Just thought this would be an interesting topic for discussion. What do you make of the lack of a spatial element in this game? I'm less familiar with LOTR LCG (which I think has characters/enemies either at a single location or in a 'void'), but I have played a ton of and own all of Arkham Horror LCG.
Arkham uses double sided location cards to create a 'board' - which can be traversed by the players and enemies alike.
In Arkham, every scenario creates such a sense of place. And also characters and enemies have such a sense of movement. Some enemies are slow hulking creatures that slow you down. Other's grab you and pull you around. Others chase you around the map.
In Marvel EVERYONE (even the web swinging Spiderman and flying characters like Iron Man) just stands still, whacking each other until someone falls over. And other than a few lines of flavour text on a Scheme card, there's no real sense that you're in a lab, a military facility, downtown NY or anything. You're just...there.
I totally get that locations and a spatial element adds a ton of rules baggage (just look at Arkham: location connectivity, enemies engaging, threat areas, evading etc etc) and that the design team have clearly made a deliberate design choice to streamline the game, but I am concerned that without this, they lose a lot of 'thematic design space'.
I do generally trust FFG to be able to create lots of cool Villains/Scenarios with a lot of variety - but I'm not sure how they will capture a sense of movement/locations/spatiality
What do you think?