17 hours ago, Captain Lackwit said:Oh, we did. But we're back. So we need to find ways to win against it. Instead of just playing aces and crying about aces not working.
Stop crying and adapt. Play something new. Geez.
Okay, I will literally reach through the internet and smack the next person who tries the "it's only countering aces" line upside the head. It's idiotic and patently false.
2 Nantexes + whatever annihilate TIE Swarms, 6-ship TIE salads, Sinker swarms, 4-ship Rebel, 4-ship Resistance, and any number of other non-ace, multiple-small base lists. Once combat starts the average turn in the game goes something like: Nantex arc dodges one ship, Tractors a second so it has no shot, then shoots and kills a third. Repeat for each Nantex in play.
If the Nantex was just an anti-ace ship, it would probably be fine because people could just adjust their existing lists. Say by dropping an ace and adding more efficient units to combat. But it's not an anti-ace ship. It's an anti-small base ship, and thus makes 80% of the field irrelevant and forces people to warp their lists around it.
That's taking us right back to a First Edition pre-nerf Whisper scenario, and I will gladly holler about that until FFG pull their heads out and fix it.