Played against droids for the first time: thoughts

By joewrightgm, in Star Wars: Legion

Gaming buddy of mine for his clone wars from miniature market early.

We did a 500 point imperial discipline game. Game was death match (two Go for each unit destroyed).

His list was two droideka, grevious, two units of B1 with E-5c

My list was Krennic, shore troopers with heavy weapon, two units of full storms with DLT, and death troopers with DLT, and a scout strike team with DLT.

Result was a turn 4 forfeit by me, because he had grevious, droideka units left and I had death troopers and storms only left.

Droideka with their regen shields and health pool are ugly; you really need to focus them down.

Grevious 2 pip card is awesome; you keep him close to his buddies, then get close and pop that, good gracious!

B1s... Wow, even in heavy cover with middling stormtrooper dice, they drop so easily; the droid trooper not suffering from suppression was tough, because they were able to maximise their actions while being given orders.

Any other thoughts from people that played against \ as droids?

5 hours ago, joewrightgm said:

Droideka with their regen shields and health pool are ugly; you really need to focus them down.

B1s... Wow, even in heavy cover with middling stormtrooper dice, they drop so easily; the droid trooper not suffering from suppression was tough, because they were able to maximise their actions while being given orders.

I got my CW core set also. This past Wednesday to be exact. My stuff is ready for a 2v2 game this week. Your after action report is greatly appreciated.

Focus firing on Droidekas is definitely a good tip before your first encounter with them. I intend to do just that.

Lack of suppression mechanic on B1s is their benefit and its horrifying. Any good counter you can think of before your next battle? Grenades?

Too bad there aren't any Ion nades... yet.

From my limited experience, focus firing on Grievous or the Droidekas usually works, either through multiple activations, or fire support. Even if you can't get through Grievous's defense dice, you can still suppress him pretty fast, especially if you have any Suppressive weapons. Hitting a B1 unit in the open also is a good call, since you can occasionally wipe out an entire unit with one or two regular shots.

13 hours ago, joewrightgm said:

Gaming buddy of mine for his clone wars from miniature market early.

We did a 500 point imperial discipline game. Game was death match (two Go for each unit destroyed).

His list was two droideka, grevious, two units of B1 with E-5c

My list was Krennic, shore troopers with heavy weapon, two units of full storms with DLT, and death troopers with DLT, and a scout strike team with DLT.

Result was a turn 4 forfeit by me, because he had grevious, droideka units left and I had death troopers and storms only left.

Droideka with their regen shields and health pool are ugly; you really need to focus them down.

Grevious 2 pip card is awesome; you keep him close to his buddies, then get close and pop that, good gracious!

B1s... Wow, even in heavy cover with middling stormtrooper dice, they drop so easily; the droid trooper not suffering from suppression was tough, because they were able to maximise their actions while being given orders.

Any other thoughts from people that played against \ as droids?

Playing 500 points is a real problem. Grevious is almost half your opponents list and he’s a complete tank. Having 300 more points to help counteract him is key in this MU.

Focus on him and the army falls apart.

The key to fighting Drodekas is catching them in wheel mode. If your opponent keeps them in shield then they'll have a hard time positioning them.

In my game my opponent wheeled them into cover turn one....and was gunned down my tripple tauns immediatly. Sharpshooter ftw! 😁

2 hours ago, gothound said:

The key to fighting Drodekas is catching them in wheel mode. If your opponent keeps them in shield then they'll have a hard time positioning them.

In my game my opponent wheeled them into cover turn one....and was gunned down my tripple tauns immediatly. Sharpshooter ftw! 😁

Mathematically Impossible.

3 minutes ago, R3dReVenge said:

Mathematically Impossible.

Wrong. 3 wounds a shot can easily kill them with just 2 tauns

INCONCEIVABLE!

44 minutes ago, gothound said:

Wrong. 3 wounds a shot can easily kill them with just 2 tauns

No it won't. Wheel mode gives them heavy cover and even with sharpshooter it still is light cover. You'd be doing 2 damage before they roll to save. For your averages to work out list save you'd need at least 3 groups of tauntauns to kill the unit and even then it's not unlikely that even the three units can kill them at range in one turn.

I did have 3 tauns, I even stated that much. They roll 4 red dice, not that hard to get 4 hits, down to 3 with sharpshooters. The drodekas wheeled forward, at speed 3, the tauns double moved forward speed 3, then all shot and killed the drodekas.

