Reverse bid variant for unpopular objectives

By Garrett17, in Star Wars: Armada

So some objectives don't frequently see play despite being pretty interesting scenarios. Often because they are too risky or too difficult to tailor to in concert with other objectives.

To get these objectives to see play without necessarily shooting one's self in the foot, how about the following objective/bidding variant?

  1. Two players agree in advance to a red/yellow/blue objective (or maybe even just a set of objectives of similar nature, even campaign ones).
  2. Both sides build to 400.
  3. The objective is randomly picked from one of the three.
  4. Both players may now take a few minutes and assess (in secret) what upgrades and/or squads they will remove from their lists to make a bid.
  5. Players reveal their bids, remove their upgrades/squads and the winner picks first player.

This variant will allow more specialized tailoring without getting caught completely flat-footed. it may also allow units and cards that are normally too niche to see play (i.e. Jyn Erso)

Thoughts?

Edited by Garrett17
minor point added

Sounds interesting, I like playing more thematic scenarios than tournament rules anyway