Played against droids for the first time: thoughts

By joewrightgm, in Star Wars: Legion

29 minutes ago, costi said:

What about the Droideka shields?

Wheel mode

On 9/30/2019 at 8:18 AM, R3dReVenge said:

It's the combination of multiple factors. Not only do you need to get multiple units into 12 range (unlikely), you also need to get all LOS with all of your shots (Droidikas not behind LOS blocking terrain), AND you need to roll above average....

If someone is going to tell me that my math is wrong (see above) when I am in fact right, then I will correct them. No need to get defensive.

The defensiveness starts from you saying that its mathematically impossible, (which is wrong) which means that I'm either lying about my scenario or that I'm wrong. I'm still confused on how people think that its unlikely for a unit that can double-move-shoot at speed 3 (sometimes with a Sorrows boost from Leia) are unlikely to get at range of anything that dosen't hide back on turn one. Yes, my opponent did try to hide his droidikas, but he also moved them forward speed 3 aswell, putting them closer into engagement.

No, I do not make every shot, but in this scenario, dropping 12 red dice onto a white dice target, even with cover 1, its not unlikely that at least half of those go through. I believe you said so yourself that it averages 5 wounds? With red dice attack white defense its not unlikely that it would swing to the side of slightly above average for the 6 hp kill.

I do agree that deployment is a factor. You could say the tank is bad if you deployed it facing towards yourself and drove it off the board turn one. The main reason this got started was you said it was impossible to kill them turn one. Anything can be kept alive turn one if you hide it behind LOS tucked away in the corner. Moving something forward speed 3 in wheel mode takes this factor away

1 hour ago, costi said:

What about the Droideka shields?

In that context they were in wheel mode. They can't use shields.

I think the video is in two parts, but I played Dooku/Grevious vs Clones yesterday, streamed by Yavinbase.

Spoiler alert - don’t split up your Clones!

https://www.twitch.tv/videos/489023855

So question for people who played with CIS so far. Is it better to go six fully loaded units of B1s with only two droidekas? Or have three droidekas with less B1s having fewer attachments?

55 minutes ago, RyantheFett said:

So question for people who played with CIS so far. Is it better to go six fully loaded units of B1s with only two droidekas? Or have three droidekas with less B1s having fewer attachments?

I would go with less B1s. They tend to be just fodder and rarely do damage.

Droikas are very strong and can shut down an entire flank.

Just now, R3dReVenge said:

I would go with less B1s. They tend to be just fodder and rarely do damage.

Droikas are very strong and can shut down an entire flank.

This is good info to have.

I might just take the loss though so I can do a Phantom Menace style droid gunline toward the opponent lol

9 hours ago, Darth Sanguis said:

This is good info to have.

I might just take the loss though so I can do a Phantom Menace style droid gunline toward the opponent lol

Fully loaded B1s for days. Sorry, but it’s no contest after 15 games with droids. 6 B1 squads every time, 2 Dekas! Most efficient corps in the game, for the points.

2 hours ago, TalkPolite said:

Fully loaded B1s for days. Sorry, but it’s no contest after 15 games with droids. 6 B1 squads every time, 2 Dekas! Most efficient corps in the game, for the points.

Do you stand by that statement if they're pitted up against an army with a lot of ion? I'm curious if ion had a significant impact in any of your games.

3 hours ago, Dcalov said:

Do you stand by that statement if they're pitted up against an army with a lot of ion? I'm curious if ion had a significant impact in any of your games.

Given that Ion is specifically a weakness for the entire army, I assume a CIS player going up against an army specifically made to dominate it would only win through greatly superior play and not list-building. Droidekas are more vulnerable to Ion anyway given their shields.

Edited by arnoldrew
19 hours ago, TalkPolite said:

I think the video is in two parts, but I played Dooku/Grevious vs Clones yesterday, streamed by Yavinbase.

Spoiler alert - don’t split up your Clones!

https://www.twitch.tv/videos/489023855

Is this on Table Top simulator??

5 hours ago, Dcalov said:

Do you stand by that statement if they're pitted up against an army with a lot of ion? I'm curious if ion had a significant impact in any of your games.

Yes - it’s funny, all Ion does is suppress the unit. It’s not like I don’t have experience dealing with a unit losing an action :) it’s not that difficult a hurdle to overcome luckily - and if they’re bringing ion, there’s usually a better heavy weapon they’re missing out on!

7 minutes ago, R3dReVenge said:

Is this on Table Top simulator??

Correct. I’ve had about 5-6 in person games, and the rest have all been on the glorious platform that is TTS.

8 minutes ago, TalkPolite said:

Yes - it’s funny, all Ion does is suppress the unit. It’s not like I don’t have experience dealing with a unit losing an action :) it’s not that difficult a hurdle to overcome luckily - and if they’re bringing ion, there’s usually a better heavy weapon they’re missing out on!