Not sure what everyone is finding hard to figure about this

*by 2 tauns I mean two full groups, aka 8 red dice or 6 after cover, which can kill a full unit of drodekas on the first turn*

Edited by gothound
4 hours ago, R3dReVenge said:

Mathematically Impossible.

Only if your math is wrong, I guess.

4 hours ago, thepopemobile100 said:

No it won't. Wheel mode gives them heavy cover and even with sharpshooter it still is light cover. You'd be doing 2 damage before they roll to save. For your averages to work out list save you'd need at least 3 groups of tauntauns to kill the unit and even then it's not unlikely that even the three units can kill them at range in one turn.

This. It’s not a likely scenario for multiple reasons. Getting 3 units in range 1-2 of a single unit.

Mathematically it’s possible. All hits and your opponent rolls all blanks so I stand corrected. Statistically unlikely is a better, more accurate phrase.

4 minutes ago, R3dReVenge said:

This. It’s not a likely scenario for multiple reasons. Getting 3 units in range 1-2 of a single unit.

Mathematically it’s possible. All hits and your opponent rolls all blanks so I stand corrected. Statistically unlikely is a better, more accurate phrase.

His math is straight up wrong though. It's 3 hits through cover, not 2. And even if I missed some/he blocked some, that's 9 hits he has to save, with white dice. Pretty likely that the droids will die in that situation.

As for the range, have you played against Tauntauns? Have you seen what they can do?

2 minutes ago, gothound said:

His math is straight up wrong though. It's 3 hits through cover, not 2. And even if I missed some/he blocked some, that's 9 hits he has to save, with white dice. Pretty likely that the droids will die in that situation.

As for the range, have you played against Tauntauns? Have you seen what they can do?

So you never miss? The math says 10.5 hits. -3 for light cover. 7.5 confirmed hits. Then factor in saves (2.5 are saved) = 5 wounds.

So no, statistics disagree with you. Not to mention you need to get into short range with multiple units despite LOS blocking terrain.

Anyways... droidekas certainly seem like a total pain. They can suck up a ton of hits. They seem similar to tauntauns as in that it will require 2-3 x their weight in points to deal with in a turn, even with favorable conditions. Overall the army seems strong even with their very limited unit selection for now, which is good news for those who want to play them.

I’ll be running Droids against clones on Tuesday in the Invader league. You can tune in on the Yavinbase twitch channel! (Around 5pm PST)

1 hour ago, TalkPolite said:

I’ll be running Droids against clones on Tuesday in the Invader league. You can tune in on the Yavinbase twitch channel! (Around 5pm PST)

Great! There is a criminally low number of CIS batreps

I've had about a dozen 800 pt games against droids. I've played rebs and imps against them.

Droids will definitely be the new hotness. They are SUPER efficient, and destroyers/grevious are brutally good units for their points. (I don't think they are over/under, I just think they are very effective at what they do.)

The ability for B1 droids to spread orders around is brutal. I think its the best infantry ability to have.

Ignoring suppression is also amazing. And when facing supressive droidekas, this contrast really hits into your mind.

Grevious' 1 pip card, coupled with his ability to practically ignore terrain, is perhaps the most powerful 1 pip in the game. Countering this BS is going to be player's goals in tourneys.

Essentially, the army is extremely efficient, and also synergizes extremely well. I think they are the best at these two things out of all the factions.

...

HOW TO VS THEM

Players should start regularly bringing a couple of ion in their lists.

You have to focus down destroyer droids. Don't let your bravery 1 troops get alpha struck by these guys. Put them behind LOS blocking terrain during deployment.

Grevious, oh boy... Try to keep your corps clear of this guy. Spread out. You can counter him pretty well with anything that is immune to pierce. I'd also recommend tanks against him. Han Solo's command cards counter his 1 pip pretty well. Krennic's Deploy the Garrison card can be set up to double tap him if he gets to go first on his 1 pip and rushes out of cover at your lines.

Due to the limited amount of impact in the army (at the moment) armor is very strong against droids.

The 2c of a tournament player.

11 hours ago, R3dReVenge said:

So you never miss? The math says 10.5 hits. -3 for light cover. 7.5 confirmed hits. Then factor in saves (2.5 are saved) = 5 wounds.

So no, statistics disagree with you. Not to mention you need to get into short range with multiple units despite LOS blocking terrain.

