Due for a New Rules Reference or FAQ update?

By whokickmydog, in Star Wars: Armada

It’s been more than a year since the last rules update. While I don’t think that there should be a huge update because the meta doesn’t seem stale. I would like to see a few updates on a few cards. For example make “Hardened Bulkheads” large and huge ship only and give the Interdictor Combat Refit a turbolaser. Do you think we are due for a new update? What would you like to see?

Edited by whokickmydog

Card packs

maybe a ship card pack to offer nebulon b for imperials. Some alternate ship variants.

i think another faq will hit after the next ship release or when clone wars hits.

Ill expect an FAQ after the Onager and Starhawk, but before the CW release drop. I dont expect much to be changed with the CW drop, as the Armada system is already a pretty stable foundation. We might see some small FAQ stuff about a year after CW comes out.

We have only had one ship release and RitR since the last update and both of those were in the last 2 months. Because of that I just don't think there is anything that needs an update at the moment.

I agree that we will probably get an FAQ after the Onager and Starhawk have been out for a while but before Clone Wars drops. Clone Wars will probably introduce some new mechanics that will need to be added to the Rules Reference before release.

Hyperspace migration needs to be fixed considering I scored 460 points with it.

Its my personal opinion that we'll see an FAQ update after the new ships are released. I have my own reasons as to why I believe that, but it would place it in very good timing to do so since the next release of any content will be at least a year later with clone wars.

1 minute ago, xero989 said:

Hyperspace migration needs to be fixed considering I scored 460 points with it.

How did you manage that? 23 tokens, 3 rounds of scoring, that's an 8-activation list and somehow managing to squish them all within distance 1 of one of the purrgil?

Although I guess it is like things like Sensor Net or Superior Positions - eventually people work out what Objectives not to give certain lists due to the huge opportunity for points.

As for FAQ - I guess if stuff from RitR does turn out to need clarification we might get a minor FAQ, but otherwise probably no need for a new Rules Reference until Clone Wars. I wonder if they'll do an updated Rules Reference with all the FAQ stuff and new effects in that.

28 minutes ago, Grumbleduke said:

How did you manage that? 23 tokens, 3 rounds of scoring, that's an 8-activation list and somehow managing to squish them all within distance 1 of one of the purrgil?

Although I guess it is like things like Sensor Net or Superior Positions - eventually people work out what Objectives not to give certain lists due to the huge opportunity for points.

As for FAQ - I guess if stuff from RitR does turn out to need clarification we might get a minor FAQ, but otherwise probably no need for a new Rules Reference until Clone Wars. I wonder if they'll do an updated Rules Reference with all the FAQ stuff and new effects in that.

Its not 3 rounds of scoring you can score hyperspace migration every round after the first. Make a corral of five ships at speed one drop to zero turn one end of round move space whales give tokens to all five ships. Next round jump to speed 1 end of round move space whales then the first thing you do after moving space whales is score meaning you remove a token on your ship, then if a ship is at distance 1 it gains a token meaning all your ships that just scored get new tokens. Its not every other round because the end of round effect is resolved the order it is written in namely remove tokens from ships to score 20 points each then check to see if any ships are at distance 1 of space whales and get more tokens meaning with my corall of 5 ships I was scoring 100 points every round after the first.

I got this objective wrong myself thinking it was everyother round scoring, but you resolve effects the order they are written in another good exsample of this is DTT people where confused why you would remove a die to add a red die and it's because you add the die first then remove one die meaning if you dont get a better result on the red die you can remove that die.

So with hyperspace migration at the end of round you move spacewhales then resolve the end of round effects in the order they are written first remove tokens and score them, then ships at distance 1 of a whale gain a token, meaning you can score every round after the first its a little broken IMO.

3 minutes ago, xero989 said:

I got this objective wrong myself thinking it was everyother round scoring, but you resolve effects the order they are written

When they played it on the stream they had it scoring every other round. Which makes sense, otherwise the whole objective token thing is pointless (apart from for the first round). DTTs is a bit different as the second part is conditional on the first part ("If you do..."), so you have to do the first part first.

