Man, there seems to be way more 'map' strategy in this new campaign (which is great) but it opened a whole wack of questions that are not answered in the rule book. I know I won't remember them all.
Diplomats - It only comes with one per team, and yes I get that you can only place one per team per turn, but can you save more then one per team?
Allies - same question. only comes with 1 or 2 tokens. but if I take one as a base, I could theoretically get one every turn, or even more then one if I have 2 bases with Allies. I am pretty sure you can only spend one of these per turn as well, but can you save them?
(maybe on both of these they assume you would spend them every turn?)
upgrade cards - can I take one for an upgrade I do not have on a ship and sell it later? Or do I have to actually be able to equip it? I assumed you could since you can unequip cards. But would like clarification.
Selling cards - Since I have 2 bases I can select 2 types of cards to sell and purchase of the same type. Assume that I could buy (as above) a card that I cannot equip. I select that type to sell. Obviously I would not purchase another one of that type. I need another type, but do not have any others to sell. can my 2nd type be one I do not have a card for but can equip, in order to pick the same type to buy. In the book it says "sell" not "buy and sell" when doing this. but I have to buy the same type I sell. see what I'm getting at here? I for sure can sell a card I cannot equip to by squadrons, but I need to know about.
This came up because only one of us can purchase cards from our bases, and I won a battle at a place I do not have that upgrade slot on my ships. So I picked the card anyway in order to sell it later.
I just thought of this but I have to check the timing (I do not have the rule book in front of me) can I put a card I just bought (but cannot equip) on a ship I take with the 45 point ally token since you get the ship with no upgrade cards?
Timing just does not work to allow this.
Buying base upgrades
- One player on a team can take an upgrade card from 1 of your teams bases. It does not say but I am assuming this is still based on your performance in your battle? if you loose you still only get the lower point upgrade card from your base. And/or cannot take unique unless you played a campaign objective.
Found the answer to this one.
Base reward tokens - the wording on this is very strange. (again I do not have the book but this is the gist of it) I get a token for each base I have but then it says "or" (not and) where I just placed a presence token. So if I have a 2 bases and we placed 2 presence tokens, do I get 4 tokens or do I still only get 2 but I can select ones from the battles I just won?
I know we had more questions (some of them we figured out) but this is all I can remember right now. By RAW there is some wacky stuff you can do, but just would like clarification.
(edit) thought of a few other question
Victory - is tabling someone work the same as regular games (or tournaments) where you get their full fleet points? This probably should not be the same since there could be a lot of 1 ship fleets. 100 point ship with 100 points of squadrons I take out that 1 ship do I get 200 points even if all those squadrons are still on the table? since you can take unlimited squadrons do you maybe fight this one to the end?
Hyperspace
- what is the point of this if ships cannot be destroyed anymore? do you not get a scar token if you jump away? -
Yes you avoid a scar token, but ships no longer die so not that big of a deal anymore.