Character App Update Images

By Spidey NZ, in Star Wars: Imperial Assault

Hi there guys, sorry for being a bit silent on the App front, it is in my developers hands, and they are working hard at it. hopefully to release 2.0 this year. in the meantime, here is a collage of my favourite images for the app i have drawn and from some of the guest artists.

this is only one of the images each, all heroes had at least 4 different outfits, some more so.

Awesome! I'm so excited for 2.0. I have been since you announced it.

I'm using the current version in our Bespin campaign, too bad I'm playing Jarrod and Murne. But my other friend is playing Vinto, and he's enjoying the changes as he upgrades.

I can't wait.

22 hours ago, thestag said:

Awesome! I'm so excited for 2.0. I have been since you announced it.

I'm using the current version in our Bespin campaign, too bad I'm playing Jarrod and Murne. But my other friend is playing Vinto, and he's enjoying the changes as he upgrades.

I can't wait.

its great to hear feedback. thanks for downloading it and using it. hope you are using the kill tracker function also

48 minutes ago, Spidey NZ said:

hope you are using the kill tracker function also

I love the kill tracker function. The issue is that I always forget to use it until well after the fact. Halfway through the mission or at the end of the mission I'll have that POP moment and have to think back to what happened. I know part of it is because I have to page down to get to it.

What if there was a better defined battle mode? Maybe something like when you're in card/upgrade mode there's no health/endurance counter?

The last little nit-pick I have is when I'm using the kill tracker, I'm oftentimes at a loss of which icon to click on. Partly because most units have several traits and partly because I have trouble remembering which icon represents which trait. The only suggestion I would offer is to have a drop down or a list of every unit and then select what was killed from that. But I'm sure that's a lot of work.

How do you decide which option to use when killing a unit that has multiple traits?

19 hours ago, thestag said:

I love the kill tracker function. The issue is that I always forget to use it until well after the fact. Halfway through the mission or at the end of the mission I'll have that POP moment and have to think back to what happened. I know part of it is because I have to page down to get to it.

What if there was a better defined battle mode? Maybe something like when you're in card/upgrade mode there's no health/endurance counter?

The last little nit-pick I have is when I'm using the kill tracker, I'm oftentimes at a loss of which icon to click on. Partly because most units have several traits and partly because I have trouble remembering which icon represents which trait. The only suggestion I would offer is to have a drop down or a list of every unit and then select what was killed from that. But I'm sure that's a lot of work.

How do you decide which option to use when killing a unit that has multiple traits?

yeah i hear ya, like a start mission mode, and it switches to the kill counter. i would have to re-haul somethings, ill have a think.

as for the specifics in the kill tracker, i wanted to start simple with icons, but there are so many variations now. people have suggested a drop down, but i feel it may get even messier. one click and then move on is a good feel for a kill tracker. ill have a think. but its up to your own discretion really. I think it works for the most part, its just not ultra specific, but just a fun number tallying system non the less