Making Vader Work (lol!)

By lologrelol, in Army Building

Vader
Force Reflexes
Force Push
Saber Throw

Bobba
Hunter
Stims

3 x Storms
DLT
Recon Intel

1 x Storms
Astromech

Occupier Tank
Sergeant Arbmab

When new operative Vader arrives and the new 3 pip command card with him... no tank needed for the dark lord

2 hours ago, naitsirk said:

When new operative Vader arrives and the new 3 pip command card with him... no tank needed for the dark lord

I can see just using Vader with his 6 command card being viable

Round 1 darkness descend to start at range 3

Round 2 new ways to motivate them to move up your troops to objetives and closer to vader

Round 3 master of evil to supress everyone (at this time you can be in the middle of the enemy army)

Round 4 fear and dead men to tank damage from the middle of the fight

Round 5 implacable to clean up enemies

Round 6 vader's might to ensure objetives