I would like to show the shenanigans that the Nantex, and in particular, Sun Fac can pull off and why its declared a NPE (Negative Play Experience), for anyone who has yet to face it. I like the ship and love flying Chertek!
Lets see why small ships have no chance vs Sun Fac and why NPE is being branded on the nantex ship.
Below, we have Luke, outside range 3. He wants to stay away from Sun Fac range 1, so he does the slowest maneuver he can, a 1 straight. But if Luke did math, it doesn't matter what move he did, cause he is getting tractored by Sun Fac.
If Luke moves 1 straight + his 1 base, that is 2 base lengths he moved. Sun Fac just needs a tad more than 3 base lengths to reach range 1. So even if Sun Fac dials in a 1 hard (1 base + 1 hard turn slight movement, lets call it qtr base length) + his tractored barrel roll 1 base + 1 straight. Sun Fac as now gone a tad over 3 base lengths and has range 1 on Luke.
Lets assume you have Sense equipped on Luke and see Sun is doing a 1 hard left. You have read or been told that you need to get directly behind Sun Fac as he cannot turn his turret to the rear. That is the safety zone. So, you 4 straight and boost. Aha! Did it! Or did you?
But you are clever. You are not gonna head on joust Sun Fac like some noob. You are going to flank and approach at angles. Get him at range 3. Thats it!
With a single arc ship, there is little you can do, other than pray the Sun Fac player makes mistakes. There are few safe zones when approaching Sun Fac. Luckily, we get to bring more ships with us!
I think its a cool ship with a cool ability that really makes the pilot have to plan out a few turns ahead with that turret, but perhaps Ensnare is implemented poorly with "At start of Engagement Phase" instead of "When you engage"?
Good luck out there!