Morning all,
We've recently had Return to the Path to Carcosa be released, and as The Dream-Eaters campaign has begun, we're on the clock for the next Return to... set to be announced.
Assuming no change in pattern, we'll probably see Return to the Forgotten Age be announced either late this year or early next year, refreshing a campaign which - IMO - could actually benefit from a non-scenario mechanic (*cough*Supplies*cough*) being tweaked as much as the scenarios themselves. But I digress...
What we've seen over the three Return to... sets so far is the following pattern:
- 2 player cards per class
- No neutral cards, bar new Basic Weakness options
- Player cards will normally be XP versions of cards introduced during the campaign arc, which didn't get one during the arc
- Player cards can be a different XP version of cards which only saw an XP version during the arc, including 0XP options (see "Eat lead!" in RttPtC)
With the above guidelines in mind, which cards from The Forgotten Age would you like to see - or do you think we'll see - when Return to the Forgotten Age comes around? If you want to speculate on how the new versions will work, feel free ![]()
My picks:
Guardian
- Scene of the Crime - Simple update, grab 2 (or 3 if an enemy is present) clues as your first action. Not sure what XP/price that would need to go to from 0/2.
- Survival Knife - Not sure what upgrades I'd want to it, though.
Seeker
- Ancient Stone v3.0 - One of the Seeker patterns is that their "Solve this" cards get a new version in Return to... sets. Having said that, with the current trigger mechanic for the other two versions, I'm not sure what options there are for a third version. Heal damage? Gain resources? Add secrets to other cards?
- Persuasion - Extra icons, lower base on the skill check or modified effects, maybe?
Survivor
- Impromptu Barrier/Improvised Weapon/Winging It (pick one) - Add a "remove from game" option with a bigger effect (see Gravedigger's Shovel or Lantern)
- Perseverance - Cancel more damage/horror?
Rogue
- "You handle this one!" - Give a small boost to the skill check the investigator the card is redirected to makes against the card.
- Decorated Skull - Make the action a once per turn free action, instead. Give it a second icon, too. That's probably worth a couple of XP, at least.
Mystic
I have no idea, when it comes to Mystic, at present.