Based on so many different discussions on here I feel I need a nice list of game terms that initially looks like the same thing, but aren't.
This could be useful to me, but even more so for new players.
Not going to go into the detail of how they differ here (for now). The point of this list is just to show definitions that people are unsure of, to show where danger areas are when interpreting rules. Some of these I didn't even realise were different for a long time. And some of them I can't explain even if you asked. If this list seems sensible to have it might be useful to expand it to include definitions (or even beter RR or rulebook page/paragraph references) and explanations.
Some examples in no order whatsoever: (Depending on your experience some of these may be so obvious they don't make sense on the list. But for some people it takes some explanation)
- Being given an action VS. being granted the effect of an action.
- Having an action added to your action bar VS. being allowed to do an action from another effect.
- Shooting in your front arc VS. having a primary front arc.
- Shooting in your bullseye arc VS. shooting in your front arc.
- Being disarmed (from cloak) VS. being disarmed (from having a disarm token).
- Executing a Maneuver VS. Fully executing a Maneuver.
- Performing a move LIKE a boost/barrel roll VS. performing a boost/barrel roll.
- Taking damage VS. being damaged VS. being dealt a damage card VS. losing shields as a cost.
- Bombs VS. Mines.
- Having your maneuver dial turned face up VS. revealing your maneuver.
- Being in Range XYZ VS. Shooting in Range XYZ.
- At the start of phase VS. During phase VS. While phase VS. At the end of phase.
- Requirements of an effect VS. cost of an effect.
- Timing conditions VS. game state conditions. (ok, this one is a bit fuzzy. I mean the "While window, if" stuff.)
What other things do you feel people constantly mix up?