The way to think of it is that it isn't two distinct effects that you resolve in turn, but a single effect you apply for each ship. For each ship you check if it meets either of the conditions and resolve the one that applies - and each ship can meet at most one condition

Source times from the stream:

  • 14:14 - Introducing the objective (nothing relevant there),
  • 28:09 - End of Turn 1 (two ships get Objective Tokens),
  • 49:32 - End of Turn 2 (two ships spend Objective Tokens to get Victory Tokens),
  • 1:08:22 - End of Turn 3 (ships get Objective Tokens again),
  • 1:2 7:30 - End of Turn 4 (ships spend Objective Tokens to get Victory Tokens again).

I get that the rule as written is ambiguous, but the intention is clear from the stream, so it's probably best to go with that interpretation.

1 hour ago, Grumbleduke said:

When they played it on the stream they had it scoring every other round. Which makes sense, otherwise the whole objective token thing is pointless (apart from for the first round). DTTs is a bit different as the second part is conditional on the first part ("If you do..."), so you have to do the first part first.

The way to think of it is that it isn't two distinct effects that you resolve in turn, but a single effect you apply for each ship. For each ship you check if it meets either of the conditions and resolve the one that applies - and each ship can meet at most one condition

Source times from the stream:

  • 14:14 - Introducing the objective (nothing relevant there),
  • 28:09 - End of Turn 1 (two ships get Objective Tokens),
  • 49:32 - End of Turn 2 (two ships spend Objective Tokens to get Victory Tokens),
  • 1:08:22 - End of Turn 3 (ships get Objective Tokens again),
  • 1:2 7:30 - End of Turn 4 (ships spend Objective Tokens to get Victory Tokens again).

I get that the rule as written is ambiguous, but the intention is clear from the stream, so it's probably best to go with that interpretation.

I hope they clear this up in an FAQ. I would prefer this interpretation over the other. But it's not clear from the objective card that the End of Round condition is either/or.

2 hours ago, Bertie Wooster said:

I hope they clear this up in an FAQ. I would prefer this interpretation over the other. But it's not clear from the objective card that the End of Round condition is either/or.

Even with that its pretty easy to rack up 200+ points with a list that is fine building the corral, not many objectives can compete with that. I guess it just means don't take the blue objective but with any 5+ ship list it will still be an auto include as even only being able to score a max 300 points a game is really hard to compete with, and near impossible with how little effort it takes to do.

I have to say, I hate the way the rules are set up in Armada. The Rules Reference doesn't appear to have been updated ever (e.g. no Contain token rules, no Intel squadron keyword, etc.), and the FAQ isn't really well laid out to easily find things. I wish they would do like X-Wing did and combine the two documents, as well as keep the Rules Reference current.

Edited by JJ48
1 hour ago, JJ48 said:

(e.g. no Scatter token rules, no Intel squadron keyword, etc.)

I'm guessing you meant contain token?

1 hour ago, JJ48 said:

I have to say, I hate the way the rules are set up in Armada. The Rules Reference doesn't appear to have been updated ever (e.g. no Scatter token rules, no Intel squadron keyword, etc.), and the FAQ isn't really well laid out to easily find things. I wish they would do like X-Wing did and combine the two documents, as well as keep the Rules Reference current.

It didn’t happen in XWing until 2.0 - no reason to think it’ll happen here until then.

Every pack comes with the rules to use them though - that’s the business plan.

20 minutes ago, CMDR Kastor said:

I'm guessing you meant contain token?

Yes, thank you, fixed.

18 minutes ago, Drasnighta said:

It didn’t happen in XWing until 2.0 - no reason to think it’ll happen here until then.

Every pack comes with the rules to use them though - that’s the business plan.

That's the way it's worked in the past, which is a bad way of doing it. Personally, my hope is that when they release the Clone Wars stuff, the greater focus on the game will allow them to improve the rules documents, too.

Most interesting to me will be what objectives could come with Clone Wars, if any?

4 minutes ago, Ling27 said:

Most interesting to me will be what objectives could come with Clone Wars, if any?

I am assuming the same form the core box if they do a core for clones. They wouldn't want you to spend another 100 imo.

On 9/30/2019 at 2:28 PM, TallGiraffe said:

They wouldn't want you to spend another 100 imo.

This is sarcastic right?