Couldn't ion completely stop a unit from activating? Cause u lose 1 action for every ion token so if u get 2 ion tokens on a droid unit dont they just completely miss out on activating?

20 minutes ago, lunitic501 said:

Couldn't ion completely stop a unit from activating? Cause u lose 1 action for every ion token so if u get 2 ion tokens on a droid unit dont they just completely miss out on activating?

No, they would still activate. They have to, at some point. They would just get no actions.

1 hour ago, arnoldrew said:

No, they would still activate. They have to, at some point. They would just get no actions.

Yea that's what I meant, so they would just activate rally. And then be done, pretty much the equivalent of not activating

1 hour ago, TalkPolite said:

Correct. I’ve had about 5-6 in person games, and the rest have all been on the glorious platform that is TTS.

All of my games are in person, but I've been having issues meeting up due to my increased clinical hours.

Do you find it easy to get games through the simulator? I skimmed through the game posted and I really like the setup and how accurate the cards and models are.

Does the simulator go through all the motions? Or do the opponents need to consistently communicate about what they are doing? (Example: I have a squad of 5 guys, each guy rolls a die, I have to manually add the dice to the pool. Or does the game auto add the dice to the pool?

Can players easily communicate through the game? Or do they need to communicate through discord or another platform?

EDIT: As for the game itself. Good play by the CIS player. Republic player made some pretty huge blunders. Separated his troops is a big no no when your opponent has a blob of infantry and two melee commmanders. Also, I felt that the Republic player overextended early which caused him to take extra damage that could have been avoided.

Edited by R3dReVenge
1 hour ago, R3dReVenge said:

All of my games are in person, but I've been having issues meeting up due to my increased clinical hours.

Do you find it easy to get games through the simulator? I skimmed through the game posted and I really like the setup and how accurate the cards and models are.

Does the simulator go through all the motions? Or do the opponents need to consistently communicate about what they are doing? (Example: I have a squad of 5 guys, each guy rolls a die, I have to manually add the dice to the pool. Or does the game auto add the dice to the pool?

Can players easily communicate through the game? Or do they need to communicate through discord or another platform?

EDIT: As for the game itself. Good play by the CIS player. Republic player made some pretty huge blunders. Separated his troops is a big no no when your opponent has a blob of infantry and two melee commmanders. Also, I felt that the Republic player overextended early which caused him to take extra damage that could have been avoided.

The CIS player was me so, thanks :P My opponent was pretty new, but he learned a lot so overall it was fun for both of us.

That game was for the invader league, which is a large 144 player tournament that just started its 4th season. Players use discord voice coms. Some actions are scripted, but verbal communication is still a huge component of playing online. Players are definitely encouraged to “narrate” what they’re doing just like a real life game, so every action and intent is clear.

TTS is fantastic. I am constantly being challenged by players all over the world, with different play styles. Finding a game is as easy as joining the discord, and asking for a match in our LFG channel. Usually takes me 10-20 minutes to get one, sometimes quicker because a lot of people are practicing for the league.

3 hours ago, lunitic501 said:

Couldn't ion completely stop a unit from activating? Cause u lose 1 action for every ion token so if u get 2 ion tokens on a droid unit dont they just completely miss out on activating?

Of course it could - but let’s be realistic. Even with droids coming out and vehicles hitting the table more often, the amount of ion I see is extremely low. The chance of being hit with two ion weapons is even lower.

Do the droids still panic? They just don't get panic'd right?

8 minutes ago, buckero0 said:

Do the droids still panic? They just don't get panic'd right?

They can still panic, but they can't be suppressed and don't gain cover from suppression tokens.

On 10/4/2019 at 1:46 AM, lunitic501 said:

Yea that's what I meant, so they would just activate rally. And then be done, pretty much the equivalent of not activating

Yes and no. In the context of the unit, sure.

In the context of the game turn, it's still an activation that needs to happen at some point in the turn and has implications for other units and tactics from both sides, especially if orders aren't issued to the ion unit in question (so the player has limited control over when the ion unit activates)

13 hours ago, thepopemobile100 said:

They can still panic, but they can't be suppressed and don't gain cover from suppression tokens.

I knew there was something funky about their non-suppression

On 10/3/2019 at 1:23 AM, Dcalov said:

Do you stand by that statement if they're pitted up against an army with a lot of ion? I'm curious if ion had a significant impact in any of your games.

Ion affects droideka's quite a bit, I really doubt many people are going to fully load ion just on the off chance of playing against droids

2 hours ago, TheHoosh said:

Ion affects droideka's quite a bit, I really doubt many people are going to fully load ion just on the off chance of playing against droids

I would hope with the drop in points to several weapons and armored units that we might see those more frequently or have some variety in list-building.

But maybe not.

All the armies will have some heavy vehicle available to them in the next 6 months or less

Edited by buckero0