboard bridge, when lifting and moving, assembling and disassembling the ships. The middle cardboard part would degrade soon, if you would play often with the Huge ships (which was unfortunately not that often due to a lack of well rounded rules, points and scenarios).

Going to chime in again here.

I also have lots of huge ships; when I use them, I like to use as many as possible. I will be getting 2 conversion kits.

I will 'solve' the base issue by cutting holes to fit the movement tool in some of my existing bases or, if they become available, from a 3d printer.

I am not up in arms about this, the kits seem pretty reasonable.

The original conversion kits had some pretty strange anomalies, some of which were clear mistakes (Tansarii Point Veteran, for example), and some were wasteful/unnecessarily limiting our options, but the FO and Res kits were better designed and these kits seem about as balanced as they could make them. I'd personally like them to have 5 bases and 5 'dance dials' in, but most people would be screaming about the additional cost.

If FFG made 5 separate kits, one per huge ship, the total cost would be even higher.

7 hours ago, Wolfshead said:

I own 10 Huge ships and could see easily playing 6-8 at once. I play a lot of convention games and most have several players. The last convention game I was in with huge ships, there where something like 12 on the board at once. Just because FFG only bothers to provide for the boring 1v1 stuff doesn't mean people aren't playing differently than "the norm".

So what advantages does this new base provide, that makes it worth trying to switch over? Just so a new move tool works with it? And why can't they design a tool that works with the old bases?

Firstly don't think I'm a competitive player or anything, I'm a casual player who's keen to play large and non-standard games. Describing standard play as boring is a bit loaded and judgmental. Personally I count myself lucky on those weeks when I have a single opponent to even play the game with and the tiny handful of games I ever manage to play are something I treasure. I have a bunch of never used huge ships and I'm hoping but not necessarily expecting when the huge and epic stuff comes out I can drag out a bunch of mates at once for some epic fun.

Surely you can agree that convention games with twelve huge ships are not going to be the experience of most players? There's nothing stopping you house ruling 1.0 movement/bases or your own solution - that's already non-standard X-Wing. Or, while it might sting, 150 dollars of conversion kits for running all 1000 dollars of huge ships you have at once with a (seemingly) improved system could be worth it. Perhaps buying one kit and trying a (for you) small epic game with two huge ships will let you know whether it's worth it to convert them all.

As for the base and maneuver tool, the single piece base as mentioned will be more stable, and the base and tool have been redesigned to allow for better banks. The banks are 45 degrees now and designed to be very close to the standard bank templates in how far they move to make it easier to learn/judge where they go to, and to allow 3'x3' play as well as larger mats. There's also a 0 speed bank that pivots the ship on the spot, possible because of the more solid locking in of the plastic tool into the groove in the plastic base. If you look at the picture above (or you could watch the FFG Live epic game they played and showed this, it's on YouTube), you can see how the new system works. You slide the angled end of the tool into the recessed groove on the side of the base and push it flat against the ridge of plastic under there. Then you slide the tool all the way forward until the notch engages solidly. The plastic ridge ended before this point so you're now able to pivot the base on the point of it that's engaged with the tool, until it's flush with the length of the tool (45 degrees). Just the pivot, and that's your 0 bank. Slide it along the tool to reach the 1 bank notch, or then drift it out to the higher speed bank notches.

While it may be awkward for people such as yourself, I think a bespoke, from the ground up design of base and maneuver template for huge ships is better and a good sign in the long run for huge/epic as supported parts of the game instead of a system designed around re-using existing large ship bases.

You could maybe try filing the notch in a 1.0 tool into a 45 degree instead of 30 degree angle for a 'good enough' alternative to new bases for all the huge ships?

EDIT: Forgot the new tool also adds 3 bank which the 1.0 tool cannot do.

Edited by rawbean