Are you serious? That's what's likely, and what you're saying is they will be one hit point from death. Rolling just one extra hit or missing just one extra save is not that far of a bridge to cross. It's totally believable that they could be wiped with 3 Tauntaun units attacking them. Then, not only are you mathing wrong, you are straight-up calling him a liar because you can't possibly conceive of any table layout where three Tauntaun units could fit to attack one unit on the first turn. Please dial down the ******* meter, we're just talking about toy soldiers here.

38 minutes ago, arnoldrew said:

Are you serious? That's what's likely, and what you're saying is they will be one hit point from death. Rolling just one extra hit or missing just one extra save is not that far of a bridge to cross.

It's the combination of multiple factors. Not only do you need to get multiple units into 12 range (unlikely), you also need to get all LOS with all of your shots (Droidikas not behind LOS blocking terrain), AND you need to roll above average....

If someone is going to tell me that my math is wrong (see above) when I am in fact right, then I will correct them. No need to get defensive.

42 minutes ago, arnoldrew said:

It's totally believable that they could be wiped with 3 Tauntaun units attacking them. Then, not only are you mathing wrong, you are straight-up calling him a liar because you can't possibly conceive of any table layout where three Tauntaun units could fit to attack one unit on the first turn. Please dial down the ******* meter, we're just talking about toy soldiers here.

It's an unlikely scenario that could occur due to bad deployment, lack of terrain, and above average rolling. Anything can happen when dice are rolled, but I look at the math + terrain before making statements like (clear statements like "my 3 Tauntauns wiped a droidika unit T1"). While possible, statistically unlikely and nothing to worry about if you're a CIS player.

7 hours ago, lologrelol said:

I've had about a dozen 800 pt games against droids. I've played rebs and imps against them.

Droids will definitely be the new hotness. They are SUPER efficient, and destroyers/grevious are brutally good units for their points. (I don't think they are over/under, I just think they are very effective at what they do.)

The ability for B1 droids to spread orders around is brutal. I think its the best infantry ability to have.

Ignoring suppression is also amazing. And when facing supressive droidekas, this contrast really hits into your mind.

Grevious' 1 pip card, coupled with his ability to practically ignore terrain, is perhaps the most powerful 1 pip in the game. Countering this BS is going to be player's goals in tourneys.

Essentially, the army is extremely efficient, and also synergizes extremely well. I think they are the best at these two things out of all the factions.

...

HOW TO VS THEM

Players should start regularly bringing a couple of ion in their lists.

You have to focus down destroyer droids. Don't let your bravery 1 troops get alpha struck by these guys. Put them behind LOS blocking terrain during deployment.

Grevious, oh boy... Try to keep your corps clear of this guy. Spread out. You can counter him pretty well with anything that is immune to pierce. I'd also recommend tanks against him. Han Solo's command cards counter his 1 pip pretty well. Krennic's Deploy the Garrison card can be set up to double tap him if he gets to go first on his 1 pip and rushes out of cover at your lines.

Due to the limited amount of impact in the army (at the moment) armor is very strong against droids.

The 2c of a tournament player.

stop giving away the secrets against CIS, we only have so many weapons at the moment. Honestly great write up on the strengths and weakness of the CIS, people do underestimate the power of activating what you want when you want to

8 hours ago, lologrelol said:

Due to the limited amount of impact in the army (at the moment) armor is very strong against droids.

I plan to fill my droids with the bazooka once the corps upgrade boxes came forth, as it would synergize well with the new security droid

On 9/29/2019 at 7:57 AM, FastWalker said:

Too bad there aren't any Ion nades... yet.

Started watching the 1st season of the clone wars again the other day and thought the exact same thing when Rex and his squad of clones used shock/ion grenades to disable a bunch of B1 droids!

I knew I was in a bad spot when Grevious chopped the shore troopers and Krennic into lunchable meat...

On 9/30/2019 at 2:27 PM, arnoldrew said:

Are you serious? That's what's likely, and what you're saying is they will be one hit point from death. Rolling just one extra hit or missing just one extra save is not that far of a bridge to cross. It's totally believable that they could be wiped with 3 Tauntaun units attacking them. Then, not only are you mathing wrong, you are straight-up calling him a liar because you can't possibly conceive of any table layout where three Tauntaun units could fit to attack one unit on the first turn. Please dial down the ******* meter, we're just talking about toy soldiers here.

What about the Droideka shields?