Feedback Scum Hyperspace

By Muppetfluffer, in X-Wing Squad Lists

Krassis Trelix (68)
Ion Cannon (5)
0-0-0 (5)

Ship total: 78 Half Points: 39 Threshold: 5

Black Sun Assassin (48)
Ship total: 48 Half Points: 24 Threshold: 3

Captain Seevor (30)
Snap Shot (7)

Ship total: 37 Half Points: 19 Threshold: 2

Outer Rim Pioneer (28)
Trick Shot (4)
Informant (5)

Ship total: 37 Half Points: 19 Threshold: 2


Total: 200

Only things im sure of is Krassix with Ion and Seevor with Snapshot, TS+informant on pioneer feels to expensive (on the other hand, it might be good with an obvious target?)

I've been flying Krassis a lot (albeit with IG88 in Extended) and he is very good. Options between primary and Ion with a free re-roll in a 180 degree arc is pretty potent. I'd use PerCo instead of 0-0-0, but triple 0 isn't bad.

Seevor is good cheap or with SS, but at 37pts does end up as a bigger target.

Why the ORP? L337 naked saves a ton of points.

Scum are in a weird place in HS - most of the stuff I want to fly is extended.

Edited by MarkEmm
Typo's
9 hours ago, Muppetfluffer said:

Only things im sure of is Krassix with Ion and Seevor with Snapshot, TS+informant on pioneer feels to expensive (on the other hand, it might be good with an obvious target?)

Seevor snap shot - did you try it or is this theory crafting? I am not sure about the pricing. He can jam out of this, so it has some value tough.

I like the pioneer pilot choice in this list, making it all initiative three. Plus I like his ability. I am not sure about trick shot. I would keep it stress free with tactical officer for the coordinate, free up three points which I'd put into predator for the viper. But that's just what I'm used to do, haven't tried informant yet so I can't comment on its worth.

Edited by flooze
22 minutes ago, flooze said:

Seevor snap shot - did you try it or is this theory crafting? I am not sure about the pricing. He can jam out of this, so it has some value tough.

I don't think it's worth it. There's easy counterplay: just take TL in first round and Jam will be wasted on this TL.

In this particular list I would put Snap Shot on Krassis, as he can shoot it both arcs (double space covered for the same costs) but only if you're committed to have Snap. I would change it to something else ;)

Edited by Oldpara
On 9/26/2019 at 11:17 PM, MarkEmm said:

Why the ORP? L337 naked saves a ton of points.

Tractor and Initiative.

On 9/27/2019 at 7:59 AM, Oldpara said:

I don't think it's worth it. There's easy counterplay: just take TL in first round and Jam will be wasted on this TL.

Your skill level is way beyond mine, so take my respons for what it is :)

Since Seevor can choose when to use his ability I vary when I use it. Double dice on seevor is ok, but 7p on 30p ship is still questionable.

Alrighty...

I like the list, but this'd probably be my take on it.

Krassis Trelix (68)
Ion Cannon (5)

Ship total: 73 Half Points: 37 Threshold: 5

Guri (64)
Predator (2)

Ship total: 66 Half Points: 33 Threshold: 3

Captain Seevor (30)
Crack Shot (1)

Ship total: 31 Half Points: 16 Threshold: 2

Outer Rim Pioneer (28)
Qi'ra (2)

Ship total: 30 Half Points: 15 Threshold: 2

Total: 200

I'd also take the three biggest asteroids you've got.

I've been flying a lot of Starvipers in 2.0, both a mix of Guri and BSAs in quantity. I believe Guri could be your finisher, even lean.

The ORP with Qi-ra allows both it and friends to ignore obstacles, and Seevor ignores them anyway.

The reason I took 0-0-0 off Trelix and Snap Shot off Seevor is I don't think they give either enough bang for the buck.

PS: My go-to Scum Hyperspace build has been four BSAs with Crack Shot. I believe they can be competitive with any build, so I also really like it.

If you keep the BSA I think I'd put Crack Shot on it, though.

2 hours ago, underling said:

Alrighty...

I like the list, but this'd probably be my take on it.

Krassis Trelix (68)
Ion Cannon (5)

Ship total: 73 Half Points: 37 Threshold: 5

Guri (64)
Predator (2)

Ship total: 66 Half Points: 33 Threshold: 3

Captain Seevor (30)
Crack Shot (1)

Ship total: 31 Half Points: 16 Threshold: 2

Outer Rim Pioneer (28)
Qi'ra (2)

Ship total: 30 Half Points: 15 Threshold: 2

Total: 200

I'd also take the three biggest asteroids you've got.

I've been flying a lot of Starvipers in 2.0, both a mix of Guri and BSAs in quantity. I believe Guri could be your finisher, even lean.

The ORP with Qi-ra allows both it and friends to ignore obstacles, and Seevor ignores them anyway.

The reason I took 0-0-0 off Trelix and Snap Shot off Seevor is I don't think they give either enough bang for the buck.

PS: My go-to Scum Hyperspace build has been four BSAs with Crack Shot. I believe they can be competitive with any build, so I also really like it.

If you keep the BSA I think I'd put Crack Shot on it, though.

Good list. But take Debri Clouds instead of asteroids: its beneficial against Republic and Separatists.

Ended up staring at this in the end, trying to decide on Seevors token removal or shuttles shennaningans, shuttle seems like the obvious choice.

Krassis Trelix (68)
Crack Shot (1)
Ion Cannon (5)

Ship total: 74 Half Points: 37 Threshold: 5

Black Sun Assassin (48)
Crack Shot (1)

Ship total: 49 Half Points: 25 Threshold: 3

Black Sun Assassin (48)
Crack Shot (1)

Ship total: 49 Half Points: 25 Threshold: 3

Outer Rim Pioneer (28)
Ship total: 28 Half Points: 14 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZhZ200Z107X116W11WWWWWWY150X116WWWWY150X116WWWWY94XWW&sn=Toolkit&obs=